--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/frontlib/test.c Tue Jun 12 11:25:05 2012 +0200
@@ -0,0 +1,178 @@
+#include "frontlib.h"
+#include "util/logging.h"
+#include "model/map.h"
+#include "ipc/mapconn.h"
+#include "ipc/gameconn.h"
+
+#include <stdlib.h>
+#include <stdbool.h>
+#include <assert.h>
+
+// Callback function that will be called when the map is rendered
+static void handleMapSuccess(void *context, const uint8_t *bitmap, int numHedgehogs) {
+ printf("Drawing map for %i brave little hogs...", numHedgehogs);
+
+ // Draw the map as ASCII art
+ for(int y=0; y<MAPIMAGE_HEIGHT; y++) {
+ for(int x=0; x<MAPIMAGE_WIDTH; x++) {
+ int pixelnum = x + y*MAPIMAGE_WIDTH;
+ bool pixel = bitmap[pixelnum>>3] & (1<<(7-(pixelnum&7)));
+ printf(pixel ? "#" : " ");
+ }
+ printf("\n");
+ }
+
+ // Destroy the connection object (this will end the "tick" loop below)
+ flib_mapconn **connptr = context;
+ flib_mapconn_destroy(*connptr);
+ *connptr = NULL;
+}
+
+static void onDisconnect(void *context, int reason) {
+ flib_log_i("Connection closed. Reason: %i", reason);
+ flib_gameconn **connptr = context;
+ flib_gameconn_destroy(*connptr);
+ *connptr = NULL;
+}
+
+static void onGameRecorded(void *context, const uint8_t *record, int size, bool isSavegame) {
+ flib_log_i("Writing %s (%i bytes)...", isSavegame ? "savegame" : "demo", size);
+ FILE *file = fopen(isSavegame ? "testsave.42.hws" : "testdemo.42.hwd", "wb");
+ fwrite(record, 1, size, file);
+ fclose(file);
+}
+
+// Callback function that will be called on error
+static void handleMapFailure(void *context, const char *errormessage) {
+ flib_log_e("Map rendering failed: %s", errormessage);
+
+ // Destroy the connection object (this will end the "tick" loop below)
+ flib_mapconn **connptr = context;
+ flib_mapconn_destroy(*connptr);
+ *connptr = NULL;
+}
+
+static void startEngineMap(int port) {
+ char commandbuffer[255];
+ const char *enginePath = "C:\\Programmieren\\Hedgewars\\bin";
+ const char *configPath = "C:\\Programmieren\\Hedgewars\\share\\hedgewars";
+ snprintf(commandbuffer, 255, "start %s\\hwengine.exe %s %i landpreview", enginePath, configPath, port);
+ system(commandbuffer);
+}
+
+static void startEngineGame(int port) {
+ char commandbuffer[255];
+ const char *enginePath = "C:\\Programmieren\\Hedgewars\\bin";
+ const char *configPath = "C:\\Programmieren\\Hedgewars\\share\\hedgewars";
+ const char *dataPath = "C:\\Programmieren\\Hedgewars\\share\\hedgewars\\Data";
+ snprintf(commandbuffer, 255, "start %s\\hwengine.exe %s 1024 768 32 %i 0 0 0 10 10 %s 0 0 TWVkbzQy 0 0 en.txt", enginePath, configPath, port, dataPath);
+ flib_log_d("Starting engine with CMD: %s", commandbuffer);
+ system(commandbuffer);
+}
+
+void testMapPreview() {
+ // Create a map description and check that there was no error
+ flib_map *map = flib_map_create_maze("Jungle", MAZE_SIZE_SMALL_TUNNELS);
+ assert(map);
+
+ // Create a new connection to the engine and check that there was no error
+ flib_mapconn *mapConnection = flib_mapconn_create("This is the seed value", map);
+ assert(mapConnection);
+
+ // We don't need the map description anymore
+ flib_map_destroy(map);
+ map = NULL;
+
+ // Register the callback functions
+ flib_mapconn_onFailure(mapConnection, &handleMapFailure, &mapConnection);
+ flib_mapconn_onSuccess(mapConnection, &handleMapSuccess, &mapConnection);
+
+ // Start the engine process and tell it which port the frontlib is listening on
+ startEngineMap(flib_mapconn_getport(mapConnection));
+
+ // Usually, flib_mapconn_tick will be called in an event loop that runs several
+ // times per second. It handles I/O operations and progress, and calls
+ // callbacks when something interesting happens.
+ while(mapConnection) {
+ flib_mapconn_tick(mapConnection);
+ }
+}
+
+void testGame() {
+ flib_cfg_meta *metaconf = flib_cfg_meta_from_ini("basicsettings.ini", "gamemods.ini");
+ assert(metaconf);
+ flib_gamesetup setup;
+ setup.gamescheme = flib_cfg_from_ini(metaconf, "scheme_shoppa.ini");
+ setup.map = flib_map_create_maze("Jungle", MAZE_SIZE_MEDIUM_TUNNELS);
+ setup.seed = "apsfooasdgnds";
+ setup.script = NULL;
+ setup.teamcount = 2;
+ setup.teams = calloc(2, sizeof(flib_team*));
+ setup.teams[0] = calloc(1, sizeof(flib_team));
+ setup.teams[0]->color = 0xffff0000;
+ setup.teams[0]->flag = "australia";
+ setup.teams[0]->fort = "Plane";
+ setup.teams[0]->grave = "Bone";
+ setup.teams[0]->hogsInGame = 2;
+ setup.teams[0]->name = "Team Awesome";
+ setup.teams[0]->voicepack = "British";
+ setup.teams[0]->weaponset = flib_weaponset_create("Defaultweaps");
+ setup.teams[0]->hogs[0].difficulty = 2;
+ setup.teams[0]->hogs[0].hat = "NoHat";
+ setup.teams[0]->hogs[0].initialHealth = 100;
+ setup.teams[0]->hogs[0].name = "Harry 120";
+ setup.teams[0]->hogs[1].difficulty = 2;
+ setup.teams[0]->hogs[1].hat = "chef";
+ setup.teams[0]->hogs[1].initialHealth = 100;
+ setup.teams[0]->hogs[1].name = "Chefkoch";
+ setup.teams[1] = flib_team_from_ini("Cave Dwellers.hwt");
+ setup.teams[1]->color = 0xff0000ff;
+ setup.teams[1]->hogsInGame = 8;
+ setup.teams[1]->weaponset = flib_weaponset_create("Defaultweaps");
+
+ flib_gameconn *gameconn = flib_gameconn_create("Medo42", metaconf, &setup, false);
+ assert(gameconn);
+
+ flib_gameconn_onDisconnect(gameconn, &onDisconnect, &gameconn);
+ flib_gameconn_onGameRecorded(gameconn, &onGameRecorded, &gameconn);
+
+ startEngineGame(flib_gameconn_getport(gameconn));
+
+ while(gameconn) {
+ flib_gameconn_tick(gameconn);
+ }
+}
+
+void testDemo() {
+ FILE *demofile = fopen("testdemo.42.hwd", "rb");
+ assert(demofile);
+ flib_vector *vec = flib_vector_create();
+ uint8_t demobuf[512];
+ int len;
+ while((len=fread(demobuf, 1, 512, demofile))>0) {
+ flib_vector_append(vec, demobuf, len);
+ }
+ fclose(demofile);
+ flib_constbuffer constbuf = flib_vector_as_constbuffer(vec);
+ flib_gameconn *gameconn = flib_gameconn_create_playdemo(constbuf.data, constbuf.size);
+ flib_vector_destroy(vec);
+ assert(gameconn);
+ flib_gameconn_onDisconnect(gameconn, &onDisconnect, &gameconn);
+ flib_gameconn_onGameRecorded(gameconn, &onGameRecorded, &gameconn);
+ startEngineGame(flib_gameconn_getport(gameconn));
+
+ while(gameconn) {
+ flib_gameconn_tick(gameconn);
+ }
+}
+
+int main(int argc, char *argv[]) {
+ flib_init(0);
+ flib_log_setLevel(FLIB_LOGLEVEL_ALL);
+
+ //testMapPreview();
+ testDemo();
+
+ flib_quit();
+ return 0;
+}