--- a/cocoaTouch/SDL_uikitappdelegate.m Fri Jan 08 03:38:01 2010 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,140 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2009 Sam Lantinga
-
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga, mods for Hedgewars by Vittorio Giovara
- slouken@libsdl.org, vittorio.giovara@gmail.com
-*/
-
-#import "SDL_uikitappdelegate.h"
-#import "SDL_uikitopenglview.h"
-#import "SDL_events_c.h"
-#import "jumphack.h"
-#import "SDL_video.h"
-
-#ifdef main
-#undef main
-#endif
-
-extern int SDL_main(int argc, char *argv[]);
-static int forward_argc;
-static char **forward_argv;
-
-int main (int argc, char **argv) {
- int i;
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-
- /* store arguments */
- forward_argc = argc;
- forward_argv = (char **)malloc(argc * sizeof(char *));
- for (i = 0; i < argc; i++) {
- forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
- strcpy(forward_argv[i], argv[i]);
- }
-
- /* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
- UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate");
-
- [pool release];
-}
-
-@implementation SDLUIKitDelegate
-
-@synthesize window, windowID, controller;
-
-/* convenience method */
-+(SDLUIKitDelegate *)sharedAppDelegate {
- /* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */
- return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate];
-}
-
-/*- (id)init {
- self = [super init];
- window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] ;
- windowID = 0;
- return self;
-}*/
-
-- (void) startSDLgame {
- // HACK: remove the current window and let SDL create a new one
- [self.window release];
- if (nil != self.window)
- self.window = nil;
-
- /* run the user's application, passing argc and argv */
- NSLog(@"Game is launching");
- SDL_main(forward_argc, forward_argv);
- // can't reach here yet
- NSLog(@"Game exited");
-
- //[self performSelector:@selector(makeNewView) withObject:nil afterDelay:0.0];
- /* exit, passing the return status from the user's application */
- //exit(exit_status);
-}
-
-// override the direct execution of SDL_main to allow us to implement the frontend (even using a nib)
--(void) applicationDidFinishLaunching:(UIApplication *)application {
- [application setStatusBarHidden:YES animated:NO];
-
- /* Set working directory to resource path */
- [[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
-
- [window addSubview:controller.view];
- [window makeKeyAndVisible];
-}
-
--(void) applicationWillTerminate:(UIApplication *)application {
- /* free the memory we used to hold copies of argc and argv */
- int i;
- for (i=0; i < forward_argc; i++) {
- free(forward_argv[i]);
- }
- free(forward_argv);
- SDL_SendQuit();
- /* hack to prevent automatic termination. See SDL_uikitevents.m for details */
- // have to remove this otherwise game goes on when pushing the home button
- //longjmp(*(jump_env()), 1);
-
- NSLog(@"Closing App...");
-}
-
--(void) applicationWillResignActive:(UIApplication*)application
-{
-// NSLog(@"%@", NSStringFromSelector(_cmd));
- SDL_SendWindowEvent(self.windowID, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
-}
-
--(void) applicationDidBecomeActive:(UIApplication*)application
-{
-// NSLog(@"%@", NSStringFromSelector(_cmd));
- SDL_SendWindowEvent(self.windowID, SDL_WINDOWEVENT_RESTORED, 0, 0);
-}
-
-/*
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
- NSLog(@"Rotating...");
- return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
-}
-*/
-
--(void) dealloc {
- [controller release];
- [window release];
- [super dealloc];
-}
-
-@end