--- a/hedgewars/uGears.pas Thu Aug 04 17:41:07 2011 +0200
+++ b/hedgewars/uGears.pas Thu Aug 04 17:44:55 2011 +0200
@@ -914,7 +914,7 @@
CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State and not gstAttacked;
if delay2 = 0 then
begin
- SweepDirty;
+ if (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.State and gstAttacked = 0) then SweepDirty;
CheckNoDamage;
AliveCount:= 0; // shorter version of check for win to allow typical step activity to proceed
for i:= 0 to Pred(ClansCount) do
@@ -1069,7 +1069,7 @@
while i < vampDmg do
begin
vg:= AddVisualGear(hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y), vgtHealth);
- if vg <> nil then vg^.Frame:= 10;
+ if vg <> nil then vg^.Tint:= $FF0000FF;
inc(i, 5);
end;
end