hedgewars/uLandPainted.pas
changeset 7147 11b7b12e2b85
parent 7043 7c080e5ac8d0
child 7277 b817a478dcfb
--- a/hedgewars/uLandPainted.pas	Mon May 28 22:42:59 2012 +0400
+++ b/hedgewars/uLandPainted.pas	Wed May 30 18:00:29 2012 +0400
@@ -43,78 +43,6 @@
 
 var pointsListHead, pointsListLast: PPointEntry;
 
-procedure DrawLineOnLand(X1, Y1, X2, Y2, radius: LongInt; color: Longword);
-var  eX, eY, dX, dY: LongInt;
-    i, sX, sY, x, y, d: LongInt;
-    b: boolean;
-    len: LongWord;
-begin
-    len:= 0;
-    if (X1 = X2) and (Y1 = Y2) then
-        begin
-        exit
-        end;
-    eX:= 0;
-    eY:= 0;
-    dX:= X2 - X1;
-    dY:= Y2 - Y1;
-
-    if (dX > 0) then
-        sX:= 1
-    else
-        if (dX < 0) then
-            begin
-            sX:= -1;
-            dX:= -dX
-            end
-        else
-            sX:= dX;
-
-    if (dY > 0) then
-        sY:= 1
-    else
-        if (dY < 0) then
-            begin
-            sY:= -1;
-            dY:= -dY
-            end
-        else
-            sY:= dY;
-
-        if (dX > dY) then
-            d:= dX
-        else
-            d:= dY;
-
-        x:= X1;
-        y:= Y1;
-
-        for i:= 0 to d do
-            begin
-            inc(eX, dX);
-            inc(eY, dY);
-            b:= false;
-            if (eX > d) then
-                begin
-                dec(eX, d);
-                inc(x, sX);
-                b:= true
-                end;
-            if (eY > d) then
-                begin
-                dec(eY, d);
-                inc(y, sY);
-                b:= true
-                end;
-            if b then
-                begin
-                inc(len);
-                if (len mod 4) = 0 then
-                    FillRoundInLand(X, Y, radius, color)
-                end
-        end
-end;
-
 procedure chDraw(var s: shortstring);
 var rec: PointRec;
     prec: ^PointRec;
@@ -173,7 +101,8 @@
             else
             begin
             AddFileLog('[DRAW] Line to: ('+inttostr(pe^.point.X)+','+inttostr(pe^.point.Y)+'), radius = '+inttostr(radius));
-            DrawLineOnLand(prevPoint.X, prevPoint.Y, pe^.point.X, pe^.point.Y, radius, color);
+            DrawThickLine(prevPoint.X, prevPoint.Y, pe^.point.X, pe^.point.Y, radius, color);
+            FillRoundInLand(pe^.point.X, pe^.point.Y, radius, color)
             end;
 
         prevPoint:= pe^.point;