--- a/share/hedgewars/Data/Missions/Training/User_Mission_-_Nobody_Laugh.lua Thu Aug 11 23:05:14 2016 +0300
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,130 +0,0 @@
---------------------------------------
--- NOBODY LAUGH
--- a hilarious (not really) adventure
---------------------------------------
-
-HedgewarsScriptLoad("/Scripts/Locale.lua")
-HedgewarsScriptLoad("/Scripts/Tracker.lua")
-
-local hhs = {}
-
-function onGameInit()
-
- Seed = 0
- GameFlags = gfInfAttack + gfPerHogAmmo +gfDisableWind
- SuddenDeathTurns = 9999
- TurnTime = 180000
- CaseFreq = 0
- MinesNum = 0
- Explosives = 0
- Map = "Bath"
- Theme = "Nature"
-
- AddTeam(loc("Nameless Heroes"), 14483456, "eyecross", "Wood", "HillBilly", "cm_birdy")
- hhs[1] = AddHog(loc( "Hunter" ), 0, 1, "Skull")
- SetGearPosition(hhs[1], 1267, 451)
- hhs[2] = AddHog(loc("Drowner"), 0, 31, "mp3")
- SetGearPosition(hhs[2], 1332, 451)
-
- AddTeam(loc("Clowns"), 1175851, "Duck2", "Tank", "Mobster", "cm_spider")
- hhs[3] = AddHog(loc("Poison"), 5, 100, "WhySoSerious")
- SetGearPosition(hhs[3], 1133, 446)
- hhs[4] = AddHog(loc("Bobo"), 5, 100, "clown")
- SetGearPosition(hhs[4], 1215, 553)
- hhs[5] = AddHog(loc("Copper"), 5, 10, "clown-copper")
- SetGearPosition(hhs[5], 414, 376)
- hhs[6] = AddHog(loc("Derp"), 5, 100, "clown-crossed")
- SetGearPosition(hhs[6], 1590, 886)
- hhs[7] = AddHog(loc("Eckles"), 5, 100, "clown-copper")
- SetGearPosition(hhs[7], 772, 754)
- hhs[8] = AddHog(loc("Frank"), 5, 50, "clown-copper")
- SetGearPosition(hhs[8], 1688, 714)
- hhs[9] = AddHog(loc("Harry"), 5, 50, "clown-copper")
- SetGearPosition(hhs[9], 1932, 837)
- hhs[10] = AddHog(loc("Igmund"), 5, 50, "WhySoSerious")
- SetGearPosition(hhs[10], 1601, 733)
-
-end
-
-function onGameStart()
-
- AddAmmo(enemy, amAirAttack, 100)
-
- ShowMission( loc("Nobody Laugh"),
- loc("User Challenge"),
- loc("Eliminate the enemy before the time runs out")
- , 0, 0
- )
-
- -- GIRDERS
- PlaceGirder(1212, 710, 7)
- PlaceGirder(1215, 570, 4)
- PlaceGirder(1288, 520, 2)
- PlaceGirder(1184, 468, 4)
- PlaceGirder(1344, 468, 4)
- PlaceGirder(1247, 346, 4)
-
- PlaceGirder(667, 438, 4)
- PlaceGirder(507, 438, 4)
- PlaceGirder(434, 487, 2)
- PlaceGirder(505, 537, 4)
- PlaceGirder(665, 537, 4)
- PlaceGirder(737, 487, 2)
-
- PlaceGirder(416, 465, 6)
- PlaceGirder(1415, 378, 6)
- PlaceGirder(1300, 625, 3)
- PlaceGirder(1359, 566, 3)
- PlaceGirder(1436, 538, 0)
- PlaceGirder(1505, 468, 4)
-
- ------ AMMO CRATE LIST ------
- tempG = SpawnAmmoCrate(1242, 315, amBaseballBat)
- tempG = SpawnAmmoCrate(1309, 315, amAirAttack)
- tempG = SpawnAmmoCrate(144, 895, amAirAttack)
- tempG = SpawnAmmoCrate(664, 699, amIceGun)
- tempG = SpawnAmmoCrate(1572, 444, amFirePunch)
- tempG = SpawnAmmoCrate(1574, 382, amDynamite)
-
- ------ UTIL CRATE LIST ------
- tempG = SpawnUtilityCrate(654, 513, amParachute)
- tempG = SpawnUtilityCrate(1569, 413, amParachute)
-
- -- HOG AMMO
- AddAmmo(hhs[1],amParachute,1)
- AddAmmo(hhs[1],amHammer,1)
- AddAmmo(hhs[2],amWhip,1)
-
- for i = 3, 10 do
- AddAmmo(hhs[i], amDEagle, 100)
- AddAmmo(hhs[i], amShotgun, 100)
- AddAmmo(hhs[i], amGrenade, 100)
- AddAmmo(hhs[i], amBazooka, 100)
- AddAmmo(hhs[i], amDrill, 100)
- end
-
-end
-
-function onNewTurn()
- SetWind(100)
-end
-
-function onAmmoStoreInit()
-
- SetAmmo(amBaseballBat, 0, 0, 0, 1)
- SetAmmo(amAirAttack, 0, 0, 0, 1)
- SetAmmo(amFirePunch, 0, 0, 0, 1)
- SetAmmo(amDynamite, 0, 0, 0, 1)
- SetAmmo(amHammer, 0, 0, 0, 1)
- SetAmmo(amIceGun, 0, 0, 0, 1)
-
- SetAmmo(amParachute, 0, 0, 0, 1)
-
- SetAmmo(amSwitch, 9, 0, 0, 0)
- SetAmmo(amSkip, 9, 0, 0, 0)
-
-end
-
-------------------------------
--- I'm in whitesppaaaaaaaaaacceeeee :D
-------------------------------