--- a/project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.m Fri Jun 18 20:45:45 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.m Sat Jun 19 00:48:47 2010 +0200
@@ -7,85 +7,87 @@
//
#import "WeaponSettingsViewController.h"
-
+#import "CommodityFunctions.h"
+#import "SingleWeaponViewController.h"
@implementation WeaponSettingsViewController
-
-
-#pragma mark -
-#pragma mark Initialization
+@synthesize listOfWeapons;
-/*
-- (id)initWithStyle:(UITableViewStyle)style {
- // Override initWithStyle: if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- if ((self = [super initWithStyle:style])) {
- }
- return self;
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+ return rotationManager(interfaceOrientation);
}
-*/
-
#pragma mark -
#pragma mark View lifecycle
-
-/*
-- (void)viewDidLoad {
+-(void) viewDidLoad {
[super viewDidLoad];
-
- // Uncomment the following line to preserve selection between presentations.
- self.clearsSelectionOnViewWillAppear = NO;
-
- // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
- // self.navigationItem.rightBarButtonItem = self.editButtonItem;
-}
-*/
-
-/*
-- (void)viewWillAppear:(BOOL)animated {
- [super viewWillAppear:animated];
+
+ UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Edit",@"from the weapon panel")
+ style:UIBarButtonItemStyleBordered
+ target:self
+ action:@selector(toggleEdit:)];
+ self.navigationItem.rightBarButtonItem = editButton;
+ [editButton release];
+
}
-*/
-/*
-- (void)viewDidAppear:(BOOL)animated {
- [super viewDidAppear:animated];
-}
-*/
-/*
-- (void)viewWillDisappear:(BOOL)animated {
- [super viewWillDisappear:animated];
-}
-*/
-/*
-- (void)viewDidDisappear:(BOOL)animated {
- [super viewDidDisappear:animated];
-}
-*/
-
-- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
- // Override to allow orientations other than the default portrait orientation.
- return YES;
+-(void) viewWillAppear:(BOOL) animated {
+ [super viewWillAppear:animated];
+
+ NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
+ NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
+ self.listOfWeapons = array;
+ [array release];
+
+ [self.tableView reloadData];
}
+// modifies the navigation bar to add the "Add" and "Done" buttons
+-(void) toggleEdit:(id) sender {
+ BOOL isEditing = self.tableView.editing;
+ [self.tableView setEditing:!isEditing animated:YES];
+
+ if (isEditing) {
+ [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Edit",@"from the scheme panel")];
+ [self.navigationItem.rightBarButtonItem setStyle: UIBarButtonItemStyleBordered];
+ self.navigationItem.leftBarButtonItem = self.navigationItem.backBarButtonItem;
+ } else {
+ [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Done",@"from the scheme panel")];
+ [self.navigationItem.rightBarButtonItem setStyle:UIBarButtonItemStyleDone];
+ UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Add",@"from the scheme panel")
+ style:UIBarButtonItemStyleBordered
+ target:self
+ action:@selector(addWeapon:)];
+ self.navigationItem.leftBarButtonItem = addButton;
+ [addButton release];
+ }
+}
+
+-(void) addWeapon:(id) sender {
+ NSString *fileName = [[NSString alloc] initWithFormat:@"Weapon %u.plist", [self.listOfWeapons count]];
+
+ createWeaponNamed([fileName stringByDeletingPathExtension]);
+
+ [self.listOfWeapons addObject:fileName];
+ [fileName release];
+
+ // order the array alphabetically, so schemes will keep their position
+ [self.listOfWeapons sortUsingSelector:@selector(compare:)];
+
+ [self.tableView reloadData];
+}
#pragma mark -
#pragma mark Table view data source
-
-- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
- // Return the number of sections.
+-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
-
-- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
- // Return the number of rows in the section.
- return 1;
+-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
+ return [self.listOfWeapons count];
}
-
-// Customize the appearance of table view cells.
-- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
-
+-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
@@ -93,84 +95,63 @@
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
- // Configure the cell...
+ NSUInteger row = [indexPath row];
+ NSString *rowString = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
+ cell.textLabel.text = rowString;
+ cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
return cell;
}
-
-/*
-// Override to support conditional editing of the table view.
-- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath {
- // Return NO if you do not want the specified item to be editable.
- return YES;
-}
-*/
-
-
-/*
-// Override to support editing the table view.
-- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
+// delete the row and the file
+-(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
+ NSUInteger row = [indexPath row];
- if (editingStyle == UITableViewCellEditingStyleDelete) {
- // Delete the row from the data source
- [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES];
- }
- else if (editingStyle == UITableViewCellEditingStyleInsert) {
- // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
- }
+ NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
+ [[NSFileManager defaultManager] removeItemAtPath:schemeFile error:NULL];
+ [schemeFile release];
+
+ [self.listOfWeapons removeObjectAtIndex:row];
+ [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
-*/
-
-
-/*
-// Override to support rearranging the table view.
-- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath {
-}
-*/
-
-
-/*
-// Override to support conditional rearranging of the table view.
-- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath {
- // Return NO if you do not want the item to be re-orderable.
- return YES;
-}
-*/
-
#pragma mark -
#pragma mark Table view delegate
+-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
+ if (childController == nil) {
+ childController = [[SingleWeaponViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ }
+
+ NSInteger row = [indexPath row];
+ NSString *selectedWeaponFile = [self.listOfWeapons objectAtIndex:row];
+
+ // this must be set so childController can load the correct plist
+ childController.title = [selectedWeaponFile stringByDeletingPathExtension];
+ [childController.tableView setContentOffset:CGPointMake(0,0) animated:NO];
-- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
- // Navigation logic may go here. Create and push another view controller.
- /*
- <#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:@"<#Nib name#>" bundle:nil];
- // ...
- // Pass the selected object to the new view controller.
- [self.navigationController pushViewController:detailViewController animated:YES];
- [detailViewController release];
- */
+ [self.navigationController pushViewController:childController animated:YES];
}
#pragma mark -
#pragma mark Memory management
-
-- (void)didReceiveMemoryWarning {
- // Releases the view if it doesn't have a superview.
+-(void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
-
- // Relinquish ownership any cached data, images, etc that aren't in use.
+ if (childController.view.superview == nil )
+ childController = nil;
}
-- (void)viewDidUnload {
- // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand.
- // For example: self.myOutlet = nil;
+-(void) viewDidUnload {
+ self.listOfWeapons = nil;
+ childController = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
}
-- (void)dealloc {
+-(void) dealloc {
+ [self.listOfWeapons release];
+ [childController release];
[super dealloc];
}