hedgewars/PascalExports.pas
changeset 3737 2ba6ac8a114b
parent 3697 d5b30d6373fc
child 3739 97cf933e5bd2
--- a/hedgewars/PascalExports.pas	Thu Aug 12 23:15:11 2010 +0200
+++ b/hedgewars/PascalExports.pas	Fri Aug 13 02:13:18 2010 +0200
@@ -18,8 +18,8 @@
 {$INCLUDE "config.inc"}
 
 implementation
-
 {$IFDEF HWLIBRARY}
+var cZoomVal: GLfloat;
 
 // retrieve protocol information
 procedure HW_versionInfo(netProto: PShortInt; versionStr: PPChar); cdecl; export;
@@ -34,6 +34,17 @@
     leftClick:= true;
 end;
 
+procedure HW_ammoMenu; cdecl; export;
+begin
+    rightClick:= true;
+end;
+
+procedure HW_zoomSet(value: GLfloat); cdecl; export;
+begin
+    cZoomVal:= value;
+    ZoomValue:= value;
+end;
+
 procedure HW_zoomIn; cdecl; export;
 begin
     if wheelDown = false then
@@ -48,7 +59,8 @@
 
 procedure HW_zoomReset; cdecl; export;
 begin
-    middleClick:= true;
+    ZoomValue:= cZoomVal;
+    //middleClick:= true;
     // center the camera at current hog
     if CurrentHedgehog <> nil then
         followGear:= CurrentHedgehog^.Gear;
@@ -65,11 +77,6 @@
     exit( trunc((ZoomValue - cDefaultZoomLevel) / cZoomDelta) );
 end;
 
-procedure HW_ammoMenu; cdecl; export;
-begin
-    rightClick:= true;
-end;
-
 procedure HW_walkingKeysUp; cdecl; export;
 begin
     leftKey:= false;
@@ -183,31 +190,16 @@
     y^:= CursorPoint.Y;
 end;
 
-procedure HW_setPianoSound(snd: LongInt); cdecl; export;
-var CurSlot, CurAmmo: LongWord;
-begin
-    CurSlot:= CurrentHedgehog^.CurSlot;
-    CurAmmo:= CurrentHedgehog^.CurAmmo;
-    // this most likely won't work in network game
-    if (CurrentHedgehog^.Ammo^[CurSlot, CurAmmo].AmmoType = amPiano) then
-        case snd of
-            0: PlaySound(sndPiano0);
-            1: PlaySound(sndPiano1);
-            2: PlaySound(sndPiano2);
-            3: PlaySound(sndPiano3);
-            4: PlaySound(sndPiano4);
-            5: PlaySound(sndPiano5);
-            6: PlaySound(sndPiano6);
-            7: PlaySound(sndPiano7);
-            else PlaySound(sndPiano8);
-        end;
-end;
-
 function HW_isAmmoOpen: boolean; cdecl; export;
 begin
     exit(bShowAmmoMenu);
 end;
 
+function HW_isPaused: boolean; cdecl; export;
+begin
+    exit( isPaused );
+end;
+
 function HW_isWeaponRequiringClick: boolean; cdecl; export;
 begin
     if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) then
@@ -232,9 +224,12 @@
         exit(false)
 end;
 
-function HW_isPaused: boolean; cdecl; export;
+function HW_isWeaponRope: boolean cdecl; export;
+var CurSlot, CurAmmo: LongWord;
 begin
-    exit( isPaused );
+    CurSlot:= CurrentHedgehog^.CurSlot;
+    CurAmmo:= CurrentHedgehog^.CurAmmo;
+    exit (CurrentHedgehog^.Ammo^[CurSlot, CurAmmo].AmmoType = amRope)
 end;
 
 procedure HW_setGrenadeTime(time: LongInt); cdecl; export;
@@ -242,6 +237,26 @@
     ParseCommand('/timer ' + inttostr(time), true);
 end;
 
+procedure HW_setPianoSound(snd: LongInt); cdecl; export;
+var CurSlot, CurAmmo: LongWord;
+begin
+    CurSlot:= CurrentHedgehog^.CurSlot;
+    CurAmmo:= CurrentHedgehog^.CurAmmo;
+    // this most likely won't work in network game
+    if (CurrentHedgehog^.Ammo^[CurSlot, CurAmmo].AmmoType = amPiano) then
+        case snd of
+            0: PlaySound(sndPiano0);
+            1: PlaySound(sndPiano1);
+            2: PlaySound(sndPiano2);
+            3: PlaySound(sndPiano3);
+            4: PlaySound(sndPiano4);
+            5: PlaySound(sndPiano5);
+            6: PlaySound(sndPiano6);
+            7: PlaySound(sndPiano7);
+            else PlaySound(sndPiano8);
+        end;
+end;
+
 //amSwitch
 {$ENDIF}