--- a/project_files/frontlib/frontlib.c Mon Jun 11 00:06:22 2012 +0200
+++ b/project_files/frontlib/frontlib.c Tue Jun 12 11:25:05 2012 +0200
@@ -1,21 +1,14 @@
#include "frontlib.h"
#include "util/logging.h"
-#include "model/map.h"
-#include "ipc/mapconn.h"
-#include "ipc/gameconn.h"
-
#include <SDL.h>
#include <SDL_net.h>
-#include <stdio.h>
-#include <stdint.h>
-#include <stdlib.h>
-#include <assert.h>
static int flib_initflags;
int flib_init(int flags) {
flib_initflags = flags;
+ flib_log_d("Initializing frontlib");
if(!(flib_initflags | FRONTLIB_SDL_ALREADY_INITIALIZED)) {
if(SDL_Init(0)==-1) {
flib_log_e("Error in SDL_Init: %s", SDL_GetError());
@@ -35,81 +28,9 @@
}
void flib_quit() {
+ flib_log_d("Shutting down frontlib");
SDLNet_Quit();
if(!(flib_initflags | FRONTLIB_SDL_ALREADY_INITIALIZED)) {
SDL_Quit();
}
}
-
-static void onDisconnect(void *context, int reason) {
- flib_log_i("Connection closed. Reason: %i", reason);
- flib_gameconn **connptr = context;
- flib_gameconn_destroy(*connptr);
- *connptr = NULL;
-}
-
-static void onGameRecorded(void *context, const uint8_t *record, int size, bool isSavegame) {
- flib_log_i("Writing %s (%i bytes)...", isSavegame ? "savegame" : "demo", size);
- FILE *file = fopen(isSavegame ? "testsave.42.hws" : "testdemo.42.hwd", "wb");
- fwrite(record, 1, size, file);
- fclose(file);
-}
-
-int main(int argc, char *argv[]) {
- flib_init(0);
-
- flib_cfg_meta *metaconf = flib_cfg_meta_from_ini("basicsettings.ini", "gamemods.ini");
- assert(metaconf);
- flib_gamesetup setup;
- setup.gamescheme = flib_cfg_from_ini(metaconf, "scheme_shoppa.ini");
- setup.map = flib_map_create_maze("Jungle", MAZE_SIZE_MEDIUM_TUNNELS);
- setup.seed = "apsfooasdgnds";
- setup.script = NULL;
- setup.teamcount = 2;
- setup.teams = calloc(2, sizeof(flib_team));
- setup.teams[0].color = 0xffff0000;
- setup.teams[0].flag = "australia";
- setup.teams[0].fort = "Plane";
- setup.teams[0].grave = "Bone";
- setup.teams[0].hogsInGame = 2;
- setup.teams[0].name = "Team Awesome";
- setup.teams[0].voicepack = "British";
- setup.teams[0].weaponset = flib_weaponset_create("Defaultweaps");
- setup.teams[0].hogs[0].difficulty = 2;
- setup.teams[0].hogs[0].hat = "NoHat";
- setup.teams[0].hogs[0].initialHealth = 100;
- setup.teams[0].hogs[0].name = "Harry 120";
- setup.teams[0].hogs[1].difficulty = 2;
- setup.teams[0].hogs[1].hat = "chef";
- setup.teams[0].hogs[1].initialHealth = 100;
- setup.teams[0].hogs[1].name = "Chefkoch";
- setup.teams[1].color = 0xff0000ff;
- setup.teams[1].flag = "germany";
- setup.teams[1].fort = "Cake";
- setup.teams[1].grave = "Cherry";
- setup.teams[1].hogsInGame = 2;
- setup.teams[1].name = "The Krauts";
- setup.teams[1].voicepack = "Pirate";
- setup.teams[1].weaponset = flib_weaponset_create("Defaultweaps");
- setup.teams[1].hogs[0].difficulty = 0;
- setup.teams[1].hogs[0].hat = "quotecap";
- setup.teams[1].hogs[0].initialHealth = 100;
- setup.teams[1].hogs[0].name = "Quote";
- setup.teams[1].hogs[1].difficulty = 0;
- setup.teams[1].hogs[1].hat = "chef";
- setup.teams[1].hogs[1].initialHealth = 100;
- setup.teams[1].hogs[1].name = "Chefkoch2";
-
- flib_gameconn *gameconn = flib_gameconn_create("Medo42", metaconf, &setup, false);
- assert(gameconn);
-
- flib_gameconn_onDisconnect(gameconn, &onDisconnect, &gameconn);
- flib_gameconn_onGameRecorded(gameconn, &onGameRecorded, &gameconn);
-
- while(gameconn) {
- flib_gameconn_tick(gameconn);
- }
- flib_log_i("Shutting down...");
- flib_quit();
- return 0;
-}