--- a/QTfrontend/ui/page/pageoptions.cpp Fri Jan 25 12:54:24 2013 +0100
+++ b/QTfrontend/ui/page/pageoptions.cpp Fri Jan 25 13:59:27 2013 +0100
@@ -199,7 +199,7 @@
{ // group: weapons
OptionGroupBox * groupWeapons = new OptionGroupBox(":/res/weaponsicon.png", tr("Weapons"), this);
leftColumn->addWidget(groupWeapons);
-
+
groupWeapons->layout()->setColumnStretch(0, 1);
WeaponsName = new QComboBox(groupWeapons);
@@ -250,7 +250,7 @@
CBFullscreen->setText(QLabel::tr("Fullscreen"));
// Fullscreen resolution
-
+
lblFullScreenRes = new QLabel(groupGame);
lblFullScreenRes->setText(QLabel::tr("Fullscreen Resolution"));
groupGame->layout()->addWidget(lblFullScreenRes, 1, 0);
@@ -260,28 +260,28 @@
groupGame->layout()->addWidget(CBResolution, 1, 1, Qt::AlignLeft);
// Windowed resolution
-
+
lblWinScreenRes = new QLabel(groupGame);
lblWinScreenRes->setText(QLabel::tr("Windowed Resolution"));
groupGame->layout()->addWidget(lblWinScreenRes, 2, 0);
-
+
winResContainer = new QWidget();
QHBoxLayout * winResLayout = new QHBoxLayout(winResContainer);
winResLayout->setSpacing(0);
groupGame->layout()->addWidget(winResContainer, 2, 1);
-
+
QLabel *winLabelX = new QLabel(groupGame);
winLabelX->setText("x"); // decorational x
winLabelX->setFixedWidth(40);
winLabelX->setAlignment(Qt::AlignCenter);
-
+
windowWidthEdit = new QLineEdit(groupGame);
windowWidthEdit->setValidator(new QIntValidator(this));
windowWidthEdit->setFixedSize(55, CBResolution->height());
windowHeightEdit = new QLineEdit(groupGame);
windowHeightEdit->setValidator(new QIntValidator(this));
windowHeightEdit->setFixedSize(55, CBResolution->height());
-
+
winResLayout->addWidget(windowWidthEdit, 0);
winResLayout->addWidget(winLabelX, 0);
winResLayout->addWidget(windowHeightEdit, 0);
@@ -830,7 +830,7 @@
void PageOptions::forceFullscreen(int index)
{
bool forced = (index == 7 || index == 8 || index == 9);
-
+
if (index != 0)
{
this->SLQuality->setValue(this->SLQuality->maximum());
@@ -1114,7 +1114,7 @@
void PageOptions::bindUpdated(int bindID)
{
int bindIndex = binder->bindIndex(bindID);
-
+
if (bindIndex == 0) bindIndex = resetBindToDefault(bindID);
// Save bind