--- a/QTfrontend/model/gameSchemeModel.cpp Sat Jun 27 23:38:45 2020 +0300
+++ b/QTfrontend/model/gameSchemeModel.cpp Sun Jun 28 00:47:43 2020 +0300
@@ -63,14 +63,15 @@
<< QVariant(0) // mine dud pct 33
<< QVariant(2) // explosives 34
<< QVariant(0) // air mines 35
- << QVariant(35) // health case pct 36
- << QVariant(25) // health case amt 37
- << QVariant(47) // water rise amt 38
- << QVariant(5) // health dec amt 39
- << QVariant(100) // rope modfier 40
- << QVariant(100) // get away time 41
- << QVariant(0) // world edge 42
- << QVariant() // scriptparam 43
+ << QVariant(0) // sentries 36
+ << QVariant(35) // health case pct 37
+ << QVariant(25) // health case amt 38
+ << QVariant(47) // water rise amt 39
+ << QVariant(5) // health dec amt 40
+ << QVariant(100) // rope modfier 41
+ << QVariant(100) // get away time 42
+ << QVariant(0) // world edge 43
+ << QVariant() // scriptparam 44
;
GameSchemeModel::GameSchemeModel(QObject* parent, const QString & directory) :
@@ -134,14 +135,15 @@
<< "minedudpct" // 33
<< "explosives" // 34
<< "airmines" // 35
- << "healthprobability" // 36
- << "healthcaseamount" // 37
- << "waterrise" // 38
- << "healthdecrease" // 39
- << "ropepct" // 40
- << "getawaytime" // 41
- << "worldedge" // 42
- << "scriptparam" // scriptparam 43
+ << "sentries" // 36
+ << "healthprobability" // 37
+ << "healthcaseamount" // 38
+ << "waterrise" // 39
+ << "healthdecrease" // 40
+ << "ropepct" // 41
+ << "getawaytime" // 42
+ << "worldedge" // 43
+ << "scriptparam" // scriptparam 44
;
QList<QVariant> proMode;
@@ -182,14 +184,15 @@
<< QVariant(0) // mine dud pct 33
<< QVariant(2) // explosives 34
<< QVariant(0) // air mines 35
- << QVariant(35) // health case pct 36
- << QVariant(25) // health case amt 37
- << QVariant(47) // water rise amt 38
- << QVariant(5) // health dec amt 39
- << QVariant(100) // rope modfier 40
- << QVariant(100) // get away time 41
- << QVariant(0) // world edge 42
- << QVariant() // scriptparam 43
+ << QVariant(0) // sentries 36
+ << QVariant(35) // health case pct 37
+ << QVariant(25) // health case amt 38
+ << QVariant(47) // water rise amt 39
+ << QVariant(5) // health dec amt 40
+ << QVariant(100) // rope modfier 41
+ << QVariant(100) // get away time 42
+ << QVariant(0) // world edge 43
+ << QVariant() // scriptparam 44
;
QList<QVariant> shoppa;
@@ -230,14 +233,15 @@
<< QVariant(0) // mine dud pct 33
<< QVariant(0) // explosives 34
<< QVariant(0) // air mines 35
- << QVariant(0) // health case pct 36
- << QVariant(25) // health case amt 37
- << QVariant(0) // water rise amt 38
- << QVariant(0) // health dec amt 39
- << QVariant(100) // rope modfier 40
- << QVariant(100) // get away time 41
- << QVariant(0) // world edge 42
- << QVariant() // scriptparam 43
+ << QVariant(0) // sentries 36
+ << QVariant(0) // health case pct 37
+ << QVariant(25) // health case amt 38
+ << QVariant(0) // water rise amt 39
+ << QVariant(0) // health dec amt 40
+ << QVariant(100) // rope modfier 41
+ << QVariant(100) // get away time 42
+ << QVariant(0) // world edge 43
+ << QVariant() // scriptparam 44
;
QList<QVariant> cleanslate;
@@ -278,14 +282,15 @@
<< QVariant(0) // mine dud pct 33
<< QVariant(2) // explosives 34
<< QVariant(0) // air mines 35
- << QVariant(35) // health case pct 36
- << QVariant(25) // health case amt 37
- << QVariant(47) // water rise amt 38
- << QVariant(5) // health dec amt 39
- << QVariant(100) // rope modfier 40
- << QVariant(100) // get away time 41
- << QVariant(0) // world edge 42
- << QVariant() // scriptparam 43
+ << QVariant(0) // sentries 36
+ << QVariant(35) // health case pct 37
+ << QVariant(25) // health case amt 38
+ << QVariant(47) // water rise amt 39
+ << QVariant(5) // health dec amt 40
+ << QVariant(100) // rope modfier 41
+ << QVariant(100) // get away time 42
+ << QVariant(0) // world edge 43
+ << QVariant() // scriptparam 44
;
QList<QVariant> minefield;
@@ -326,14 +331,15 @@
<< QVariant(0) // mine dud pct 33
<< QVariant(0) // explosives 34
<< QVariant(0) // air mines 35
- << QVariant(35) // health case pct 36
- << QVariant(25) // health case amt 37
- << QVariant(47) // water rise amt 38
- << QVariant(5) // health dec amt 39
- << QVariant(100) // rope modfier 40
- << QVariant(100) // get away time 41
- << QVariant(0) // world edge 42
- << QVariant() // scriptparam 43
+ << QVariant(0) // sentries 36
+ << QVariant(35) // health case pct 37
+ << QVariant(25) // health case amt 38
+ << QVariant(47) // water rise amt 39
+ << QVariant(5) // health dec amt 40
+ << QVariant(100) // rope modfier 41
+ << QVariant(100) // get away time 42
+ << QVariant(0) // world edge 43
+ << QVariant() // scriptparam 44
;
QList<QVariant> barrelmayhem;
@@ -374,14 +380,15 @@
<< QVariant(0) // mine dud pct 33
<< QVariant(200) // explosives 34
<< QVariant(0) // air mines 35
- << QVariant(35) // health case pct 36
- << QVariant(25) // health case amt 37
- << QVariant(47) // water rise amt 38
- << QVariant(5) // health dec amt 39
- << QVariant(100) // rope modfier 40
- << QVariant(100) // get away time 41
- << QVariant(0) // world edge 42
- << QVariant() // scriptparam 43
+ << QVariant(0) // sentries 36
+ << QVariant(35) // health case pct 37
+ << QVariant(25) // health case amt 38
+ << QVariant(47) // water rise amt 39
+ << QVariant(5) // health dec amt 40
+ << QVariant(100) // rope modfier 41
+ << QVariant(100) // get away time 42
+ << QVariant(0) // world edge 43
+ << QVariant() // scriptparam 44
;
QList<QVariant> tunnelhogs;
@@ -422,14 +429,15 @@
<< QVariant(10) // mine dud pct 33
<< QVariant(10) // explosives 34
<< QVariant(4) // air mines 35
- << QVariant(35) // health case pct 36
- << QVariant(25) // health case amt 37
- << QVariant(47) // water rise amt 38
- << QVariant(5) // health dec amt 39
- << QVariant(100) // rope modfier 40
- << QVariant(100) // get away time 41
- << QVariant(0) // world edge 42
- << QVariant() // scriptparam 43
+ << QVariant(0) // sentries 36
+ << QVariant(35) // health case pct 37
+ << QVariant(25) // health case amt 38
+ << QVariant(47) // water rise amt 39
+ << QVariant(5) // health dec amt 40
+ << QVariant(100) // rope modfier 41
+ << QVariant(100) // get away time 42
+ << QVariant(0) // world edge 43
+ << QVariant() // scriptparam 44
;
QList<QVariant> timeless;
@@ -470,14 +478,15 @@
<< QVariant(10) // mine dud pct 33
<< QVariant(2) // explosives 34
<< QVariant(0) // air mines 35
- << QVariant(35) // health case pct 36
- << QVariant(30) // health case amt 37
- << QVariant(0) // water rise amt 38
- << QVariant(0) // health dec amt 39
- << QVariant(100) // rope modfier 40
- << QVariant(100) // get away time 41
- << QVariant(0) // world edge 42
- << QVariant() // scriptparam 43
+ << QVariant(0) // sentries 36
+ << QVariant(35) // health case pct 37
+ << QVariant(30) // health case amt 38
+ << QVariant(0) // water rise amt 39
+ << QVariant(0) // health dec amt 40
+ << QVariant(100) // rope modfier 41
+ << QVariant(100) // get away time 42
+ << QVariant(0) // world edge 43
+ << QVariant() // scriptparam 44
;
QList<QVariant> thinkingportals;
@@ -518,14 +527,15 @@
<< QVariant(0) // mine dud pct 33
<< QVariant(5) // explosives 34
<< QVariant(4) // air mines 35
- << QVariant(25) // health case pct 36
- << QVariant(25) // health case amt 37
- << QVariant(47) // water rise amt 38
- << QVariant(5) // health dec amt 39
- << QVariant(100) // rope modfier 40
- << QVariant(100) // get away time 41
- << QVariant(0) // world edge 42
- << QVariant() // scriptparam 43
+ << QVariant(0) // sentries 36
+ << QVariant(25) // health case pct 37
+ << QVariant(25) // health case amt 38
+ << QVariant(47) // water rise amt 39
+ << QVariant(5) // health dec amt 40
+ << QVariant(100) // rope modfier 41
+ << QVariant(100) // get away time 42
+ << QVariant(0) // world edge 43
+ << QVariant() // scriptparam 44
;
QList<QVariant> kingmode;
@@ -566,14 +576,15 @@
<< QVariant(0) // mine dud pct 33
<< QVariant(2) // explosives 34
<< QVariant(0) // air mines 35
- << QVariant(35) // health case pct 36
- << QVariant(25) // health case amt 37
- << QVariant(47) // water rise amt 38
- << QVariant(5) // health dec amt 39
- << QVariant(100) // rope modfier 40
- << QVariant(100) // get away time 41
- << QVariant(0) // world edge 42
- << QVariant() // scriptparam 43
+ << QVariant(0) // sentries 36
+ << QVariant(35) // health case pct 37
+ << QVariant(25) // health case amt 38
+ << QVariant(47) // water rise amt 39
+ << QVariant(5) // health dec amt 40
+ << QVariant(100) // rope modfier 41
+ << QVariant(100) // get away time 42
+ << QVariant(0) // world edge 43
+ << QVariant() // scriptparam 44
;
QList<QVariant> mutant;
@@ -614,14 +625,15 @@
<< QVariant(0) // mine dud pct 33
<< QVariant(2) // explosives 34
<< QVariant(0) // air mines 35
- << QVariant(0) // health case pct 36
- << QVariant(25) // health case amt 37
- << QVariant(0) // water rise amt 38
- << QVariant(0) // health dec amt 39
- << QVariant(100) // rope modfier 40
- << QVariant(100) // get away time 41
- << QVariant(0) // world edge 42
- << QVariant() // scriptparam 43
+ << QVariant(0) // sentries 36
+ << QVariant(0) // health case pct 37
+ << QVariant(25) // health case amt 38
+ << QVariant(0) // water rise amt 39
+ << QVariant(0) // health dec amt 40
+ << QVariant(100) // rope modfier 41
+ << QVariant(100) // get away time 42
+ << QVariant(0) // world edge 43
+ << QVariant() // scriptparam 44
;
QList<QVariant> construction;
@@ -662,15 +674,16 @@
<< QVariant(0) // mine dud pct 33
<< QVariant(0) // explosives 34
<< QVariant(0) // air mines 35
- << QVariant(35) // health case pct 36
- << QVariant(25) // health case amt 37
- << QVariant(47) // water rise amt 38
- << QVariant(5) // health dec amt 39
- << QVariant(100) // rope modfier 40
- << QVariant(100) // get away time 41
- << QVariant(0) // world edge 42
+ << QVariant(0) // sentries 36
+ << QVariant(35) // health case pct 37
+ << QVariant(25) // health case amt 38
+ << QVariant(47) // water rise amt 39
+ << QVariant(5) // health dec amt 40
+ << QVariant(100) // rope modfier 41
+ << QVariant(100) // get away time 42
+ << QVariant(0) // world edge 43
// NOTE: If you change this, also change the defaults in the Construction Mode script
- << QVariant("initialenergy=550, energyperround=50, maxenergy=1000, cratesperround=5") // scriptparam 43
+ << QVariant("initialenergy=550, energyperround=50, maxenergy=1000, cratesperround=5") // scriptparam 44
;
QList<QVariant> specialists;
@@ -711,15 +724,16 @@
<< QVariant(0) // mine dud pct 33
<< QVariant(0) // explosives 34
<< QVariant(0) // air mines 35
- << QVariant(100) // health case pct 36
- << QVariant(25) // health case amt 37
- << QVariant(47) // water rise amt 38
- << QVariant(5) // health dec amt 39
- << QVariant(100) // rope modfier 40
- << QVariant(100) // get away time 41
- << QVariant(0) // world edge 42
+ << QVariant(0) // sentries 36
+ << QVariant(100) // health case pct 37
+ << QVariant(25) // health case amt 38
+ << QVariant(47) // water rise amt 39
+ << QVariant(5) // health dec amt 40
+ << QVariant(100) // rope modfier 41
+ << QVariant(100) // get away time 42
+ << QVariant(0) // world edge 43
// NOTE: If you change this, also change the defaults in the The Specialists script
- << QVariant("t=SENDXHPL") // scriptparam 43
+ << QVariant("t=SENDXHPL") // scriptparam 44
;
QList<QVariant> spaceinvasion;
@@ -760,15 +774,16 @@
<< QVariant(0) // mine dud pct 33
<< QVariant(0) // explosives 34
<< QVariant(0) // air mines 35
- << QVariant(0) // health case pct 36
- << QVariant(25) // health case amt 37
- << QVariant(0) // water rise amt 38
- << QVariant(0) // health dec amt 39
- << QVariant(100) // rope modfier 40
- << QVariant(100) // get away time 41
- << QVariant(0) // world edge 42
+ << QVariant(0) // sentries 36
+ << QVariant(0) // health case pct 37
+ << QVariant(25) // health case amt 38
+ << QVariant(0) // water rise amt 39
+ << QVariant(0) // health dec amt 40
+ << QVariant(100) // rope modfier 41
+ << QVariant(100) // get away time 42
+ << QVariant(0) // world edge 43
// NOTE: If you change this, also change the defaults in the Space Invasion script
- << QVariant("rounds=3, shield=30, barrels=5, pings=2, barrelbonus=3, shieldbonus=30, timebonus=4") // scriptparam 43
+ << QVariant("rounds=3, shield=30, barrels=5, pings=2, barrelbonus=3, shieldbonus=30, timebonus=4") // scriptparam 44
;
QList<QVariant> hedgeeditor;
@@ -809,14 +824,15 @@
<< QVariant(0) // mine dud pct 33
<< QVariant(0) // explosives 34
<< QVariant(0) // air mines 35
- << QVariant(35) // health case pct 36
- << QVariant(25) // health case amt 37
- << QVariant(0) // water rise amt 38
- << QVariant(0) // health dec amt 39
- << QVariant(100) // rope modfier 40
- << QVariant(100) // get away time 41
- << QVariant(0) // world edge 42
- << QVariant() // scriptparam 43
+ << QVariant(0) // sentries 36
+ << QVariant(35) // health case pct 37
+ << QVariant(25) // health case amt 38
+ << QVariant(0) // water rise amt 39
+ << QVariant(0) // health dec amt 40
+ << QVariant(100) // rope modfier 41
+ << QVariant(100) // get away time 42
+ << QVariant(0) // world edge 43
+ << QVariant() // scriptparam 44
;
QList<QVariant> racer;
@@ -857,14 +873,15 @@
<< QVariant(0) // mine dud pct 33
<< QVariant(0) // explosives 34
<< QVariant(0) // air mines 35
- << QVariant(0) // health case pct 36
- << QVariant(25) // health case amt 37
- << QVariant(0) // water rise amt 38
- << QVariant(0) // health dec amt 39
- << QVariant(100) // rope modfier 40
- << QVariant(100) // get away time 41
- << QVariant(0) // world edge 42
- << QVariant() // scriptparam 43
+ << QVariant(0) // sentries 36
+ << QVariant(0) // health case pct 37
+ << QVariant(25) // health case amt 38
+ << QVariant(0) // water rise amt 39
+ << QVariant(0) // health dec amt 40
+ << QVariant(100) // rope modfier 41
+ << QVariant(100) // get away time 42
+ << QVariant(0) // world edge 43
+ << QVariant() // scriptparam 44
;