share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/first_blood.lua
changeset 7203 37661b2a7b64
child 7209 f1976889e1a7
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/first_blood.lua	Mon Jun 25 11:16:24 2012 +0300
@@ -0,0 +1,684 @@
+loadfile(GetDataPath() .. "Scripts/Animate.lua")()
+
+-----------------------------Variables---------------------------------
+startDialogue = {}
+damageAnim = {}
+onShroomAnim = {}
+onFlowerAnim = {}
+tookParaAnim = {}
+tookPunchAnim = {}
+onMoleHeadAnim = {}
+tookRope2Anim = {}
+challengeAnim = {}
+challengeFailedAnim = {}
+challengeCompletedAnim = {}
+beforeKillAnim = {}
+closeCannim = {}
+cannKilledAnim = {}
+cannKilledEarlyAnim = {}
+princessDamagedAnim = {}
+elderDamagedAnim = {}
+pastMoleHeadAnim = {}
+
+
+targets = {}
+crates = {}
+targXdif2 = {2755, 2638, 2921, 2664, 2973, 3162, 3268, 3067, 3588, 3759, 3062, 1300}
+targYdif2 = {1197, 1537, 1646, 1852, 1857, 1804, 1538, 1173, 984, 1290, 1167, 1183}
+targXdif1 = {2749, 2909, 2770, 2892, 2836, 3296, 3567, 3066, 1558, 1305}
+targYdif1 = {1179, 1313, 1734, 1603, 1441, 1522, 982, 1190, 1152, 1259}
+targetPosX = {{821, 866, 789}, {614, 656, 638}, {1238, 1237, 1200}, {1558, 1596, 1631}, {2190, 2396, 2457}}
+targetPosY = {{1342, 1347, 1326}, {1112, 1121, 1061}, {1152, 1111, 1111}, {1132, 1136, 1280}, {1291, 1379, 1317}}
+crateNum = {10, 12}
+
+
+stage = 1
+cratesCollected = 0
+chalTries = 0
+targetsDestroyed = 0
+targsWave = 1
+tTime = -1
+difficulty = 0
+
+cannibalVisible = false
+cannibalKilles = false
+youngdamaged = false
+youngKilled = false
+elderDamaged = false
+princessDamaged = false
+elderKilled = false
+princessKilled = false
+rope1Taken = false
+paraTaken = false
+rope2Taken = false
+punchTaken = false
+canKilled = false
+desertTaken = false
+challengeFailed = false
+difficultyChoice = false
+
+goals = {
+  [startDialogue] = {"First Blood", "First Steps", "Press [Left] or [Right] to move around, [Enter] to jump", 1, 4000},
+  [onShroomAnim] = {"First Blood", "A leap in a leap", "Go on top of the flower", 1, 4000},
+  [onFlowerAnim] = {"First Blood", "Hightime", "Collect the crate on the right.|Hint: Select the rope, [Up] or [Down] to aim, [Space] to fire, directional keys to move.|Ropes can be fired again in the air!", 1, 7000},
+  [tookParaAnim] = {"First Blood", "Omnivore", "Get on the head of the mole", 1, 4000},
+  [onMoleHeadAnim] = {"First Blood", "The Leap of Faith", "Use the parachute ([Space] while in air) to get the next crate", 1, 4000},
+  [tookRope2Anim] = {"First Blood", "The Rising", "Do the deed", 1, 4000},
+  [tookPunchAnim] = {"First Blood", "The Slaughter", "Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air.", 1, 5000},
+  [challengeAnim] = {"First Blood", "The Crate Frenzy", "Collect the crates within the time limit!|If you fail, you'll have to try again.", 1, 5000},
+  [challengeFailedAnim] = {"First Blood", "The Crate Frenzy", "Collect the crates within the time limit!|If you fail, you'll have to try again.", 1, 5000},
+  [challengeCompletedAnim] = {"First Blood", "The Ultimate Weapon", "Destroy the targets!|Hint: [Up], [Down] to aim, [Space] to shoot", 1, 5000},
+  [beforeKillAnim] = {"First Blood", "The First Blood", "Kill the cannibal!", 1, 5000},
+  [closeCannim] = {"First Blood", "The First Blood", "KILL IT!", 1, 5000}
+}
+-----------------------------Animations--------------------------------
+function Skipanim(anim)
+  AnimSwitchHog(youngh)
+  if goals[anim] ~= nil then
+    ShowMission(unpack(goals[anim]))
+  end
+end
+
+function SkipDamageAnim(anim)
+  SwitchHog(youngh)
+  SetInputMask(0xFFFFFFFF)
+end
+
+function SkipOnShroom()
+  Skipanim(onShroomAnim)
+  SetGearPosition(elderh, 2700, 1278)
+end
+
+function AnimationSetup()
+  AddSkipFunction(damageAnim, SkipDamageAnim, {damageAnim})
+  table.insert(damageAnim, {func = AnimWait, args = {youngh, 500}, skipFunc = Skipanim, skipArgs = damageAnim})
+  table.insert(damageAnim, {func = AnimSay, args = {elderh, "Watch your steps, young one!", SAY_SAY, 2000}})
+  table.insert(damageAnim, {func = AnimGearWait, args = {youngh, 500}})
+
+  AddSkipFunction(princessDamagedAnim, SkipDamageAnim, {princessDamagedAnim})
+  table.insert(princessDamagedAnim, {func = AnimWait, args = {princess, 500}, skipFunc = Skipanim, skipArgs = princessDamagedAnim})
+  table.insert(princessDamagedAnim, {func = AnimSay, args = {princess, "Why do men keep hurting me?", SAY_THINK, 3000}})
+  table.insert(princessDamagedAnim, {func = AnimGearWait, args = {youngh, 500}})
+
+  AddSkipFunction(elderDamagedAnim, SkipDamageAnim, {elderDamagedAnim})
+  table.insert(elderDamagedAnim, {func = AnimWait, args = {elderh, 500}, skipFunc = Skipanim, skipArgs = elderDamagedAnim})
+  table.insert(elderDamagedAnim, {func = AnimSay, args = {elderh, "Violence is not the answer to your problems!", SAY_SAY, 3000}})
+  table.insert(elderDamagedAnim, {func = AnimGearWait, args = {youngh, 500}})
+  
+  AddSkipFunction(startDialogue, Skipanim, {startDialogue})
+  table.insert(startDialogue, {func = AnimWait, args = {youngh, 3500}, skipFunc = Skipanim, skipArgs = startDialogue})
+  table.insert(startDialogue, {func = AnimCaption, args = {youngh, "Once upon a time, on an island with great natural resources, lived two tribes in heated conflict...",  5000}})
+  table.insert(startDialogue, {func = AnimCaption, args = {youngh, "One tribe was peaceful, spending their time hunting and training, enjoying the small pleasures of life...", 5000}})
+  table.insert(startDialogue, {func = AnimCaption, args = {youngh, "The other one were all cannibals, spending their time eating the organs of fellow hedgehogs...", 5000}})
+  table.insert(startDialogue, {func = AnimCaption, args = {youngh, "And so it began...", 1000}})
+  table.insert(startDialogue, {func = AnimSay, args = {elderh, "What are you doing at a distance so great, young one?", SAY_SHOUT, 4000}})
+  table.insert(startDialogue, {func = AnimSay, args = {elderh, "Come closer, so that your training may continue!", SAY_SHOUT, 6000}})
+  table.insert(startDialogue, {func = AnimSay, args = {youngh, "This is it! It's time to make Fell From Heaven fall for me...", SAY_THINK, 6000}})
+  table.insert(startDialogue, {func = AnimJump, args = {youngh, "long"}})
+  table.insert(startDialogue, {func = AnimTurn, args = {princess, "Right"}})
+  table.insert(startDialogue, {func = AnimSwitchHog, args = {youngh}})
+  table.insert(startDialogue, {func = AnimShowMission, args = {youngh, "First Blood", "First Steps", "Press [Left] or [Right] to move around, [Enter] to jump", 1, 4000}}) 
+
+  AddSkipFunction(onShroomAnim, SkipOnShroom, {onShroomAnim})
+  table.insert(onShroomAnim, {func = AnimSay, args = {elderh, "I can see you have been training diligently.", SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = onShroomAnim})
+  table.insert(onShroomAnim, {func = AnimSay, args = {elderh, "The wind whispers that you are ready to become familiar with tools, now...", SAY_SAY, 4000}})
+  table.insert(onShroomAnim, {func = AnimSay, args = {elderh, "Open that crate and we will continue!", SAY_SAY, 5000}})
+  table.insert(onShroomAnim, {func = AnimMove, args = {elderh, "right", 2700, 0}})
+  table.insert(onShroomAnim, {func = AnimTurn, args = {elderh, "Left"}})
+  table.insert(onShroomAnim, {func = AnimSay, args = {princess, "He moves like an eagle in the sky.", SAY_THINK, 4000}})
+  table.insert(onShroomAnim, {func = AnimSwitchHog, args = {youngh}})
+  table.insert(onShroomAnim, {func = AnimShowMission, args = {youngh, "First Blood", "A leap in a leap", "Go on top of the flower", 1, 4000}}) 
+
+  AddSkipFunction(onFlowerAnim, Skipanim, {onFlowerAnim})
+  table.insert(onFlowerAnim, {func = AnimTurn, args = {elderh, "Right"}, skipFunc = Skipanim, skipArgs = onFlowerAnim})
+  table.insert(onFlowerAnim, {func = AnimSay, args = {elderh, "See that crate farther on the right?", SAY_SAY, 4000}})
+  table.insert(onFlowerAnim, {func = AnimSay, args = {elderh, "Swing, Leaks A Lot, on the wings of the wind!", SAY_SAY, 6000}})
+  table.insert(onFlowerAnim, {func = AnimSay, args = {princess, "His arms are so strong!", SAY_THINK, 4000}})
+  table.insert(onFlowerAnim, {func = AnimSwitchHog, args = {youngh}})
+  table.insert(onFlowerAnim, {func = AnimShowMission, args = {youngh, "First Blood", "Hightime", "Collect the crate on the right.|Hint: Select the rope, [Up] or [Down] to aim, [Space] to fire, directional keys to move.|Ropes can be fired again in the air!", 1, 7000}}) 
+  
+  AddSkipFunction(tookParaAnim, Skipanim, {tookParaAnim})
+  table.insert(tookParaAnim, {func = AnimGearWait, args = {youngh, 1000}, skipFunc = Skipanim, skipArgs = tookParaAnim})
+  table.insert(tookParaAnim, {func = AnimSay, args = {elderh, "Use the rope to get on the head of the mole, young one!", SAY_SHOUT, 4000}})
+  table.insert(tookParaAnim, {func = AnimSay, args = {elderh, "Worry not, for it is a peaceful animal! There is no reason to be afraid...", SAY_SHOUT, 5000}})
+  table.insert(tookParaAnim, {func = AnimSay, args = {elderh, "We all know what happens when you get frightened...", SAY_SAY, 4000}})
+  table.insert(tookParaAnim, {func = AnimSay, args = {youngh, "So humiliating...", SAY_SAY, 4000}})
+  table.insert(tookParaAnim, {func = AnimShowMission, args = {youngh, "First Blood", "Omnivore", "Get on the head of the mole", 1, 4000}}) 
+  table.insert(tookParaAnim, {func = AnimSwitchHog, args = {youngh}})
+
+  AddSkipFunction(onMoleHeadAnim, Skipanim, {onMoleHeadAnim})
+  table.insert(onMoleHeadAnim, {func = AnimSay, args = {elderh, "Perfect! Now try to get the next crate without hurting yourself!", SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = onMoleHeadAnim})
+  table.insert(onMoleHeadAnim, {func = AnimSay, args = {elderh, "The giant umbrella from the last crate should help break the fall.", SAY_SAY, 4000}})
+  table.insert(onMoleHeadAnim, {func = AnimSay, args = {princess, "He's so brave...", SAY_THINK, 4000}})
+  table.insert(onMoleHeadAnim, {func = AnimShowMission, args = {youngh, "First Blood", "The Leap of Faith", "Use the parachute ([Space] while in air) to get the next crate", 1, 4000}}) 
+  table.insert(onMoleHeadAnim, {func = AnimSwitchHog, args = {youngh}})
+
+  AddSkipFunction(pastMoleHeadAnim, Skipanim, {pastMoleHeadAnim})
+  table.insert(pastMoleHeadAnim, {func = AnimSay, args = {elderh, "I see you have already taken the leap of faith.", SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = pastMoleHeadAnim})
+  table.insert(pastMoleHeadAnim, {func = AnimSay, args = {elderh, "Get that crate!", SAY_SAY, 4000}})
+  table.insert(pastMoleHeadAnim, {func = AnimSwitchHog, args = {youngh}})
+
+  AddSkipFunction(tookRope2Anim, Skipanim, {tookRope2Anim})
+  table.insert(tookRope2Anim, {func = AnimSay, args = {elderh, "Impressive...you are still dry as the corpse of a hawk after a week in the desert...", SAY_SAY, 5000}, skipFunc = Skipanim, skipArgs = tookRope2Anim})
+  table.insert(tookRope2Anim, {func = AnimSay, args = {elderh, "You probably know what to do next...", SAY_SAY, 4000}})
+  table.insert(tookRope2Anim, {func = AnimShowMission, args = {youngh, "First Blood", "The Rising", "Do the deed", 1, 4000}}) 
+  table.insert(tookRope2Anim, {func = AnimSwitchHog, args = {youngh}})
+
+  AddSkipFunction(tookPunchAnim, Skipanim, {tookPunchAnim})
+  table.insert(tookPunchAnim, {func = AnimTurn, args = {elderh, "Left"}, skipFunc = Skipanim, skipArgs = tookPunchAnim})
+  table.insert(tookPunchAnim, {func = AnimSay, args = {elderh, "It is time to practice your fighting skills.", SAY_SAY, 4000}})
+  table.insert(tookPunchAnim, {func = AnimSay, args = {elderh, "Imagine those targets are the wolves that killed your parents! Take your anger out on them!", SAY_SAY, 5000}})
+  table.insert(tookPunchAnim, {func = AnimShowMission, args = {youngh, "First Blood", "The Slaughter", "Destroy the targets!|Hint: Select the Shoryuken and hit [Space]|P.S. You can use it mid-air.", 1, 5000}}) 
+  table.insert(tookPunchAnim, {func = AnimSwitchHog, args = {youngh}})
+
+  AddSkipFunction(challengeAnim, Skipanim, {challengeAnim})
+  table.insert(challengeAnim, {func = AnimSay, args = {elderh, "I hope you are prepared for a small challenge, young one.", SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = challengeAnim})
+  table.insert(challengeAnim, {func = AnimSay, args = {elderh, "Your movement skills will be evaluated now.", SAY_SAY, 4000}})
+  table.insert(challengeAnim, {func = AnimSay, args = {elderh, "Collect all the crates, but remember, our time in this life is limited!", SAY_SAY, 4000}})
+  table.insert(challengeAnim, {func = AnimSay, args = {elderh, "How difficult would you like it to be?"}})
+  table.insert(challengeAnim, {func = AnimSwitchHog, args = {youngh}})
+  table.insert(challengeAnim, {func = AnimWait, args = {youngh, 500}})
+
+  AddSkipFunction(challengeFailedAnim, Skipanim, {challengeFailedAnim})
+  table.insert(challengeFailedAnim, {func = AnimSay, args = {elderh, "Hmmm...perhaps a little more time will help.", SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = challengeFailedAnim})
+  table.insert(challengeFailedAnim, {func = AnimShowMission, args = {youngh, "First Blood", "The Crate Frenzy", "Collect the crates within the time limit!|If you fail, you'll have to try again.", 1, 5000}}) 
+  table.insert(challengeFailedAnim, {func = AnimSwitchHog, args = {youngh}})
+
+  AddSkipFunction(challengeCompletedAnim, Skipanim, {challengeCompletedAnim})
+  table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, "The spirits of the ancerstors are surely pleased, Leaks A Lot.", SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = challengeCompletedAnim})
+  table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, "You have proven yourself worthy to see our most ancient secret!", SAY_SAY, 4000}})
+  table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, "The weapon in that last crate was bestowed upon us by the ancients!", SAY_SAY, 4000}})
+  table.insert(challengeCompletedAnim, {func = AnimSay, args = {elderh, "Use it with precaution!", SAY_SAY, 4000}})
+  table.insert(challengeCompletedAnim, {func = AnimShowMission, args = {youngh, "First Blood", "The Ultimate Weapon", "Destroy the targets!|Hint: [Up], [Down] to aim, [Space] to shoot", 1, 5000}}) 
+  table.insert(challengeCompletedAnim, {func = AnimSwitchHog, args = {youngh}})
+
+  AddSkipFunction(beforeKillAnim, Skipanim, {beforeKillAnim})
+  table.insert(beforeKillAnim, {func = AnimSay, args = {elderh, "What do my faulty eyes observe? A spy!", SAY_SHOUT, 4000}, skipFunc = Skipanim, skipArgs = beforeKillAnim})
+  table.insert(beforeKillAnim, {func = AnimFollowGear, args = {cannibal}})
+  table.insert(beforeKillAnim, {func = AnimWait, args = {cannibal, 1000}})
+  table.insert(beforeKillAnim, {func = AnimSay, args = {elderh, "Destroy him, Leaks A Lot! He is responsible for the deaths of many of us!", SAY_SHOUT, 4000}})
+  table.insert(beforeKillAnim, {func = AnimSay, args = {cannibal, "Oh, my!", SAY_THINK, 4000}})
+  table.insert(beforeKillAnim, {func = AnimShowMission, args = {youngh, "First Blood", "The First Blood", "Kill the cannibal!", 1, 5000}}) 
+  table.insert(beforeKillAnim, {func = AnimSwitchHog, args = {youngh}})
+  
+  AddSkipFunction(closeCannim, Skipanim, {closeCannim})
+  table.insert(closeCannim, {func = AnimSay, args = {elderh, "I see you would like his punishment to be more...personal...", SAY_SAY, 4000}, skipFunc = Skipanim, skipArgs = closeCannim})
+  table.insert(closeCannim, {func = AnimSay, args = {cannibal, "I'm certain that this is a misunderstanding, fellow hedgehogs!", SAY_SAY, 4000}})
+  table.insert(closeCannim, {func = AnimSay, args = {cannibal, "If only I were given a chance to explain my being here...", SAY_SAY, 4000}})
+  table.insert(closeCannim, {func = AnimSay, args = {elderh, "Do not let his words fool you, young one! He will stab you in the back as soon as you turn away!", SAY_SAY, 6000}})
+  table.insert(closeCannim, {func = AnimSay, args = {elderh, "Here...pick your weapon!", SAY_SAY, 5000}})
+  table.insert(closeCannim, {func = AnimShowMission, args = {youngh, "First Blood", "The First Blood", "KILL IT!", 1, 5000}}) 
+  table.insert(closeCannim, {func = AnimSwitchHog, args = {youngh}})
+
+  table.insert(cannKilledAnim, {func = AnimSay, args = {elderh, "Yes, yeees! You are now ready to enter the real world!", SAY_SHOUT, 6000}})
+
+  table.insert(cannKilledEarlyAnim, {func = AnimSay, args = {elderh, "What?! A cannibal? Here? There is no time to waste! Come, you are prepared.", SAY_SHOUT, 4000}})
+end
+-----------------------------Events------------------------------------
+
+function CheckDamage()
+  return youngdamaged and StoppedGear(youngh) 
+end
+
+function DoOnDamage()
+  AddAnim(damageAnim)
+  youngdamaged = false
+  AddFunction({func = ResetTurnTime, args = {}})
+end
+
+function CheckDeath()
+  return youngKilled
+end
+
+function DoDeath()
+  RemoveEventFunc(CheckKilledOthers)
+  RemoveEventFunc(CheckDamage)
+  RemoveEventFunc(CheckDamagedOthers)
+  FinishThem()
+  ShowMission("First Blood", "The wasted youth", "Leaks A Lot gave his life for his tribe! He should have survived!", 2, 4000)
+end
+
+function CheckDamagedOthers()
+  return (princessDamaged and StoppedGear(princess)) or (elderDamaged and StoppedGear(elderh))
+end
+
+function CheckKilledOthers()
+  return princessKilled or elderKilled
+end
+
+function DoOnDamagedOthers()
+  if princessDamaged then
+    AddAnim(princessDamagedAnim)
+  end
+  if elderDamaged then
+    AddAnim(elderDamagedAnim)
+  end
+  elderDamaged = false
+  princessDamaged = false
+  AddFunction({func = ResetTurnTime, args = {}})
+end
+
+function DoKilledOthers()
+  AddCaption("After Leaks A Lot betrayed his tribe, he joined the cannibals...")
+  FinishThem()
+end
+
+function CheckMovedUntilJump()
+   return GetX(youngh) >= 2343
+end
+
+function DoMovedUntilJump()
+  ShowMission("First Blood", "Step By Step", "Hint: Double Jump - Press [Backspace] twice", -amSkip, 0)
+  AddEvent(CheckOnShroom, {}, DoOnShroom, {}, 0)
+end
+
+function CheckOnShroom()
+  return GetX(youngh) >= 2461
+end
+
+function DoOnShroom()
+  ropeCrate1 = SpawnUtilityCrate(2751, 1194, amRope)
+  AddAnim(onShroomAnim)
+  AddEvent(CheckOnFlower, {}, DoOnFlower, {}, 0)
+end
+
+function CheckOnFlower()
+  return rope1Taken
+end
+
+function DoOnFlower()
+  AddAmmo(youngh, amRope, 100)
+  paraCrate = SpawnUtilityCrate(3245, 1758, amParachute)
+  AddAnim(onFlowerAnim)
+  AddEvent(CheckTookParaCrate, {}, DoTookParaCrate, {}, 0)
+end
+
+function CheckTookParaCrate()
+  return paraTaken and StoppedGear(youngh)
+end
+
+function DoTookParaCrate()
+  AddAmmo(youngh, amParachute, 100)
+  AddAnim(tookParaAnim)
+  AddEvent(CheckOnMoleHead, {}, DoOnMoleHead, {}, 0)
+  AddEvent(CheckPastMoleHead, {}, DoPastMoleHead, {}, 0)
+end
+
+function CheckOnMoleHead()
+  x = GetX(youngh)
+  return x >= 3005 and x <= 3126 and StoppedGear(youngh)
+end
+
+function CheckPastMoleHead()
+  x = GetX(youngh)
+  y = GetY(youngh)
+  return x < 3005 and y > StoppedGear(youngh) 
+end
+
+function DoPastMoleHead()
+  RemoveEventFunc(CheckOnMoleHead)
+  ropeCrate2 = SpawnUtilityCrate(2782, 1720, amRope)
+  AddAmmo(youngh, amRope, 0)
+  AddAnim(pastMoleHeadAnim)
+  AddEvent(CheckTookRope2, {}, DoTookRope2, {}, 0)
+end
+
+function DoOnMoleHead()
+  RemoveEventFunc(CheckPastMoleHead)
+  ropeCrate2 = SpawnUtilityCrate(2782, 1720, amRope)
+  AddAmmo(youngh, amRope, 0)
+  AddAnim(onMoleHeadAnim)
+  AddEvent(CheckTookRope2, {}, DoTookRope2, {}, 0)
+end
+
+function CheckTookRope2()
+  return rope2Taken and StoppedGear(youngh)
+end
+
+function DoTookRope2()
+  AddAmmo(youngh, amRope, 100)
+  AddAnim(tookRope2Anim)
+  punchCrate = SpawnAmmoCrate(2460, 1321, amFirePunch)
+  AddEvent(CheckTookPunch, {}, DoTookPunch, {})
+end
+
+function CheckTookPunch()
+  return punchTaken and StoppedGear(youngh)
+end
+
+function DoTookPunch()
+  AddAmmo(youngh, amFirePunch, 100)
+  AddAmmo(youngh, amRope, 0)
+  AddAnim(tookPunchAnim)
+  targets[1] = AddGear(1594, 1185, gtTarget, 0, 0, 0, 0)
+  targets[2] = AddGear(2188, 1314, gtTarget, 0, 0, 0, 0)
+  targets[3] = AddGear(1961, 1318, gtTarget, 0, 0, 0, 0)
+  targets[4] = AddGear(1961, 1200, gtTarget, 0, 0, 0, 0)
+  targets[5] = AddGear(1961, 1100, gtTarget, 0, 0, 0, 0)
+  AddEvent(CheckTargDestroyed, {}, DoTargDestroyed, {}, 0)
+end
+
+function CheckTargDestroyed()
+  return targetsDestroyed == 5 and StoppedGear(youngh)
+end
+
+function DoTargDestroyed()
+  AddAnim(challengeAnim)
+  targetsDestroyed = 0
+  AddFunction({func = SetChoice, args = {}})
+  ropeCrate3 = SpawnAmmoCrate(2000, 1200, amRope)
+  AddEvent(CheckTookRope3, {}, AddAmmo, {youngh, amRope, 100}, 0)
+  AddEvent(CheckCratesColled, {}, DoCratesColled, {}, 0)
+  AddEvent(CheckChallengeWon, {}, DoChallengeWon, {}, 0)
+  AddEvent(CheckTimesUp, {}, DoTimesUp, {}, 1)
+end
+
+function CheckChoice()
+  return difficulty ~= 0
+end
+
+function DoChoice()
+  difficultyChoice = false
+  SetInputMask(0xFFFFFFFF)
+  StartChallenge(120000 + chalTries * 20000)
+end
+
+function CheckCratesColled()
+  return cratesCollected == crateNum[difficulty]
+end
+
+function DoCratesColled()
+  RemoveEventFunc(CheckTimesUp)
+  TurnTimeLeft = -1
+  AddCaption("As the challenge was completed, Leaks A Lot set foot on the ground...")
+end
+
+function CheckChallengeWon()
+  return cratesCollected == crateNum[difficulty] and StoppedGear(youngh)
+end
+
+function DoChallengeWon()
+  desertCrate = SpawnAmmoCrate(1240, 1212, amDEagle)
+  AddAnim(challengeCompletedAnim)
+  AddEvent(CheckDesertColled, {}, DoDesertColled, {}, 0)
+end
+
+function CheckTookRope3()
+  return rope3Taken
+end
+
+function CheckTimesUp()
+  return TurnTimeLeft == 100
+end
+
+function DoTimesUp()
+  challengeFailed = true
+  DeleteGear(crates[1])
+  TurnTimeLeft = -1
+  AddCaption("And so happenned that Leaks A Lot failed to complete the challenge! He landed, pressured by shame...")
+  AddEvent(CheckChallengeFailed, {}, DoChallengeFailed, {}, 0)
+end
+
+function CheckChallengeFailed()
+  return challengeFailed and StoppedGear(youngh)
+end
+
+function DoChallengeFailed()
+  challengeFailed = false
+  AddAnim(challengeFailedAnim)
+  chalTries = chalTries + 1
+  difficulty = 0
+  AddFunction({func = SetChoice, args = {}})
+end
+
+function CheckDesertColled()
+  return desertTaken and StoppedGear(youngh)
+end
+
+function DoDesertColled()
+  AddAmmo(youngh, amDEagle, 100)
+  PutTargets(1)
+  AddEvent(CheckTargetsKilled, {}, DoTargetsKilled, {}, 1)
+  AddEvent(CheckCannibalKilled, {}, DoCannibalKilledEarly, {}, 0)
+  ShowMission("First Blood", "The Bull's Eye", "[Up], [Down] to aim, [Space] to shoot!", 1, 5000)
+end
+
+function CheckTargetsKilled()
+  return targetsDestroyed == 3 and StoppedGear(youngh)
+end
+
+function DoTargetsKilled()
+  targetsDestroyed = 0
+  targsWave = targsWave + 1
+  if targsWave > 5 then
+    RemoveEventFunc(CheckTargetsKilled)
+    SetState(cannibal, gstVisible)
+    cannibalVisible = true
+    AddAnim(beforeKillAnim)
+    AddEvent(CheckCloseToCannibal, {}, DoCloseToCannibal, {}, 0)
+    AddEvent(CheckCannibalKilled, {}, DoCannibalKilled, {}, 0)
+  else
+    PutTargets(targsWave)
+  end
+end
+
+function CheckCloseToCannibal()
+  if CheckCannibalKilled() then
+    return false
+  end
+  return math.abs(GetX(cannibal) - GetX(youngh)) <= 400 and StoppedGear(youngh)
+end
+
+function DoCloseToCannibal()
+  AddAnim(closeCannim)
+  AddFunction({func = SpawnAmmoCrate, args = {targetPosX[1][1], targetPosY[1][1], amWhip}})
+  AddFunction({func = SpawnAmmoCrate, args = {targetPosX[1][2], targetPosY[1][2], amBaseballBat}})
+  AddFunction({func = SpawnAmmoCrate, args = {targetPosX[1][3], targetPosY[1][3], amHammer}})
+end
+
+function CheckCannibalKilled()
+  return cannibalKilled and StoppedGear(youngh)
+end
+
+function DoCannibalKilled()
+  AddAnim(cannKilledAnim)
+  SaveCampaignVar("Progress", "1")
+end
+
+function DoCannibalKilledEarly()
+  AddAnim(cannKilledEarlyAnim)
+  DoCannibalKilled()
+end
+
+-----------------------------Misc--------------------------------------
+function StartChallenge(time)
+  cratesCollected = 0
+  PutCrate(1)
+  TurnTimeLeft = time
+  ShowMission("First Blood", "The Crate Frenzy", "Collect the crates within the time limit!|If you fail, you'll have to try again.", 1, 5000) 
+end
+
+function SetChoice()
+  SetInputMask(band(0xFFFFFFFF, bnot(gmAnimate+gmAttack+gmDown+gmHJump+gmLJump+gmSlot+gmSwitch+gmTimer+gmUp+gmWeapon)))
+  difficultyChoice = true
+  ShowMission("First Blood", "The Torment", "Select difficulty: [Left] - easier or [Right] - harder", 0, 4000)
+  AddEvent(CheckChoice, {}, DoChoice, {}, 0) 
+end
+
+function SetTime(time)
+  TurnTimeLeft = time
+end
+
+function ResetTurnTime()
+  TurnTimeLeft = tTime
+  tTime = -1
+end
+
+function PutCrate(i)
+  if i > crateNum[difficulty] then
+    return
+  end
+  if difficulty == 1 then
+    crates[1] = SpawnAmmoCrate(targXdif1[i], targYdif1[i], amRope)
+  else
+    crates[1] = SpawnAmmoCrate(targXdif2[i], targYdif2[i], amRope)
+  end
+end
+
+function PutTargets(i)
+  targets[1] = AddGear(targetPosX[i][1], targetPosY[i][1], gtTarget, 0, 0, 0, 0)
+  targets[2] = AddGear(targetPosX[i][2], targetPosY[i][2], gtTarget, 0, 0, 0, 0)
+  targets[3] = AddGear(targetPosX[i][3], targetPosY[i][3], gtTarget, 0, 0, 0, 0)
+end
+
+function FinishThem()
+  SetHealth(elderh, 0)
+  SetHealth(youngh, 0)
+  SetHealth(princess, 0)
+end
+-----------------------------Main Functions----------------------------
+
+function onGameInit()
+	Seed = 69 
+	GameFlags = gfInfAttack + gfSolidLand + gfDisableWind 
+	TurnTime = 100000 
+	CaseFreq = 0
+	MinesNum = 0
+	MinesTime = 3000
+	Explosives = 0
+	Delay = 10 
+	MapGen = 0
+	Theme = "Nature"
+
+
+	AddTeam("Natives", 1117585, "Bone", "Island", "HillBilly", "cm_birdy")
+	youngh = AddHog("Leaks A Lot", 0, 100, "Rambo")
+  elderh = AddHog("White Raven", 0, 99, "IndianChief")
+  princess = AddHog("Fell From Heaven", 0, 300, "tiara")
+  SetGearPosition(princess, 1911, 1361)
+  HogTurnLeft(princess, true)
+  SetGearPosition(elderh, 2667, 1208)
+  HogTurnLeft(elderh, true)
+  SetGearPosition(youngh, 1862, 1362)
+  HogTurnLeft(youngh, false)
+
+  AddTeam("Cannibals", 14483456, "Skull", "Island", "Pirate","cm_vampire")
+  cannibal = AddHog("Brainiac", 0, 5, "Zombi")
+  SetGearPosition(cannibal, 525, 1256)
+  HogTurnLeft(cannibal, false)
+  
+  AnimInit()
+  AnimationSetup()
+end
+
+function onGameStart()
+  TurnTimeLeft = -1
+  FollowGear(youngh)
+	ShowMission("A Classic Fairytale", "First Blood", "Finish your training|Hint: Animations can be skipped with the [Precise] key.", -amSkip, 0)
+  SetState(cannibal, gstInvisible)
+
+  AddAnim(startDialogue)
+  AddEvent(CheckDamage, {}, DoOnDamage, {}, 1)
+  AddEvent(CheckDeath, {}, DoDeath, {}, 0)
+  AddEvent(CheckDamagedOthers, {}, DoOnDamagedOthers, {}, 1)
+  AddEvent(CheckKilledOthers, {}, DoKilledOthers, {}, 0)
+  AddEvent(CheckMovedUntilJump, {}, DoMovedUntilJump, {}, 0)
+end
+
+function onGameTick()
+  AnimUnWait()
+  if ShowAnimation() == false then
+    return
+  end
+  ExecuteAfterAnimations()
+  CheckEvents()
+end
+
+function onGearDelete(gear)
+  if gear == ropeCrate1 then
+    rope1Taken = true
+  elseif gear == paraCrate then
+    paraTaken = true
+  elseif gear == ropeCrate2 then
+    rope2Taken = true
+  elseif gear == ropeCrate3 then
+    rope3Taken = true
+  elseif gear == crates[1] and challengeFailed == false then
+    crates[1] = nil
+    cratesCollected = cratesCollected + 1
+    PutCrate(cratesCollected + 1)
+  elseif gear == punchCrate then
+    punchTaken = true
+  elseif gear == desertCrate then
+    desertTaken = true
+  elseif GetGearType(gear) == gtTarget then
+    i = 1
+    while targets[i] ~= gear do
+      i = i + 1
+    end
+    targets[i] = nil
+    targetsDestroyed = targetsDestroyed + 1 
+  elseif gear == cannibal then
+    cannibalKilled = true
+  elseif gear == princess then
+    princessKilled = true
+  elseif gear == elderh then
+    elderKilled = true
+  elseif gear == youngh then
+    youngKilled = true
+  end
+end
+
+function onGearAdd(gear)
+end
+
+function onAmmoStoreInit()
+  SetAmmo(amWhip, 0, 0, 0, 8)
+  SetAmmo(amBaseballBat, 0, 0, 0, 8)
+  SetAmmo(amHammer, 0, 0, 0, 8)
+end
+
+function onNewTurn()
+  if CurrentHedgehog == cannibal and cannibalVisible == false then
+    SetState(cannibal, gstInvisible)
+  end
+  SwitchHog(youngh)
+  FollowGear(youngh)
+  TurnTimeLeft = -1
+end
+
+function onGearDamage(gear, damage)
+  if gear == youngh then
+    youngdamaged = true
+    tTime = TurnTimeLeft
+  elseif gear == princess then
+    princessDamaged = true
+    tTime = TurnTimeLeft
+  elseif gear == elderh then
+    elderDamaged = true
+    tTime = TurnTimeLeft
+  elseif gear == cannibal then
+    cannibalVisible = true
+    cannibalDamaged = true
+    SetState(cannibal, 0)
+  end
+end
+
+function onPrecise()
+  if GameTime > 2000 then
+    SetAnimSkip(true)
+  end
+end
+
+function onLeft()
+  if difficultyChoice == true then
+    difficulty = 1
+  end
+end
+
+function onRight()
+  if difficultyChoice == true then
+    difficulty = 2
+  end
+end
+