cocoaTouch/SDL_uikitappdelegate.m
changeset 2688 174c94b8ea72
parent 2687 28b8330b8af1
child 2689 dfda97c153a4
--- a/cocoaTouch/SDL_uikitappdelegate.m	Fri Jan 08 03:38:01 2010 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,140 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2009 Sam Lantinga
- 
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
- 
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- Lesser General Public License for more details.
- 
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
- 
- Sam Lantinga, mods for Hedgewars by Vittorio Giovara
- slouken@libsdl.org, vittorio.giovara@gmail.com
-*/
-
-#import "SDL_uikitappdelegate.h"
-#import "SDL_uikitopenglview.h"
-#import "SDL_events_c.h"
-#import "jumphack.h"
-#import "SDL_video.h"
-
-#ifdef main
-#undef main
-#endif
-
-extern int SDL_main(int argc, char *argv[]);
-static int forward_argc;
-static char **forward_argv;
-
-int main (int argc, char **argv) {
-	int i;
-	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-	
-	/* store arguments */
-	forward_argc = argc;
-	forward_argv = (char **)malloc(argc * sizeof(char *));
-	for (i = 0; i < argc; i++) {
-		forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
-		strcpy(forward_argv[i], argv[i]);
-	}
-
-	/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
-	UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate");
-	
-	[pool release];
-}
-
-@implementation SDLUIKitDelegate
-
-@synthesize window, windowID, controller;
-
-/* convenience method */
-+(SDLUIKitDelegate *)sharedAppDelegate {
-	/* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */
-	return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate];
-}
-
-/*- (id)init {
-	self = [super init];
-	window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] ;
-	windowID = 0;
-	return self;
-}*/
-
-- (void) startSDLgame {
-	// HACK: remove the current window and let SDL create a new one
-	[self.window release];
-	if (nil != self.window)
-		self.window = nil;
-	
-	/* run the user's application, passing argc and argv */
-	NSLog(@"Game is launching");
-	SDL_main(forward_argc, forward_argv);
-	// can't reach here yet
-	NSLog(@"Game exited");
-
-	//[self performSelector:@selector(makeNewView) withObject:nil afterDelay:0.0];
-	/* exit, passing the return status from the user's application */
-	//exit(exit_status);
-}
-
-// override the direct execution of SDL_main to allow us to implement the frontend (even using a nib)
--(void) applicationDidFinishLaunching:(UIApplication *)application {
-	[application setStatusBarHidden:YES animated:NO];
-
-	/* Set working directory to resource path */
-	[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
-	
-	[window addSubview:controller.view];
-	[window makeKeyAndVisible];
-}
-
--(void) applicationWillTerminate:(UIApplication *)application {
-	/* free the memory we used to hold copies of argc and argv */
-	int i;
-	for (i=0; i < forward_argc; i++) {
-		free(forward_argv[i]);
-	}
-	free(forward_argv);	
-	SDL_SendQuit();
-	 /* hack to prevent automatic termination.  See SDL_uikitevents.m for details */
-	// have to remove this otherwise game goes on when pushing the home button
-	//longjmp(*(jump_env()), 1);
-	
-	NSLog(@"Closing App...");
-}
-
--(void) applicationWillResignActive:(UIApplication*)application
-{
-//	NSLog(@"%@", NSStringFromSelector(_cmd));
-	SDL_SendWindowEvent(self.windowID, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
-}
-
--(void) applicationDidBecomeActive:(UIApplication*)application
-{
-//	NSLog(@"%@", NSStringFromSelector(_cmd));
-	SDL_SendWindowEvent(self.windowID, SDL_WINDOWEVENT_RESTORED, 0, 0);
-}
-
-/*
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
-	NSLog(@"Rotating...");
-	return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
-}
-*/
-
--(void) dealloc {
-	[controller release];
-	[window release];
-	[super dealloc];
-}
-
-@end