hedgewars/uGearsHandlersMess.pas
changeset 10015 4feced261c68
parent 10011 ead5e4b21671
parent 9954 bf51bc7e2808
child 10040 4ac87acbaed9
--- a/hedgewars/uGearsHandlersMess.pas	Sun Jan 19 00:18:28 2014 +0400
+++ b/hedgewars/uGearsHandlersMess.pas	Tue Jan 21 22:38:13 2014 +0100
@@ -24,7 +24,7 @@
  *            should NOT occur!
  *            Use safe functions and data types! (e.g. GetRandom() and hwFloat)
  *)
- 
+
  {$INCLUDE "options.inc"}
 
 unit uGearsHandlersMess;
@@ -394,7 +394,7 @@
         if xland <> 0 then collH := -hwSign(Gear^.dX)
         end;
     //if Gear^.AdvBounce and (collV <>0) and (collH <> 0) and (hwSqr(tdX) + hwSqr(tdY) > _0_08) then
-    if (collV <> 0) and (collH <> 0) and 
+    if (collV <> 0) and (collH <> 0) and
        (((Gear^.AdvBounce=1) and ((collV=-1) or ((tdX.QWordValue + tdY.QWordValue) > _0_2.QWordValue)))) then
  //or ((xland or land) and lfBouncy <> 0)) then
         begin
@@ -436,7 +436,7 @@
 
     if ((xland or land) and lfBouncy <> 0) and (Gear^.dX.QWordValue < _0_15.QWordValue) and (Gear^.dY.QWordValue < _0_15.QWordValue) then
         Gear^.State := Gear^.State or gstCollision;
-    
+
     if ((xland or land) and lfBouncy <> 0) and (Gear^.Radius >= 3) and
        ((Gear^.dX.QWordValue > _0_15.QWordValue) or (Gear^.dY.QWordValue > _0_15.QWordValue)) then
         begin
@@ -760,7 +760,7 @@
     yy:= hwRound(Gear^.Y);
     if draw and (WorldEdge = weWrap) and ((xx < LongInt(leftX) + 3) or (xx > LongInt(rightX) - 3)) then
         begin
-        if xx < LongInt(leftX) + 3 then 
+        if xx < LongInt(leftX) + 3 then
              xx:= rightX-3
         else xx:= leftX+3;
         Gear^.X:= int2hwFloat(xx)
@@ -1054,7 +1054,7 @@
             // no need to display remaining time anymore
             Gear^.RenderTimer:= false;
             // bee can drown when timer reached 0
-            Gear^.State:= Gear^.State and not gstSubmersible;
+            Gear^.State:= Gear^.State and (not gstSubmersible);
             end;
         end;
 end;
@@ -1235,7 +1235,7 @@
         if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y, x] <> 0) then
             inc(Gear^.Damage);
         // let's interrupt before a collision to give portals a chance to catch the bullet
-        if (Gear^.Damage = 1) and (Gear^.Tag = 0) and not(CheckLandValue(x, y, lfLandMask)) then
+        if (Gear^.Damage = 1) and (Gear^.Tag = 0) and (not CheckLandValue(x, y, lfLandMask)) then
             begin
             Gear^.Tag := 1;
             Gear^.Damage := 0;
@@ -1772,7 +1772,7 @@
                 end
             end
     else // gsttmpFlag = 0
-        if ((GameFlags and gfInfAttack = 0) and ((TurnTimeLeft = 0) or (Gear^.Hedgehog^.Gear = nil))) 
+        if ((GameFlags and gfInfAttack = 0) and ((TurnTimeLeft = 0) or (Gear^.Hedgehog^.Gear = nil)))
         or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime)) then
             Gear^.State := Gear^.State or gsttmpFlag;
 end;
@@ -1806,7 +1806,7 @@
     if (Gear^.dY.QWordValue = 0) and (Gear^.dY.QWordValue = 0) and (TestCollisionYwithGear(Gear, 1) = 0) then
         SetLittle(Gear^.dY);
     Gear^.State := Gear^.State or gstAnimation;
-    if Gear^.Health < cBarrelHealth then Gear^.State:= Gear^.State and not gstFrozen;
+    if Gear^.Health < cBarrelHealth then Gear^.State:= Gear^.State and (not gstFrozen);
 
     if ((Gear^.dX.QWordValue <> 0)
     or (Gear^.dY.QWordValue <> 0))  then
@@ -1892,7 +1892,7 @@
                 Gear^.Message := Gear^.Message and (not (gmLJump or gmHJump));
         exit
         end;
-    if (k = gtExplosives) and (Gear^.Health < cBarrelHealth) then Gear^.State:= Gear^.State and not gstFrozen;
+    if (k = gtExplosives) and (Gear^.Health < cBarrelHealth) then Gear^.State:= Gear^.State and (not gstFrozen);
 
     if ((k <> gtExplosives) and (Gear^.Damage > 0)) or ((k = gtExplosives) and (Gear^.Health<=0)) then
         begin
@@ -2163,7 +2163,7 @@
             exit
             end
         end
-    else 
+    else
         begin
         if (Gear^.Timer = 1) and (GameTicks and $3 = 0) then
             begin
@@ -2471,9 +2471,11 @@
         begin
         doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound);
         DeleteGear(Gear);
+        {$IFNDEF PAS2C}
         with mobileRecord do
             if (performRumble <> nil) and (not fastUntilLag) then
                 performRumble(kSystemSoundID_Vibrate);
+        {$ENDIF}
         exit
         end;
     if (GameTicks and $3F) = 0 then
@@ -2502,7 +2504,7 @@
     if Gear^.AmmoType = amRubber then LandFlags:= lfBouncy
     else if cIce then LandFlags:= lfIce;
 
-    if ((Distance(tx - x, ty - y) > _256) and ((WorldEdge <> weWrap) or 
+    if ((Distance(tx - x, ty - y) > _256) and ((WorldEdge <> weWrap) or
             (
             (Distance(tx - int2hwFloat(rightX+(rx-leftX)), ty - y) > _256) and
             (Distance(tx - int2hwFloat(leftX-(rightX-rx)), ty - y) > _256)
@@ -4615,9 +4617,11 @@
     Gear^.dY.isNegative := not Gear^.dY.isNegative;
 
     Gear^.doStep := @doStepSineGunShotWork;
+    {$IFNDEF PAS2C}
     with mobileRecord do
         if (performRumble <> nil) and (not fastUntilLag) then
             performRumble(kSystemSoundID_Vibrate);
+    {$ENDIF}
 end;
 
 ////////////////////////////////////////////////////////////////////////////////
@@ -5380,7 +5384,7 @@
         Gear^.SoundChannel:= -1;
         if GameTicks mod 40 = 0 then dec(Gear^.Health)
         end
-    else 
+    else
         begin
         if Gear^.SoundChannel = -1 then
             Gear^.SoundChannel := LoopSound(sndIceBeam);
@@ -5487,14 +5491,15 @@
                     landRect.w := min(2*iceRadius, LAND_WIDTH - landRect.x - 1);
                     landRect.h := min(2*iceRadius, LAND_HEIGHT - landRect.y - 1);
                     UpdateLandTexture(landRect.x, landRect.w, landRect.y, landRect.h, true);
-                    
+
                     // Freeze nearby mines/explosives/cases too
                     iter := GearsList;
                     while iter <> nil do
                         begin
                         if (iter^.State and gstFrozen = 0) and
-                           ((iter^.Kind = gtExplosives) or (iter^.Kind = gtCase) or (iter^.Kind = gtMine)) and 
-                           (abs(iter^.X.Round-target.x)+abs(iter^.Y.Round-target.y)+2<2*iceRadius) and (Distance(iter^.X-int2hwFloat(target.x),iter^.Y-int2hwFloat(target.y))<int2hwFloat(iceRadius*2)) then
+                           ((iter^.Kind = gtExplosives) or (iter^.Kind = gtCase) or (iter^.Kind = gtMine)) and
+                           (abs(LongInt(iter^.X.Round) - target.x) + abs(LongInt(iter^.Y.Round) - target.y) + 2 < 2 * iceRadius)
+                           and (Distance(iter^.X - int2hwFloat(target.x), iter^.Y - int2hwFloat(target.y)) < int2hwFloat(iceRadius * 2)) then
                             begin
                             for t:= 0 to 5 do
                                 begin
@@ -5621,7 +5626,7 @@
         begin
         with gi^ do CheckSum:= CheckSum xor X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac;
         AddRandomness(CheckSum);
-        if gi^.Kind = gtGenericFaller then gi^.State:= gi^.State and not gstTmpFlag;
+        if gi^.Kind = gtGenericFaller then gi^.State:= gi^.State and (not gstTmpFlag);
         gi := gi^.NextGear
         end;
     AddPickup(Gear^.Hedgehog^, a, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y));