cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m
changeset 2688 174c94b8ea72
child 2689 dfda97c153a4
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m	Fri Jan 08 03:52:44 2010 +0000
@@ -0,0 +1,129 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2009 Sam Lantinga
+ 
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+ 
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ Lesser General Public License for more details.
+ 
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ 
+ Sam Lantinga, mods for Hedgewars by Vittorio Giovara
+ slouken@libsdl.org, vittorio.giovara@gmail.com
+*/
+
+#import "SDL_uikitappdelegate.h"
+#import "SDL_uikitopenglview.h"
+#import "SDL_events_c.h"
+#import "jumphack.h"
+#import "SDL_video.h"
+
+#ifdef main
+#undef main
+#endif
+
+extern int SDL_main(int argc, char *argv[]);
+static int forward_argc;
+static char **forward_argv;
+
+int main (int argc, char **argv) {
+	int i;
+	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+	
+	/* store arguments */
+	forward_argc = argc;
+	forward_argv = (char **)malloc(argc * sizeof(char *));
+	for (i = 0; i < argc; i++) {
+		forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
+		strcpy(forward_argv[i], argv[i]);
+	}
+
+	/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
+	UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate");
+	
+	[pool release];
+}
+
+@implementation SDLUIKitDelegate
+
+@synthesize window, windowID, controller;
+
+/* convenience method */
++(SDLUIKitDelegate *)sharedAppDelegate {
+	/* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */
+	return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate];
+}
+
+- (void) startSDLgame {
+
+	/* run the user's application, passing argc and argv */
+	NSLog(@"Game is launching");
+	SDL_main(forward_argc, forward_argv);
+	// can't reach here yet
+	NSLog(@"Game exited");
+
+	//[self performSelector:@selector(makeNewView) withObject:nil afterDelay:0.0];
+	/* exit, passing the return status from the user's application */
+	//exit(exit_status);
+}
+
+// override the direct execution of SDL_main to allow us to implement the frontend (even using a nib)
+-(void) applicationDidFinishLaunching:(UIApplication *)application {
+	[application setStatusBarHidden:YES animated:NO];
+
+	/* Set working directory to resource path */
+	[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
+	
+	[window addSubview:controller.view];
+	[window makeKeyAndVisible];
+}
+
+-(void) applicationWillTerminate:(UIApplication *)application {
+	/* free the memory we used to hold copies of argc and argv */
+	int i;
+	for (i=0; i < forward_argc; i++) {
+		free(forward_argv[i]);
+	}
+	free(forward_argv);	
+	SDL_SendQuit();
+	 /* hack to prevent automatic termination.  See SDL_uikitevents.m for details */
+	// have to remove this otherwise game goes on when pushing the home button
+	//longjmp(*(jump_env()), 1);
+	
+	NSLog(@"Closing App...");
+}
+
+-(void) applicationWillResignActive:(UIApplication*)application
+{
+//	NSLog(@"%@", NSStringFromSelector(_cmd));
+	SDL_SendWindowEvent(self.windowID, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
+}
+
+-(void) applicationDidBecomeActive:(UIApplication*)application
+{
+//	NSLog(@"%@", NSStringFromSelector(_cmd));
+	SDL_SendWindowEvent(self.windowID, SDL_WINDOWEVENT_RESTORED, 0, 0);
+}
+
+/*
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
+	NSLog(@"Rotating...");
+	return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
+}
+*/
+
+-(void) dealloc {
+	[controller release];
+	[window release];
+	[super dealloc];
+}
+
+@end