project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/EngineProtocol/GameConfig.java
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/EngineProtocol/GameConfig.java Thu Oct 20 22:54:34 2011 +0200
@@ -0,0 +1,117 @@
+/*
+ * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
+ * Copyright (c) 2011 Richard Deurwaarder <xeli@xelification.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+package org.hedgewars.hedgeroid.EngineProtocol;
+
+import java.io.IOException;
+import java.util.ArrayList;
+import java.util.UUID;
+
+import android.os.Parcel;
+import android.os.Parcelable;
+import android.util.Log;
+
+public class GameConfig implements Parcelable{
+
+ public GameMode mode = GameMode.MODE_LOCAL;
+ public Map map = null;
+ public String theme = null;
+ public Scheme scheme = null;
+ public Weapon weapon = null;
+
+ public String mission = null;
+ public String seed = null;
+
+ public ArrayList<Team> teams = new ArrayList<Team>();
+
+ public GameConfig(){
+
+ }
+
+ public GameConfig(Parcel in){
+ readFromParcel(in);
+ }
+
+
+
+ public void sendToEngine(EngineProtocolNetwork epn) throws IOException{
+ Log.d("HW_Frontend", "Sending Gameconfig...");
+ int teamCount = 4;
+ epn.sendToEngine("TL"); //Write game mode
+ if(mission != null) epn.sendToEngine(mission);
+
+ //seed info
+ epn.sendToEngine(String.format("eseed {%s}", UUID.randomUUID().toString()));
+
+ map.sendToEngine(epn);
+ //dimensions of the map
+ //templatefilter_command
+ //mapgen_command
+ //mazesize_command
+
+ epn.sendToEngine(String.format("etheme %s", theme));
+
+ scheme.sendToEngine(epn);
+
+ weapon.sendToEngine(epn, teamCount);
+
+ for(Team t : teams){
+ if(t != null)t.sendToEngine(epn, teamCount, 50);
+ }
+ }
+
+ public int describeContents() {
+ return 0;
+ }
+
+ public void writeToParcel(Parcel dest, int flags) {
+ dest.writeString(mode.name());
+ dest.writeParcelable(map, flags);
+ dest.writeString(theme);
+ dest.writeParcelable(scheme, flags);
+ dest.writeParcelable(weapon, flags);
+ dest.writeString(mission);
+ dest.writeString(seed);
+ dest.writeParcelableArray((Team[])teams.toArray(new Team[1]), 0);
+ }
+
+ private void readFromParcel(Parcel src){
+ mode = GameMode.valueOf(src.readString());
+ map = src.readParcelable(Map.class.getClassLoader());
+ theme = src.readString();
+ scheme = src.readParcelable(Scheme.class.getClassLoader());
+ weapon = src.readParcelable(Weapon.class.getClassLoader());
+ mission = src.readString();
+ seed = src.readString();
+ Parcelable[] parcelables = src.readParcelableArray(Team[].class.getClassLoader());
+ for(Parcelable team : parcelables){
+ teams.add((Team)team);
+ }
+
+ }
+
+ public static final Parcelable.Creator<GameConfig> CREATOR = new Parcelable.Creator<GameConfig>() {
+ public GameConfig createFromParcel(Parcel source) {
+ return new GameConfig(source);
+ }
+ public GameConfig[] newArray(int size) {
+ return new GameConfig[size];
+ }
+ };
+
+}