project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/SDLActivity.java
branchhedgeroid
changeset 6047 10011f051f9c
child 6332 5d9cc2441c48
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/SDLActivity.java	Thu Oct 20 22:54:34 2011 +0200
@@ -0,0 +1,565 @@
+package org.hedgewars.hedgeroid;
+
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLContext;
+import javax.microedition.khronos.egl.EGLDisplay;
+import javax.microedition.khronos.egl.EGLSurface;
+
+import org.hedgewars.hedgeroid.EngineProtocol.EngineProtocolNetwork;
+import org.hedgewars.hedgeroid.EngineProtocol.GameConfig;
+import org.hedgewars.hedgeroid.EngineProtocol.PascalExports;
+import org.hedgewars.hedgeroid.TouchInterface.TouchInterface;
+
+import android.app.Activity;
+import android.content.Context;
+import android.graphics.Canvas;
+import android.graphics.PixelFormat;
+import android.hardware.Sensor;
+import android.hardware.SensorEvent;
+import android.hardware.SensorEventListener;
+import android.hardware.SensorManager;
+import android.media.AudioFormat;
+import android.media.AudioManager;
+import android.media.AudioTrack;
+import android.os.Bundle;
+import android.os.Handler;
+import android.os.Message;
+import android.util.Log;
+import android.view.KeyEvent;
+import android.view.SurfaceHolder;
+import android.view.SurfaceView;
+import android.view.View;
+
+/**
+ * SDL Activity
+ */
+public class SDLActivity extends Activity {
+
+	// Main components
+	public static SDLActivity mSingleton;
+	public static SDLSurface mSurface;
+
+	// Audio
+	private static Thread mAudioThread;
+	private static AudioTrack mAudioTrack;
+
+	// Load the .so
+	static {
+		System.loadLibrary("SDL");
+		System.loadLibrary("SDL_image");
+		System.loadLibrary("mikmod");
+		System.loadLibrary("SDL_net");
+		System.loadLibrary("SDL_mixer");
+		System.loadLibrary("SDL_ttf");
+		System.loadLibrary("lua5.1");
+		System.loadLibrary("hwengine");
+		System.loadLibrary("main");
+	}
+
+	// Setup
+	protected void onCreate(Bundle savedInstanceState) {
+		// Log.v("SDL", "onCreate()");
+		super.onCreate(savedInstanceState);
+
+		// So we can call stuff from static callbacks
+		mSingleton = this;
+
+		// Set up the surface
+		GameConfig config = getIntent().getParcelableExtra("config");
+		mSurface = new SDLSurface(getApplication(), config);
+		setContentView(mSurface);
+		SurfaceHolder holder = mSurface.getHolder();
+		holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
+	}
+
+	// Events
+	protected void onPause() {
+		// Log.v("SDL", "onPause()");
+		super.onPause();
+
+	}
+
+	protected void onResume() {
+		// Log.v("SDL", "onResume()");
+		super.onResume();
+	}
+	
+	public void onBackPressed(){
+		nativeQuit();
+		super.onBackPressed();
+	}
+
+	// Messages from the SDLMain thread
+	static int COMMAND_CHANGE_TITLE = 1;
+
+	// Handler for the messages
+	Handler commandHandler = new Handler() {
+		public void handleMessage(Message msg) {
+			if (msg.arg1 == COMMAND_CHANGE_TITLE) {
+				setTitle((String) msg.obj);
+			}
+		}
+	};
+
+	// Send a message from the SDLMain thread
+	void sendCommand(int command, Object data) {
+		Message msg = commandHandler.obtainMessage();
+		msg.arg1 = command;
+		msg.obj = data;
+		commandHandler.sendMessage(msg);
+	}
+
+	// C functions we call
+	public static native void nativeInit(String[] argv);
+
+	public static native void nativeQuit();
+
+	public static native void onNativeResize(int x, int y, int format);
+
+	public static native void onNativeKeyDown(int keycode);
+
+	public static native void onNativeKeyUp(int keycode);
+
+	public static native void onNativeTouch(int action, int pointer, float x, float y,
+			float p);
+
+	public static native void onNativeAccel(float x, float y, float z);
+
+	public static native void nativeRunAudioThread();
+
+	// Java functions called from C
+
+	public static boolean createGLContext(int majorVersion, int minorVersion) {
+		return mSurface.initEGL(majorVersion, minorVersion);
+	}
+
+	public static void flipBuffers() {
+		mSurface.flipEGL();
+	}
+
+	public static void setActivityTitle(String title) {
+		// Called from SDLMain() thread and can't directly affect the view
+		mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
+	}
+
+	// Audio
+	private static Object buf;
+
+	public static Object audioInit(int sampleRate, boolean is16Bit,
+			boolean isStereo, int desiredFrames) {
+		int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO
+				: AudioFormat.CHANNEL_CONFIGURATION_MONO;
+		int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT
+				: AudioFormat.ENCODING_PCM_8BIT;
+		int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
+
+		Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono")
+				+ " " + (is16Bit ? "16-bit" : "8-bit") + " "
+				+ ((float) sampleRate / 1000f) + "kHz, " + desiredFrames
+				+ " frames buffer");
+
+		// Let the user pick a larger buffer if they really want -- but ye
+		// gods they probably shouldn't, the minimums are horrifyingly high
+		// latency already
+		desiredFrames = Math.max(
+				desiredFrames,
+				(AudioTrack.getMinBufferSize(sampleRate, channelConfig,
+						audioFormat) + frameSize - 1)
+						/ frameSize);
+
+		mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
+				channelConfig, audioFormat, desiredFrames * frameSize,
+				AudioTrack.MODE_STREAM);
+
+		audioStartThread();
+
+		Log.v("SDL",
+				"SDL audio: got "
+						+ ((mAudioTrack.getChannelCount() >= 2) ? "stereo"
+								: "mono")
+						+ " "
+						+ ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit"
+								: "8-bit") + " "
+						+ ((float) mAudioTrack.getSampleRate() / 1000f)
+						+ "kHz, " + desiredFrames + " frames buffer");
+
+		if (is16Bit) {
+			buf = new short[desiredFrames * (isStereo ? 2 : 1)];
+		} else {
+			buf = new byte[desiredFrames * (isStereo ? 2 : 1)];
+		}
+		return buf;
+	}
+
+	public static void audioStartThread() {
+		mAudioThread = new Thread(new Runnable() {
+			public void run() {
+				mAudioTrack.play();
+				nativeRunAudioThread();
+			}
+		});
+
+		// I'd take REALTIME if I could get it!
+		mAudioThread.setPriority(Thread.MAX_PRIORITY);
+		mAudioThread.start();
+	}
+
+	public static void audioWriteShortBuffer(short[] buffer) {
+		for (int i = 0; i < buffer.length;) {
+			int result = mAudioTrack.write(buffer, i, buffer.length - i);
+			if (result > 0) {
+				i += result;
+			} else if (result == 0) {
+				try {
+					Thread.sleep(1);
+				} catch (InterruptedException e) {
+					// Nom nom
+				}
+			} else {
+				Log.w("SDL", "SDL audio: error return from write(short)");
+				return;
+			}
+		}
+	}
+
+	public static void audioWriteByteBuffer(byte[] buffer) {
+		for (int i = 0; i < buffer.length;) {
+			int result = mAudioTrack.write(buffer, i, buffer.length - i);
+			if (result > 0) {
+				i += result;
+			} else if (result == 0) {
+				try {
+					Thread.sleep(1);
+				} catch (InterruptedException e) {
+					// Nom nom
+				}
+			} else {
+				Log.w("SDL", "SDL audio: error return from write(short)");
+				return;
+			}
+		}
+	}
+
+	public static void audioQuit() {
+		if (mAudioThread != null) {
+			try {
+				mAudioThread.join();
+			} catch (Exception e) {
+				Log.v("SDL", "Problem stopping audio thread: " + e);
+			}
+			mAudioThread = null;
+
+			// Log.v("SDL", "Finished waiting for audio thread");
+		}
+
+		if (mAudioTrack != null) {
+			mAudioTrack.stop();
+			mAudioTrack = null;
+		}
+	}
+}
+
+/**
+ * Simple nativeInit() runnable
+ */
+class SDLMain implements Runnable {
+	private int surfaceWidth, surfaceHeight;
+	private GameConfig config;
+
+	public SDLMain(int width, int height, GameConfig _config) {
+		config = _config;
+		surfaceWidth = width;
+		surfaceHeight = height;
+	}
+
+	public void run() {
+		//Set up the IPC socket server to communicate with the engine
+		EngineProtocolNetwork ipc = new EngineProtocolNetwork(config);
+
+		String path = Utils.getDownloadPath(SDLActivity.mSingleton);//This represents the data directory
+		path = path.substring(0, path.length()-1);//remove the trailing '/'
+
+		
+		// Runs SDL_main() with added parameters
+		SDLActivity.nativeInit(new String[] { String.valueOf(ipc.port),
+				String.valueOf(surfaceWidth), String.valueOf(surfaceHeight),
+				"0", "null", "xeli", "1", "1", "1", path, ""  });
+
+		try {
+			ipc.quitIPC();
+			ipc.join();
+		} catch (InterruptedException e) {
+			e.printStackTrace();
+		}
+		//Log.v("SDL", "SDL thread terminated");
+		SDLActivity.mSingleton.finish();
+	}
+}
+
+/**
+ * SDLSurface. This is what we draw on, so we need to know when it's created in
+ * order to do anything useful.
+ * 
+ * Because of this, that's where we set up the SDL thread
+ */
+class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
+		View.OnKeyListener, SensorEventListener {
+
+	// This is what SDL runs in. It invokes SDL_main(), eventually
+	private Thread mSDLThread;
+
+	// EGL private objects
+	private EGLContext mEGLContext;
+	private EGLSurface mEGLSurface;
+	private EGLDisplay mEGLDisplay;
+
+	// Sensors
+	private static SensorManager mSensorManager;
+
+	private GameConfig config;
+
+	// Startup
+	public SDLSurface(Context context, GameConfig _config) {
+		super(context);
+		getHolder().addCallback(this);
+
+		setFocusable(true);
+		setFocusableInTouchMode(true);
+		requestFocus();
+		setOnKeyListener(this);
+		setOnTouchListener(TouchInterface.getTouchInterface());
+
+		mSensorManager = (SensorManager) context.getSystemService("sensor");
+
+		config = _config;
+	}
+
+	// Called when we have a valid drawing surface
+	public void surfaceCreated(SurfaceHolder holder) {
+		Log.v("SDL", "surfaceCreated()");
+
+		//enableSensor(Sensor.TYPE_ACCELEROMETER, true);
+	}
+
+	// Called when we lose the surface
+	public void surfaceDestroyed(SurfaceHolder holder) {
+		Log.v("SDL", "surfaceDestroyed()");
+
+		// Send a quit message to the application
+		//SDLActivity.nativeQuit();
+                PascalExports.HWterminate(true);
+
+		// Now wait for the SDL thread to quit
+		if (mSDLThread != null) {
+			try {
+				mSDLThread.join();
+			} catch (Exception e) {
+				Log.v("SDL", "Problem stopping thread: " + e);
+			}
+			mSDLThread = null;
+
+			Log.v("SDL", "Finished waiting for SDL thread");
+		}
+
+		//enableSensor(Sensor.TYPE_ACCELEROMETER, false);
+	}
+
+	// Called when the surface is resized
+	public void surfaceChanged(SurfaceHolder holder, int format, int width,
+			int height) {
+		Log.d("SDL", "surfaceChanged()" + width + " + " + height);
+
+		int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default
+		switch (format) {
+		case PixelFormat.A_8:
+			Log.v("SDL", "pixel format A_8");
+			break;
+		case PixelFormat.LA_88:
+			Log.v("SDL", "pixel format LA_88");
+			break;
+		case PixelFormat.L_8:
+			Log.v("SDL", "pixel format L_8");
+			break;
+		case PixelFormat.RGBA_4444:
+			Log.v("SDL", "pixel format RGBA_4444");
+			sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444
+			break;
+		case PixelFormat.RGBA_5551:
+			Log.v("SDL", "pixel format RGBA_5551");
+			sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551
+			break;
+		case PixelFormat.RGBA_8888:
+			Log.v("SDL", "pixel format RGBA_8888");
+			sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888
+			break;
+		case PixelFormat.RGBX_8888:
+			Log.v("SDL", "pixel format RGBX_8888");
+			sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888
+			break;
+		case PixelFormat.RGB_332:
+			Log.v("SDL", "pixel format RGB_332");
+			sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332
+			break;
+		case PixelFormat.RGB_565:
+			Log.v("SDL", "pixel format RGB_565");
+			sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565
+			break;
+		case PixelFormat.RGB_888:
+			Log.v("SDL", "pixel format RGB_888");
+			// Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
+			sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888
+			break;
+		default:
+			Log.v("SDL", "pixel format unknown " + format);
+			break;
+		}
+		SDLActivity.onNativeResize(width, height, sdlFormat);
+
+		// Now start up the C app thread
+		if (mSDLThread == null) {
+			mSDLThread = new Thread(new SDLMain(width, height, config),
+					"SDLThread");
+			mSDLThread.start();
+		}
+	}
+
+	// unused
+	public void onDraw(Canvas canvas) {
+	}
+
+	// EGL functions
+	public boolean initEGL(int majorVersion, int minorVersion) {
+		Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "."
+				+ minorVersion);
+
+		try {
+			EGL10 egl = (EGL10) EGLContext.getEGL();
+
+			EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
+
+			int[] version = new int[2];
+			egl.eglInitialize(dpy, version);
+
+			int EGL_OPENGL_ES_BIT = 1;
+			int EGL_OPENGL_ES2_BIT = 4;
+			int renderableType = 0;
+			if (majorVersion == 2) {
+				renderableType = EGL_OPENGL_ES2_BIT;
+			} else if (majorVersion == 1) {
+				renderableType = EGL_OPENGL_ES_BIT;
+			}
+			int[] configSpec = {
+					// EGL10.EGL_DEPTH_SIZE, 16,
+					EGL10.EGL_RENDERABLE_TYPE, renderableType, EGL10.EGL_NONE };
+			EGLConfig[] configs = new EGLConfig[1];
+			int[] num_config = new int[1];
+			if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config)
+					|| num_config[0] == 0) {
+				Log.e("SDL", "No EGL config available");
+				return false;
+			}
+			EGLConfig config = configs[0];
+
+			EGLContext ctx = egl.eglCreateContext(dpy, config,
+					EGL10.EGL_NO_CONTEXT, null);
+			if (ctx == EGL10.EGL_NO_CONTEXT) {
+				Log.e("SDL", "Couldn't create context");
+				return false;
+			}
+
+			EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this,
+					null);
+			if (surface == EGL10.EGL_NO_SURFACE) {
+				Log.e("SDL", "Couldn't create surface");
+				return false;
+			}
+
+			if (!egl.eglMakeCurrent(dpy, surface, surface, ctx)) {
+				Log.e("SDL", "Couldn't make context current");
+				return false;
+			}
+
+			mEGLContext = ctx;
+			mEGLDisplay = dpy;
+			mEGLSurface = surface;
+
+		} catch (Exception e) {
+			Log.v("SDL", e + "");
+			for (StackTraceElement s : e.getStackTrace()) {
+				Log.v("SDL", s.toString());
+			}
+		}
+
+		return true;
+	}
+
+	// EGL buffer flip
+	public void flipEGL() {
+		try {
+			EGL10 egl = (EGL10) EGLContext.getEGL();
+
+			egl.eglWaitNative(EGL10.EGL_NATIVE_RENDERABLE, null);
+
+			// drawing here
+
+			egl.eglWaitGL();
+
+			egl.eglSwapBuffers(mEGLDisplay, mEGLSurface);
+
+		} catch (Exception e) {
+			Log.v("SDL", "flipEGL(): " + e);
+			for (StackTraceElement s : e.getStackTrace()) {
+				Log.v("SDL", s.toString());
+			}
+			
+		}
+	}
+
+	// Key events
+	public boolean onKey(View v, int keyCode, KeyEvent event) {
+                if(keyCode == KeyEvent.KEYCODE_VOLUME_DOWN || keyCode == KeyEvent.KEYCODE_VOLUME_UP) return false;
+		if (event.getAction() == KeyEvent.ACTION_DOWN) {
+			Log.v("SDL", "key down: " + keyCode);
+			if(keyCode == KeyEvent.KEYCODE_BACK){//TODO ask user to quit or not
+				PascalExports.HWterminate(true);
+				//SDLActivity.mSingleton.finish();
+			}else{
+				SDLActivity.onNativeKeyDown(keyCode);	
+			}
+			
+			return true;
+		} else if (event.getAction() == KeyEvent.ACTION_UP) {
+			Log.v("SDL", "key up: " + keyCode);
+			SDLActivity.onNativeKeyUp(keyCode);
+			return true;
+		}
+
+		return false;
+	}
+
+	// Sensor events
+	public void enableSensor(int sensortype, boolean enabled) {
+		// TODO: This uses getDefaultSensor - what if we have >1 accels?
+		if (enabled) {
+			mSensorManager.registerListener(this,
+					mSensorManager.getDefaultSensor(sensortype),
+					SensorManager.SENSOR_DELAY_GAME, null);
+		} else {
+			mSensorManager.unregisterListener(this,
+					mSensorManager.getDefaultSensor(sensortype));
+		}
+	}
+
+	public void onAccuracyChanged(Sensor sensor, int accuracy) {
+		// TODO
+	}
+
+	public void onSensorChanged(SensorEvent event) {
+		if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
+			SDLActivity.onNativeAccel(event.values[0], event.values[1],
+					event.values[2]);
+		}
+	}
+
+}