hedgewars/uAIAmmoTests.pas
changeset 1 30f2d1037d5d
child 4 bcbd7adb4e4b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uAIAmmoTests.pas	Mon Aug 22 13:35:41 2005 +0000
@@ -0,0 +1,196 @@
+(*
+ * Hedgewars, a worms-like game
+ * Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * Distributed under the terms of the BSD-modified licence:
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * with the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ *    this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ *    derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *)
+
+unit uAIAmmoTests;
+interface
+uses uConsts, SDLh;
+{$INCLUDE options.inc}
+const ctfNotFull = $00000001;
+      ctfBreach  = $00000002;
+      
+function TestGrenade(Me, Targ: TPoint; Flags: Longword; out Time: Longword; out Angle, Power: integer): boolean;
+function TestBazooka(Me, Targ: TPoint; Flags: Longword; out Time: Longword; out Angle, Power: integer): boolean;
+function TestShotgun(Me, Targ: TPoint; Flags: Longword; out Time: Longword; out Angle, Power: integer): boolean;
+
+type TAmmoTestProc = function (Me, Targ: TPoint; Flags: Longword; out Time: Longword; out Angle, Power: integer): boolean;
+const AmmoTests: array[TAmmoType] of
+                    record
+                    Test: TAmmoTestProc;
+                    Flags: Longword;
+                    end = (
+                    ( Test: TestGrenade;
+                      Flags: ctfNotFull;
+                    ),
+                    ( Test: TestBazooka;
+                      Flags: ctfNotFull or ctfBreach;
+                    ),
+                    ( Test: nil;
+                      Flags: 0;
+                    ),
+                    ( Test: TestShotgun;
+                      Flags: ctfBreach;
+                    ),
+                    ( Test: nil;
+                      Flags: 0;
+                    ),
+                    ( Test: nil;
+                      Flags: 0;
+                    ),
+                    ( Test: nil;
+                      Flags: 0;
+                    )
+                    );
+
+implementation
+uses uMisc, uAIMisc;
+
+function TestGrenade(Me, Targ: TPoint; Flags: Longword; out Time: Longword; out Angle, Power: integer): boolean;
+var Vx, Vy, r: real;
+    flHasTrace: boolean;
+
+    function CheckTrace: boolean;
+    var x, y, dY: real;
+        t: integer;
+    begin
+    x:= Me.X;
+    y:= Me.Y;
+    dY:= -Vy;
+    Result:= false;
+    if (Flags and ctfNotFull) = 0 then t:= Time
+                                  else t:= Time - 100;
+    repeat
+      x:= x + Vx;
+      y:= y + dY;
+      dY:= dY + cGravity;
+      if TestColl(round(x), round(y), 5) then exit;
+      dec(t);
+    until t <= 0;
+    Result:= true
+    end;
+
+begin
+Result:= false;
+Time:= 0;
+flHasTrace:= false;
+repeat
+  inc(Time, 1000);
+  Vx:= (Targ.X - Me.X) / Time;
+  Vy:= cGravity*(Time div 2) - (Targ.Y - Me.Y) / Time;
+  r:= sqr(Vx) + sqr(Vy);
+  if r <= 1 then flHasTrace:= CheckTrace
+            else exit
+until flHasTrace or (Time = 5000);
+if not flHasTrace then exit;
+r:= sqrt(r);
+Angle:= DxDy2Angle(Vx, Vy);
+Power:= round(r * cMaxPower);
+Result:= true
+end;
+
+function TestBazooka(Me, Targ: TPoint; Flags: Longword; out Time: Longword; out Angle, Power: integer): boolean;
+var Vx, Vy, r: real;
+    rTime: real;
+    flHasTrace: boolean;
+
+    function CheckTrace: boolean;
+    var x, y, dX, dY: real;
+        t: integer;
+    begin
+    x:= Me.X + Vx*20;
+    y:= Me.Y + Vy*20;
+    dX:= Vx;
+    dY:= -Vy;
+    Result:= false;
+    if (Flags and ctfNotFull) = 0 then t:= trunc(rTime)
+                                  else t:= trunc(rTime) - 100;
+    repeat
+      x:= x + dX;
+      y:= y + dY;
+      dX:= dX + cWindSpeed;
+      dY:= dY + cGravity;
+      if TestColl(round(x), round(y), 5) then
+         begin
+         if (Flags and ctfBreach) <> 0 then
+            Result:= NoMyHHNear(round(x), round(y), 110);
+         exit
+         end;
+      dec(t)
+    until t <= 0;
+    Result:= true
+    end;
+
+begin
+Time:= 0;
+Result:= false;
+rTime:= 10;
+flHasTrace:= false;
+repeat
+  rTime:= rTime + 100 + random*300;
+  Vx:= - cWindSpeed * rTime / 2 + (Targ.X - Me.X) / rTime;
+  Vy:= cGravity * rTime / 2 - (Targ.Y - Me.Y) / rTime;
+  r:= sqr(Vx) + sqr(Vy);
+  if r <= 1 then flHasTrace:= CheckTrace
+until flHasTrace or (rTime >= 5000);
+if not flHasTrace then exit;
+r:= sqrt(r);
+Angle:= DxDy2Angle(Vx, Vy);
+Power:= round(r * cMaxPower);
+Result:= true
+end;
+
+function TestShotgun(Me, Targ: TPoint; Flags: Longword; out Time: Longword; out Angle, Power: integer): boolean;
+var Vx, Vy, x, y: real;
+begin
+Time:= 0;
+Power:= 1;
+Vx:= (Targ.X - Me.X)/1024;
+Vy:= (Targ.Y - Me.Y)/1024;
+x:= Me.X;
+y:= Me.Y;
+Angle:= DxDy2Angle(Vx, -Vy);
+repeat
+  x:= x + vX;
+  y:= y + vY;
+  if TestColl(round(x), round(y), 2) then
+     begin
+     if (Flags and ctfBreach) <> 0 then
+        Result:= NoMyHHNear(round(x), round(y), 27)
+        else Result:= false;
+     exit
+     end
+until (abs(Targ.X - x) + abs(Targ.Y - y) < 4) or (x < 0) or (y < 0) or (x > 2048) or (y > 1024);
+Result:= true
+end;
+
+
+end.