--- a/QTfrontend/hwform.cpp Fri Jul 26 01:13:48 2019 +0200
+++ b/QTfrontend/hwform.cpp Sat Jul 27 03:42:17 2019 +0200
@@ -129,6 +129,7 @@
// I started handing this down to each place it touches, but it was getting ridiculous
// and this one flag does not warrant a static class
bool frontendEffects = true;
+bool demoIsPresent = true;
QString playerHash;
QIcon finishedIcon;
@@ -823,6 +824,7 @@
ui.pageGameStats->restartBtnVisible(false);
break;
}
+ ui.pageGameStats->saveDemoBtnEnabled(demoIsPresent);
}
if (id == ID_PAGE_MAIN)
@@ -1793,6 +1795,7 @@
{
case gsStarted:
{
+ demoIsPresent = true;
Music(false);
if (wBackground) wBackground->stopAnimation();
if (!hwnet || (!hwnet->isRoomChief() || !hwnet->isInRoom())) GoToPage(ID_PAGE_INGAME);
@@ -1846,12 +1849,18 @@
}
}
+void HWForm::DemoPresenceChanged(bool hasDemo)
+{
+ demoIsPresent = hasDemo;
+}
+
void HWForm::CreateGame(GameCFGWidget * gamecfg, TeamSelWidget* pTeamSelWidget, QString ammo)
{
game = new HWGame(config, gamecfg, ammo, pTeamSelWidget);
connect(game, SIGNAL(CampStateChanged(int)), this, SLOT(UpdateCampaignPageProgress(int)));
connect(game, SIGNAL(TrainingStateChanged(int)), this, SLOT(UpdateTrainingPageTeam(int)));
connect(game, SIGNAL(GameStateChanged(GameState)), this, SLOT(GameStateChanged(GameState)));
+ connect(game, SIGNAL(DemoPresenceChanged(bool)), this, SLOT(DemoPresenceChanged(bool)));
connect(game, SIGNAL(GameStats(char, const QString &)), ui.pageGameStats, SLOT(GameStats(char, const QString &)));
connect(game, SIGNAL(ErrorMessage(const QString &)), this, SLOT(ShowFatalErrorMessage(const QString &)), Qt::QueuedConnection);
connect(game, SIGNAL(HaveRecord(RecordType, const QByteArray &)), this, SLOT(GetRecord(RecordType, const QByteArray &)));