--- a/QTfrontend/ammoSchemeModel.cpp Sat Mar 06 10:54:24 2010 +0000
+++ b/QTfrontend/ammoSchemeModel.cpp Sat Mar 06 10:59:20 2010 +0000
@@ -23,370 +23,370 @@
#include "hwconsts.h"
QList<QVariant> defaultScheme = QList<QVariant>()
- << QVariant("Default") // name 0
- << QVariant(false) // fortsmode 1
- << QVariant(false) // team divide 2
- << QVariant(false) // solid land 3
- << QVariant(false) // border 4
- << QVariant(false) // low gravity 5
- << QVariant(false) // laser sight 6
- << QVariant(false) // invulnerable 7
- << QVariant(true) // add mines 8
- << QVariant(false) // vampiric 9
- << QVariant(false) // karma 10
- << QVariant(false) // artillery 11
- << QVariant(true) // random order 12
- << QVariant(false) // king 13
- << QVariant(false) // place hog 14
- << QVariant(false) // shared ammo 15
- << QVariant(false) //disable girders 16
- << QVariant(100) // damage modfier 17
- << QVariant(45) // turn time 18
- << QVariant(100) // init health 19
- << QVariant(15) // sudden death 20
- << QVariant(5) // case prob 21
- << QVariant(3) // mines time 22
- << QVariant(4) // landadds 23
- << QVariant(0) // mine dud pct 24
- << QVariant(2) // explosives 25
- ;
+ << QVariant("Default") // name 0
+ << QVariant(false) // fortsmode 1
+ << QVariant(false) // team divide 2
+ << QVariant(false) // solid land 3
+ << QVariant(false) // border 4
+ << QVariant(false) // low gravity 5
+ << QVariant(false) // laser sight 6
+ << QVariant(false) // invulnerable 7
+ << QVariant(true) // add mines 8
+ << QVariant(false) // vampiric 9
+ << QVariant(false) // karma 10
+ << QVariant(false) // artillery 11
+ << QVariant(true) // random order 12
+ << QVariant(false) // king 13
+ << QVariant(false) // place hog 14
+ << QVariant(false) // shared ammo 15
+ << QVariant(false) //disable girders 16
+ << QVariant(100) // damage modfier 17
+ << QVariant(45) // turn time 18
+ << QVariant(100) // init health 19
+ << QVariant(15) // sudden death 20
+ << QVariant(5) // case prob 21
+ << QVariant(3) // mines time 22
+ << QVariant(4) // landadds 23
+ << QVariant(0) // mine dud pct 24
+ << QVariant(2) // explosives 25
+ ;
AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
- QAbstractTableModel(parent),
- numberOfDefaultSchemes(4),
- fileConfig(fileName, QSettings::IniFormat)
+ QAbstractTableModel(parent),
+ numberOfDefaultSchemes(4),
+ fileConfig(fileName, QSettings::IniFormat)
{
- QStringList predefSchemesNames;
- predefSchemesNames
- << "Default"
- << "Pro mode"
- << "Shoppa"
- << "Basketball"
- << "Minefield";
+ QStringList predefSchemesNames;
+ predefSchemesNames
+ << "Default"
+ << "Pro mode"
+ << "Shoppa"
+ << "Basketball"
+ << "Minefield";
- spNames = QStringList()
- << "name" // 0
- << "fortsmode" // 1
- << "divteams" // 2
- << "solidland" // 3
- << "border" // 4
- << "lowgrav" // 5
- << "laser" // 6
- << "invulnerability" // 7
- << "mines" // 8
- << "vampiric" // 9
- << "karma" // 10
- << "artillery" // 11
- << "randomorder" // 12
- << "king" // 13
- << "placehog" // 14
- << "sharedammo" // 15
- << "disablegirders" // 16
- << "damagefactor" // 17
- << "turntime" // 18
- << "health" // 19
- << "suddendeath" // 20
- << "caseprobability" // 21
- << "minestime" // 22
- << "landadds" // 23
- << "minedudpct" // 24
- << "explosives" // 25
- ;
+ spNames = QStringList()
+ << "name" // 0
+ << "fortsmode" // 1
+ << "divteams" // 2
+ << "solidland" // 3
+ << "border" // 4
+ << "lowgrav" // 5
+ << "laser" // 6
+ << "invulnerability" // 7
+ << "mines" // 8
+ << "vampiric" // 9
+ << "karma" // 10
+ << "artillery" // 11
+ << "randomorder" // 12
+ << "king" // 13
+ << "placehog" // 14
+ << "sharedammo" // 15
+ << "disablegirders" // 16
+ << "damagefactor" // 17
+ << "turntime" // 18
+ << "health" // 19
+ << "suddendeath" // 20
+ << "caseprobability" // 21
+ << "minestime" // 22
+ << "landadds" // 23
+ << "minedudpct" // 24
+ << "explosives" // 25
+ ;
- QList<QVariant> proMode;
- proMode
- << predefSchemesNames[1] // name 0
- << QVariant(false) // fortsmode 1
- << QVariant(false) // team divide 2
- << QVariant(false) // solid land 3
- << QVariant(false) // border 4
- << QVariant(false) // low gravity 5
- << QVariant(false) // laser sight 6
- << QVariant(false) // invulnerable 7
- << QVariant(false) // add mines 8
- << QVariant(false) // vampiric 9
- << QVariant(false) // karma 10
- << QVariant(false) // artillery 11
- << QVariant(true) // random order 12
- << QVariant(false) // king 13
- << QVariant(false) // place hog 14
- << QVariant(true) // shared ammo 15
- << QVariant(false) //disable girders 16
- << QVariant(100) // damage modfier 17
- << QVariant(15) // turn time 18
- << QVariant(100) // init health 19
- << QVariant(15) // sudden death 20
- << QVariant(0) // case prob 21
- << QVariant(3) // mines time 22
- << QVariant(4) // landadds 23
- << QVariant(0) // mine dud pct 24
- << QVariant(2) // explosives 25
- ;
+ QList<QVariant> proMode;
+ proMode
+ << predefSchemesNames[1] // name 0
+ << QVariant(false) // fortsmode 1
+ << QVariant(false) // team divide 2
+ << QVariant(false) // solid land 3
+ << QVariant(false) // border 4
+ << QVariant(false) // low gravity 5
+ << QVariant(false) // laser sight 6
+ << QVariant(false) // invulnerable 7
+ << QVariant(false) // add mines 8
+ << QVariant(false) // vampiric 9
+ << QVariant(false) // karma 10
+ << QVariant(false) // artillery 11
+ << QVariant(true) // random order 12
+ << QVariant(false) // king 13
+ << QVariant(false) // place hog 14
+ << QVariant(true) // shared ammo 15
+ << QVariant(false) //disable girders 16
+ << QVariant(100) // damage modfier 17
+ << QVariant(15) // turn time 18
+ << QVariant(100) // init health 19
+ << QVariant(15) // sudden death 20
+ << QVariant(0) // case prob 21
+ << QVariant(3) // mines time 22
+ << QVariant(4) // landadds 23
+ << QVariant(0) // mine dud pct 24
+ << QVariant(2) // explosives 25
+ ;
- QList<QVariant> shoppa;
- shoppa
- << predefSchemesNames[2] // name 0
- << QVariant(false) // fortsmode 1
- << QVariant(false) // team divide 2
- << QVariant(true) // solid land 3
- << QVariant(true) // border 4
- << QVariant(false) // low gravity 5
- << QVariant(false) // laser sight 6
- << QVariant(false) // invulnerable 7
- << QVariant(false) // add mines 8
- << QVariant(false) // vampiric 9
- << QVariant(false) // karma 10
- << QVariant(false) // artillery 11
- << QVariant(true) // random order 12
- << QVariant(false) // king 13
- << QVariant(false) // place hog 14
- << QVariant(true) // shared ammo 15
- << QVariant(true) //disable girders 16
- << QVariant(100) // damage modfier 17
- << QVariant(30) // turn time 18
- << QVariant(100) // init health 19
- << QVariant(50) // sudden death 20
- << QVariant(1) // case prob 21
- << QVariant(3) // mines time 22
- << QVariant(4) // landadds 23
- << QVariant(0) // mine dud pct 24
- << QVariant(0) // explosives 25
- ;
+ QList<QVariant> shoppa;
+ shoppa
+ << predefSchemesNames[2] // name 0
+ << QVariant(false) // fortsmode 1
+ << QVariant(false) // team divide 2
+ << QVariant(true) // solid land 3
+ << QVariant(true) // border 4
+ << QVariant(false) // low gravity 5
+ << QVariant(false) // laser sight 6
+ << QVariant(false) // invulnerable 7
+ << QVariant(false) // add mines 8
+ << QVariant(false) // vampiric 9
+ << QVariant(false) // karma 10
+ << QVariant(false) // artillery 11
+ << QVariant(true) // random order 12
+ << QVariant(false) // king 13
+ << QVariant(false) // place hog 14
+ << QVariant(true) // shared ammo 15
+ << QVariant(true) //disable girders 16
+ << QVariant(100) // damage modfier 17
+ << QVariant(30) // turn time 18
+ << QVariant(100) // init health 19
+ << QVariant(50) // sudden death 20
+ << QVariant(1) // case prob 21
+ << QVariant(3) // mines time 22
+ << QVariant(4) // landadds 23
+ << QVariant(0) // mine dud pct 24
+ << QVariant(0) // explosives 25
+ ;
- QList<QVariant> basketball;
- basketball
- << predefSchemesNames[3] // name 0
- << QVariant(false) // fortsmode 1
- << QVariant(false) // team divide 2
- << QVariant(true) // solid land 3
- << QVariant(true) // border 4
- << QVariant(true) // low gravity 5
- << QVariant(false) // laser sight 6
- << QVariant(true) // invulnerable 7
- << QVariant(false) // add mines 8
- << QVariant(false) // vampiric 9
- << QVariant(false) // karma 10
- << QVariant(false) // artillery 11
- << QVariant(true) // random order 12
- << QVariant(false) // king 13
- << QVariant(false) // place hog 14
- << QVariant(true) // shared ammo 15
- << QVariant(true) //disable girders 16
- << QVariant(100) // damage modfier 17
- << QVariant(30) // turn time 18
- << QVariant(100) // init health 19
- << QVariant(15) // sudden death 20
- << QVariant(0) // case prob 21
- << QVariant(3) // mines time 22
- << QVariant(4) // landadds 23
- << QVariant(0) // mine dud pct 24
- << QVariant(0) // explosives 25
- ;
+ QList<QVariant> basketball;
+ basketball
+ << predefSchemesNames[3] // name 0
+ << QVariant(false) // fortsmode 1
+ << QVariant(false) // team divide 2
+ << QVariant(true) // solid land 3
+ << QVariant(true) // border 4
+ << QVariant(true) // low gravity 5
+ << QVariant(false) // laser sight 6
+ << QVariant(true) // invulnerable 7
+ << QVariant(false) // add mines 8
+ << QVariant(false) // vampiric 9
+ << QVariant(false) // karma 10
+ << QVariant(false) // artillery 11
+ << QVariant(true) // random order 12
+ << QVariant(false) // king 13
+ << QVariant(false) // place hog 14
+ << QVariant(true) // shared ammo 15
+ << QVariant(true) //disable girders 16
+ << QVariant(100) // damage modfier 17
+ << QVariant(30) // turn time 18
+ << QVariant(100) // init health 19
+ << QVariant(15) // sudden death 20
+ << QVariant(0) // case prob 21
+ << QVariant(3) // mines time 22
+ << QVariant(4) // landadds 23
+ << QVariant(0) // mine dud pct 24
+ << QVariant(0) // explosives 25
+ ;
- QList<QVariant> minefield;
- minefield
- << predefSchemesNames[4] // name 0
- << QVariant(false) // fortsmode 1
- << QVariant(false) // team divide 2
- << QVariant(false) // solid land 3
- << QVariant(false) // border 4
- << QVariant(false) // low gravity 5
- << QVariant(false) // laser sight 6
- << QVariant(false) // invulnerable 7
- << QVariant(true) // add mines 8
- << QVariant(false) // vampiric 9
- << QVariant(false) // karma 10
- << QVariant(false) // artillery 11
- << QVariant(true) // random order 12
- << QVariant(false) // king 13
- << QVariant(false) // place hog 14
- << QVariant(true) // shared ammo 15
- << QVariant(true) //disable girders 16
- << QVariant(150) // damage modfier 17
- << QVariant(30) // turn time 18
- << QVariant(50) // init health 19
- << QVariant(15) // sudden death 20
- << QVariant(0) // case prob 21
- << QVariant(0) // mines time 22
- << QVariant(80) // landadds 23
- << QVariant(0) // mine dud pct 24
- << QVariant(0) // explosives 25
- ;
+ QList<QVariant> minefield;
+ minefield
+ << predefSchemesNames[4] // name 0
+ << QVariant(false) // fortsmode 1
+ << QVariant(false) // team divide 2
+ << QVariant(false) // solid land 3
+ << QVariant(false) // border 4
+ << QVariant(false) // low gravity 5
+ << QVariant(false) // laser sight 6
+ << QVariant(false) // invulnerable 7
+ << QVariant(true) // add mines 8
+ << QVariant(false) // vampiric 9
+ << QVariant(false) // karma 10
+ << QVariant(false) // artillery 11
+ << QVariant(true) // random order 12
+ << QVariant(false) // king 13
+ << QVariant(false) // place hog 14
+ << QVariant(true) // shared ammo 15
+ << QVariant(true) //disable girders 16
+ << QVariant(150) // damage modfier 17
+ << QVariant(30) // turn time 18
+ << QVariant(50) // init health 19
+ << QVariant(15) // sudden death 20
+ << QVariant(0) // case prob 21
+ << QVariant(0) // mines time 22
+ << QVariant(80) // landadds 23
+ << QVariant(0) // mine dud pct 24
+ << QVariant(0) // explosives 25
+ ;
- schemes.append(defaultScheme);
- schemes.append(proMode);
- schemes.append(shoppa);
- schemes.append(basketball);
- schemes.append(minefield);
+ schemes.append(defaultScheme);
+ schemes.append(proMode);
+ schemes.append(shoppa);
+ schemes.append(basketball);
+ schemes.append(minefield);
- int size = fileConfig.beginReadArray("schemes");
- for (int i = 0; i < size; ++i) {
- fileConfig.setArrayIndex(i);
+ int size = fileConfig.beginReadArray("schemes");
+ for (int i = 0; i < size; ++i) {
+ fileConfig.setArrayIndex(i);
- if (!predefSchemesNames.contains(fileConfig.value(spNames[0]).toString()))
- {
- QList<QVariant> scheme;
+ if (!predefSchemesNames.contains(fileConfig.value(spNames[0]).toString()))
+ {
+ QList<QVariant> scheme;
- for (int k = 0; k < spNames.size(); ++k)
- scheme << fileConfig.value(spNames[k], defaultScheme[k]);
+ for (int k = 0; k < spNames.size(); ++k)
+ scheme << fileConfig.value(spNames[k], defaultScheme[k]);
- schemes.append(scheme);
- }
- }
- fileConfig.endArray();
+ schemes.append(scheme);
+ }
+ }
+ fileConfig.endArray();
}
QVariant AmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const
{
- return QVariant();
+ return QVariant();
}
int AmmoSchemeModel::rowCount(const QModelIndex &parent) const
{
- if (parent.isValid())
- return 0;
- else
- return schemes.size();
+ if (parent.isValid())
+ return 0;
+ else
+ return schemes.size();
}
int AmmoSchemeModel::columnCount(const QModelIndex & parent) const
{
- if (parent.isValid())
- return 0;
- else
- return defaultScheme.size();
+ if (parent.isValid())
+ return 0;
+ else
+ return defaultScheme.size();
}
Qt::ItemFlags AmmoSchemeModel::flags(const QModelIndex & index) const
{
- return
- Qt::ItemIsEnabled
- | Qt::ItemIsSelectable
- | Qt::ItemIsEditable;
+ return
+ Qt::ItemIsEnabled
+ | Qt::ItemIsSelectable
+ | Qt::ItemIsEditable;
}
bool AmmoSchemeModel::setData(const QModelIndex & index, const QVariant & value, int role)
{
- if (!index.isValid() || index.row() < numberOfDefaultSchemes
- || index.row() >= schemes.size()
- || index.column() >= defaultScheme.size()
- || role != Qt::EditRole)
- return false;
+ if (!index.isValid() || index.row() < numberOfDefaultSchemes
+ || index.row() >= schemes.size()
+ || index.column() >= defaultScheme.size()
+ || role != Qt::EditRole)
+ return false;
- schemes[index.row()][index.column()] = value;
+ schemes[index.row()][index.column()] = value;
- emit dataChanged(index, index);
- return true;
+ emit dataChanged(index, index);
+ return true;
}
bool AmmoSchemeModel::insertRows(int row, int count, const QModelIndex & parent)
{
- beginInsertRows(parent, row, row);
+ beginInsertRows(parent, row, row);
- QList<QVariant> newScheme = defaultScheme;
- newScheme[0] = QVariant(tr("new"));
+ QList<QVariant> newScheme = defaultScheme;
+ newScheme[0] = QVariant(tr("new"));
- schemes.insert(row, newScheme);
+ schemes.insert(row, newScheme);
- endInsertRows();
+ endInsertRows();
- return true;
+ return true;
}
bool AmmoSchemeModel::removeRows(int row, int count, const QModelIndex & parent)
{
- if(count != 1
- || row < numberOfDefaultSchemes
- || row >= schemes.size())
- return false;
+ if(count != 1
+ || row < numberOfDefaultSchemes
+ || row >= schemes.size())
+ return false;
- beginRemoveRows(parent, row, row);
+ beginRemoveRows(parent, row, row);
- schemes.removeAt(row);
+ schemes.removeAt(row);
- endRemoveRows();
+ endRemoveRows();
- return true;
+ return true;
}
QVariant AmmoSchemeModel::data(const QModelIndex &index, int role) const
{
- if (!index.isValid() || index.row() < 0
- || index.row() >= schemes.size()
- || index.column() >= defaultScheme.size()
- || (role != Qt::EditRole && role != Qt::DisplayRole)
- )
- return QVariant();
+ if (!index.isValid() || index.row() < 0
+ || index.row() >= schemes.size()
+ || index.column() >= defaultScheme.size()
+ || (role != Qt::EditRole && role != Qt::DisplayRole)
+ )
+ return QVariant();
- return schemes[index.row()][index.column()];
+ return schemes[index.row()][index.column()];
}
void AmmoSchemeModel::Save()
{
- fileConfig.beginWriteArray("schemes", schemes.size());
+ fileConfig.beginWriteArray("schemes", schemes.size());
- for (int i = 0; i < schemes.size(); ++i) {
- fileConfig.setArrayIndex(i);
+ for (int i = 0; i < schemes.size(); ++i) {
+ fileConfig.setArrayIndex(i);
- QList<QVariant> scheme = schemes[i];
+ QList<QVariant> scheme = schemes[i];
- for (int k = 0; k < scheme.size(); ++k)
- fileConfig.setValue(spNames[k], scheme[k]);
- }
- fileConfig.endArray();
+ for (int k = 0; k < scheme.size(); ++k)
+ fileConfig.setValue(spNames[k], scheme[k]);
+ }
+ fileConfig.endArray();
}
NetAmmoSchemeModel::NetAmmoSchemeModel(QObject * parent) :
- QAbstractTableModel(parent)
+ QAbstractTableModel(parent)
{
- netScheme = defaultScheme;
+ netScheme = defaultScheme;
}
QVariant NetAmmoSchemeModel::headerData(int section, Qt::Orientation orientation, int role) const
{
- return QVariant();
+ return QVariant();
}
int NetAmmoSchemeModel::rowCount(const QModelIndex & parent) const
{
- if (parent.isValid())
- return 0;
- else
- return 1;
+ if (parent.isValid())
+ return 0;
+ else
+ return 1;
}
int NetAmmoSchemeModel::columnCount(const QModelIndex & parent) const
{
- if (parent.isValid())
- return 0;
- else
- return defaultScheme.size();
+ if (parent.isValid())
+ return 0;
+ else
+ return defaultScheme.size();
}
QVariant NetAmmoSchemeModel::data(const QModelIndex &index, int role) const
{
- if (!index.isValid() || index.row() < 0
- || index.row() > 1
- || index.column() >= defaultScheme.size()
- || (role != Qt::EditRole && role != Qt::DisplayRole)
- )
- return QVariant();
+ if (!index.isValid() || index.row() < 0
+ || index.row() > 1
+ || index.column() >= defaultScheme.size()
+ || (role != Qt::EditRole && role != Qt::DisplayRole)
+ )
+ return QVariant();
- return netScheme[index.column()];
+ return netScheme[index.column()];
}
void NetAmmoSchemeModel::setNetSchemeConfig(QStringList & cfg)
{
- if(cfg.size() != netScheme.size())
- {
- qWarning("Incorrect scheme cfg size");
- return;
- }
+ if(cfg.size() != netScheme.size())
+ {
+ qWarning("Incorrect scheme cfg size");
+ return;
+ }
- for(int i = 0; i < cfg.size(); ++i)
- netScheme[i] = QVariant(cfg[i]);
+ for(int i = 0; i < cfg.size(); ++i)
+ netScheme[i] = QVariant(cfg[i]);
- reset();
+ reset();
}