hedgewars/uPlayers.pas
changeset 1 30f2d1037d5d
child 4 bcbd7adb4e4b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/hedgewars/uPlayers.pas	Mon Aug 22 13:35:41 2005 +0000
@@ -0,0 +1,191 @@
+(*
+ * Hedgewars, a worms-like game
+ * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com>
+ *
+ * Distributed under the terms of the BSD-modified licence:
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * with the Software without restriction, including without limitation the
+ * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
+ * sell copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ *    this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ *    this list of conditions and the following disclaimer in the documentation
+ *    and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ *    derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *)
+
+unit uPlayers;
+interface
+uses windows, WinSock;
+type PPlayer = ^TPlayer;
+     PTeam = ^TTeam;
+     TTeam = record
+             hhs: array[0..7] of TPoint;
+             hhCount: LongWord;
+             end;
+     TPlayer = record
+               socket: TSocket;
+               NextPlayer, PrevPlayer: PPlayer;
+               Name: string[31];
+               inbuf: string;
+               isme: boolean;
+               CurrTeam: LongWord;
+               TeamCount: LongWord;
+               Teams: array[0..3] of TTeam
+               end;
+
+function AddPlayer(sock: TSocket): PPlayer;
+procedure DeletePlayer(Player: PPlayer);
+function FindPlayerbySock(sock: TSocket): PPlayer;
+procedure SendAll(s: shortstring);
+procedure SendAllButOne(Player: PPlayer; s: shortstring);
+procedure SelectFirstCFGTeam;
+procedure SelectNextCFGTeam;
+function GetTeamCount: Longword;
+procedure ConfCurrTeam(s: shortstring);
+procedure SendConfig(player: PPlayer);
+
+var CurrCFGPlayer: PPlayer;
+
+implementation
+uses uServerMisc, uNet, SysUtils;
+var PlayersList: PPlayer = nil;
+
+function AddPlayer(sock: TSocket): PPlayer;
+begin
+New(Result);
+TryDo(Result <> nil, 'Error adding player!');
+FillChar(Result^, sizeof(TPlayer), 0);
+Result.socket:= sock;
+Result.TeamCount:= 2;
+if PlayersList = nil then begin PlayersList:= Result; result.isme:= true end
+                     else begin
+                     PlayersList.PrevPlayer:= Result;
+                     Result.NextPlayer:= PlayersList;
+                     PlayersList:= Result
+                     end
+end;
+
+procedure DeletePlayer(Player: PPlayer);
+begin
+if Player = nil then OutError('Trying remove nil player!', false);
+if Player.NextPlayer <> nil then Player.NextPlayer.PrevPlayer:= Player.PrevPlayer;
+if Player.PrevPlayer <> nil then Player.PrevPlayer.NextPlayer:= Player.NextPlayer
+                        else begin
+                        PlayersList:= Player^.NextPlayer;
+                        if PlayersList <> nil then PlayersList.PrevPlayer:= nil
+                        end;
+Dispose(Player)
+end;
+
+function FindPlayerbySock(sock: TSocket): PPlayer;
+begin
+Result:= PlayersList;
+while (Result<>nil)and(Result.socket<>sock) do
+      Result:= Result.NextPlayer
+end;
+
+procedure SendAll(s: shortstring);
+var p: PPlayer;
+begin
+p:= PlayersList;
+while p <> nil do
+      begin
+      SendSock(p.socket, s);
+      p:= p.NextPlayer
+      end;
+end;
+
+procedure SendAllButOne(Player: PPlayer; s: shortstring);
+var p: PPlayer;
+begin
+p:= Player.NextPlayer;
+while p <> nil do
+      begin
+      SendSock(p.socket, s);
+      p:= p.NextPlayer
+      end;
+p:= PlayersList;
+while p <> Player do
+      begin
+      SendSock(p.socket, s);
+      p:= p.NextPlayer
+      end;
+end;
+
+function GetTeamCount: Longword;
+var p: PPlayer;
+begin
+p:= PlayersList;
+Result:= 0;
+while p <> nil do
+      begin
+      inc(Result, p.TeamCount);
+      p:= p.NextPlayer
+      end;
+end;
+
+procedure SelectFirstCFGTeam;
+begin
+CurrCFGPlayer:= PlayersList
+end;
+
+procedure SelectNextCFGTeam;
+begin
+if CurrCFGPlayer = nil then OutError('Trying select next on nil current', true);
+if Succ(CurrCFGPlayer.CurrTeam) < CurrCFGPlayer.TeamCount then inc(CurrCFGPlayer.CurrTeam)
+                                                          else CurrCFGPlayer:= CurrCFGPlayer.NextPlayer
+end;
+
+procedure ConfCurrTeam(s: shortstring);
+begin
+if CurrCFGPlayer = nil then OutError('Trying select next on nil current', true);
+case s[1] of
+     'h': with CurrCFGPlayer.Teams[CurrCFGPlayer.CurrTeam] do
+               begin
+               hhs[hhCount].X:= PLongWord(@s[2])^;
+               hhs[hhCount].Y:= PLongWord(@s[6])^;
+               inc(hhCount);
+               end;
+     end;
+end;
+
+procedure SendConfig(player: PPlayer);
+var p: PPlayer;
+    i, t: integer;
+begin
+p:= PlayersList;
+while p <> nil do
+      begin
+      for t:= 0 to Pred(player.TeamCount) do
+          begin
+          SendSock(player.socket, 'eaddteam');
+          if p = player then SendSock(player.socket, '@')
+                        else SendSock(player.socket, 'erdriven');
+          for i:= 0 to Pred(player.Teams[t].hhCount) do
+              SendSock(player.socket, Format('eadd hh%d %d %d %d',[i, p.Teams[t].hhs[i].X, p.Teams[t].hhs[i].Y, 0]));
+          Sendsock(player.socket, Format('ecolor %d',[random($A0A0A0)+$5F5F5F]))
+          end;
+      p:= p.NextPlayer
+      end
+end;
+
+
+end.