misc/winutils/include/libavcodec/vdpau.h
changeset 15388 262003f2e19a
parent 15387 90a79670de52
child 15389 7718bdf60d45
--- a/misc/winutils/include/libavcodec/vdpau.h	Sat Aug 31 22:30:29 2019 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,94 +0,0 @@
-/*
- * The Video Decode and Presentation API for UNIX (VDPAU) is used for
- * hardware-accelerated decoding of MPEG-1/2, H.264 and VC-1.
- *
- * Copyright (C) 2008 NVIDIA
- *
- * This file is part of Libav.
- *
- * Libav is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * Libav is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with Libav; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#ifndef AVCODEC_VDPAU_H
-#define AVCODEC_VDPAU_H
-
-/**
- * @file
- * @ingroup lavc_codec_hwaccel_vdpau
- * Public libavcodec VDPAU header.
- */
-
-
-/**
- * @defgroup lavc_codec_hwaccel_vdpau VDPAU Decoder and Renderer
- * @ingroup lavc_codec_hwaccel
- *
- * VDPAU hardware acceleration has two modules
- * - VDPAU decoding
- * - VDPAU presentation
- *
- * The VDPAU decoding module parses all headers using Libav
- * parsing mechanisms and uses VDPAU for the actual decoding.
- *
- * As per the current implementation, the actual decoding
- * and rendering (API calls) are done as part of the VDPAU
- * presentation (vo_vdpau.c) module.
- *
- * @{
- */
-
-#include <vdpau/vdpau.h>
-#include <vdpau/vdpau_x11.h>
-
-/** @brief The videoSurface is used for rendering. */
-#define FF_VDPAU_STATE_USED_FOR_RENDER 1
-
-/**
- * @brief The videoSurface is needed for reference/prediction.
- * The codec manipulates this.
- */
-#define FF_VDPAU_STATE_USED_FOR_REFERENCE 2
-
-/**
- * @brief This structure is used as a callback between the Libav
- * decoder (vd_) and presentation (vo_) module.
- * This is used for defining a video frame containing surface,
- * picture parameter, bitstream information etc which are passed
- * between the Libav decoder and its clients.
- */
-struct vdpau_render_state {
-    VdpVideoSurface surface; ///< Used as rendered surface, never changed.
-
-    int state; ///< Holds FF_VDPAU_STATE_* values.
-
-    /** picture parameter information for all supported codecs */
-    union VdpPictureInfo {
-        VdpPictureInfoH264        h264;
-        VdpPictureInfoMPEG1Or2    mpeg;
-        VdpPictureInfoVC1          vc1;
-        VdpPictureInfoMPEG4Part2 mpeg4;
-    } info;
-
-    /** Describe size/location of the compressed video data.
-        Set to 0 when freeing bitstream_buffers. */
-    int bitstream_buffers_allocated;
-    int bitstream_buffers_used;
-    /** The user is responsible for freeing this buffer using av_freep(). */
-    VdpBitstreamBuffer *bitstream_buffers;
-};
-
-/* @}*/
-
-#endif /* AVCODEC_VDPAU_H */