hedgewars/uLandGraphics.pas
changeset 3519 56cbc035b74b
parent 3518 772b37c9c3ba
child 3521 96a502730e81
--- a/hedgewars/uLandGraphics.pas	Fri Jun 18 14:22:14 2010 -0400
+++ b/hedgewars/uLandGraphics.pas	Fri Jun 18 14:26:04 2010 -0400
@@ -46,19 +46,19 @@
 begin
 if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
     for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
-        if (Land[y + dy, i] and LAND_INDESTRUCTIBLE) = 0 then
+        if (Land[y + dy, i] and lfIndestructible) = 0 then
             Land[y + dy, i]:= Value;
 if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
    for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
-        if (Land[y - dy, i] and LAND_INDESTRUCTIBLE) = 0 then
+        if (Land[y - dy, i] and lfIndestructible) = 0 then
             Land[y - dy, i]:= Value;
 if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
     for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
-        if (Land[y + dx, i] and LAND_INDESTRUCTIBLE) = 0 then
+        if (Land[y + dx, i] and lfIndestructible) = 0 then
             Land[y + dx, i]:= Value;
 if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
     for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
-        if (Land[y - dx, i] and LAND_INDESTRUCTIBLE) = 0 then
+        if (Land[y - dx, i] and lfIndestructible) = 0 then
             Land[y - dx, i]:= Value;
 end;
 
@@ -145,7 +145,7 @@
 begin
 if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
     for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
-        if (not isMap and ((Land[y + dy, i] and LAND_INDESTRUCTIBLE) = 0)) or ((Land[y + dy, i] and LAND_BASIC) <> 0) then
+        if (not isMap and ((Land[y + dy, i] and lfIndestructible) = 0)) or ((Land[y + dy, i] and lfBasic) <> 0) then
 {$IFDEF DOWNSCALE}
             LandPixels[(y + dy) div 2, i div 2]:= 0;
 {$ELSE}
@@ -153,7 +153,7 @@
 {$ENDIF}
 if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
     for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
-        if (not isMap and ((Land[y - dy, i] and LAND_INDESTRUCTIBLE) = 0)) or ((Land[y - dy, i] and LAND_BASIC) <> 0) then
+        if (not isMap and ((Land[y - dy, i] and lfIndestructible) = 0)) or ((Land[y - dy, i] and lfBasic) <> 0) then
 {$IFDEF DOWNSCALE}
              LandPixels[(y - dy) div 2, i div 2]:= 0;
 {$ELSE}
@@ -161,7 +161,7 @@
 {$ENDIF}
 if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
     for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
-        if (not isMap and ((Land[y + dx, i] and LAND_INDESTRUCTIBLE) = 0)) or ((Land[y + dx, i] and LAND_BASIC) <> 0) then
+        if (not isMap and ((Land[y + dx, i] and lfIndestructible) = 0)) or ((Land[y + dx, i] and lfBasic) <> 0) then
 {$IFDEF DOWNSCALE}
             LandPixels[(y + dx) div 2, i div 2]:= 0;
 {$ELSE}
@@ -169,7 +169,7 @@
 {$ENDIF}
 if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
     for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
-        if (not isMap and ((Land[y - dx, i] and LAND_INDESTRUCTIBLE) = 0)) or ((Land[y - dx, i] and LAND_BASIC) <> 0) then
+        if (not isMap and ((Land[y - dx, i] and lfIndestructible) = 0)) or ((Land[y - dx, i] and lfBasic) <> 0) then
 {$IFDEF DOWNSCALE}
              LandPixels[(y - dx) div 2, i div 2]:= 0;
 {$ELSE}
@@ -182,7 +182,7 @@
 begin
 if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
    for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
-       if ((Land[y + dy, i] and LAND_BASIC) <> 0) then
+       if ((Land[y + dy, i] and lfBasic) <> 0) then
 {$IFDEF DOWNSCALE}
           LandPixels[(y + dy) div 2, i div 2]:= LandBackPixel(i, y + dy)
 {$ELSE}
@@ -190,13 +190,13 @@
 {$ENDIF}
        else
 {$IFDEF DOWNSCALE}
-          if ((Land[y + dy, i] and LAND_OBJECT) <> 0) then LandPixels[(y + dy) div 2, i div 2]:= 0;
+          if ((Land[y + dy, i] and lfObject) <> 0) then LandPixels[(y + dy) div 2, i div 2]:= 0;
 {$ELSE}
-          if ((Land[y + dy, i] and LAND_OBJECT) <> 0) then LandPixels[y + dy, i]:= 0;
+          if ((Land[y + dy, i] and lfObject) <> 0) then LandPixels[y + dy, i]:= 0;
 {$ENDIF}
 if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
    for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
-       if ((Land[y - dy, i] and LAND_BASIC) <> 0) then
+       if ((Land[y - dy, i] and lfBasic) <> 0) then
 {$IFDEF DOWNSCALE}
           LandPixels[(y - dy) div 2, i div 2]:= LandBackPixel(i, y - dy)
 {$ELSE}
@@ -204,13 +204,13 @@
 {$ENDIF}
        else
 {$IFDEF DOWNSCALE}
-          if ((Land[y - dy, i] and LAND_OBJECT) <> 0) then LandPixels[(y - dy) div 2, i div 2]:= 0;
+          if ((Land[y - dy, i] and lfObject) <> 0) then LandPixels[(y - dy) div 2, i div 2]:= 0;
 {$ELSE}
-          if ((Land[y - dy, i] and LAND_OBJECT) <> 0) then LandPixels[y - dy, i]:= 0;
+          if ((Land[y - dy, i] and lfObject) <> 0) then LandPixels[y - dy, i]:= 0;
 {$ENDIF}
 if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
    for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
-       if ((Land[y + dx, i] and LAND_BASIC) <> 0) then
+       if ((Land[y + dx, i] and lfBasic) <> 0) then
 {$IFDEF DOWNSCALE}
            LandPixels[(y + dx) div 2, i div 2]:= LandBackPixel(i, y + dx)
 {$ELSE}
@@ -218,13 +218,13 @@
 {$ENDIF}
        else
 {$IFDEF DOWNSCALE}
-          if ((Land[y + dx, i] and LAND_OBJECT) <> 0) then LandPixels[(y + dx) div 2, i div 2]:= 0;
+          if ((Land[y + dx, i] and lfObject) <> 0) then LandPixels[(y + dx) div 2, i div 2]:= 0;
 {$ELSE}
-          if ((Land[y + dx, i] and LAND_OBJECT) <> 0) then LandPixels[y + dx, i]:= 0;
+          if ((Land[y + dx, i] and lfObject) <> 0) then LandPixels[y + dx, i]:= 0;
 {$ENDIF}
 if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
    for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
-       if ((Land[y - dx, i] and LAND_BASIC) <> 0) then
+       if ((Land[y - dx, i] and lfBasic) <> 0) then
 {$IFDEF DOWNSCALE}
           LandPixels[(y - dx) div 2, i div 2]:= LandBackPixel(i, y - dx)
 {$ELSE}
@@ -232,9 +232,9 @@
 {$ENDIF}
        else
 {$IFDEF DOWNSCALE}
-          if ((Land[y - dx, i] and LAND_OBJECT) <> 0) then LandPixels[(y - dx) div 2, i div 2]:= 0;
+          if ((Land[y - dx, i] and lfObject) <> 0) then LandPixels[(y - dx) div 2, i div 2]:= 0;
 {$ELSE}
-          if ((Land[y - dx, i] and LAND_OBJECT) <> 0) then LandPixels[y - dx, i]:= 0;
+          if ((Land[y - dx, i] and lfObject) <> 0) then LandPixels[y - dx, i]:= 0;
 {$ENDIF}
 end;
 
@@ -243,53 +243,53 @@
 begin
 if ((y + dy) and LAND_HEIGHT_MASK) = 0 then
    for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
-       if ((Land[y + dy, i] and LAND_BASIC) <> 0) or ((Land[y + dy, i] and LAND_OBJECT) <> 0) then
+       if ((Land[y + dy, i] and lfBasic) <> 0) or ((Land[y + dy, i] and lfObject) <> 0) then
           begin
 {$IFDEF DOWNSCALE}
           LandPixels[(y + dy) div 2, i div 2]:= cExplosionBorderColor;
 {$ELSE}
           LandPixels[y + dy, i]:= cExplosionBorderColor;
 {$ENDIF}
-          Land[y + dy, i]:= Land[y + dy, i] or LAND_DAMAGED;
+          Land[y + dy, i]:= Land[y + dy, i] or lfDamaged;
           Despeckle(i, y + dy);
           LandDirty[(y + dy) div 32, i div 32]:= 1;
           end;
 if ((y - dy) and LAND_HEIGHT_MASK) = 0 then
    for i:= max(x - dx, 0) to min(x + dx, LAND_WIDTH - 1) do
-       if ((Land[y - dy, i] and LAND_BASIC) <> 0) or ((Land[y - dy, i] and LAND_OBJECT) <> 0) then
+       if ((Land[y - dy, i] and lfBasic) <> 0) or ((Land[y - dy, i] and lfObject) <> 0) then
           begin
 {$IFDEF DOWNSCALE}
           LandPixels[(y - dy) div 2, i div 2]:= cExplosionBorderColor;
 {$ELSE}
           LandPixels[y - dy, i]:= cExplosionBorderColor;
 {$ENDIF}
-          Land[y - dy, i]:= Land[y - dy, i] or LAND_DAMAGED;
+          Land[y - dy, i]:= Land[y - dy, i] or lfDamaged;
           Despeckle(i, y - dy);
           LandDirty[(y - dy) div 32, i div 32]:= 1;
           end;
 if ((y + dx) and LAND_HEIGHT_MASK) = 0 then
    for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
-       if ((Land[y + dx, i] and LAND_BASIC) <> 0) or ((Land[y + dx, i] and LAND_OBJECT) <> 0) then
+       if ((Land[y + dx, i] and lfBasic) <> 0) or ((Land[y + dx, i] and lfObject) <> 0) then
            begin
 {$IFDEF DOWNSCALE}
            LandPixels[(y + dx) div 2, i div 2]:= cExplosionBorderColor;
 {$ELSE}
            LandPixels[y + dx, i]:= cExplosionBorderColor;
 {$ENDIF}
-           Land[y + dx, i]:= Land[y + dx, i] or LAND_DAMAGED;
+           Land[y + dx, i]:= Land[y + dx, i] or lfDamaged;
            Despeckle(i, y + dx);
            LandDirty[(y + dx) div 32, i div 32]:= 1;
            end;
 if ((y - dx) and LAND_HEIGHT_MASK) = 0 then
    for i:= max(x - dy, 0) to min(x + dy, LAND_WIDTH - 1) do
-       if ((Land[y - dx, i] and LAND_BASIC) <> 0) or ((Land[y - dx, i] and LAND_OBJECT) <> 0) then
+       if ((Land[y - dx, i] and lfBasic) <> 0) or ((Land[y - dx, i] and lfObject) <> 0) then
           begin
 {$IFDEF DOWNSCALE}
           LandPixels[(y - dx) div 2, i div 2]:= cExplosionBorderColor;
 {$ELSE}
           LandPixels[y - dx, i]:= cExplosionBorderColor;
 {$ENDIF}
-          Land[y - dx, i]:= Land[y - dx, i] or LAND_DAMAGED;
+          Land[y - dx, i]:= Land[y - dx, i] or lfDamaged;
           Despeckle(i, y - dy);
           LandDirty[(y - dx) div 32, i div 32]:= 1;
           end;
@@ -377,13 +377,13 @@
     begin
     for ty:= max(y - Radius, 0) to min(y + Radius, LAND_HEIGHT) do
         for tx:= max(0, ar^[i].Left - Radius) to min(LAND_WIDTH, ar^[i].Right + Radius) do
-            if (Land[ty, tx] and LAND_BASIC) <> 0 then
+            if (Land[ty, tx] and lfBasic) <> 0 then
 {$IFDEF DOWNSCALE}
                 LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty)
 {$ELSE}
                 LandPixels[ty, tx]:= LandBackPixel(tx, ty)
 {$ENDIF}
-            else if (Land[ty, tx] and LAND_OBJECT) <> 0 then
+            else if (Land[ty, tx] and lfObject) <> 0 then
 {$IFDEF DOWNSCALE}
                 LandPixels[ty div 2, tx div 2]:= 0;
 {$ELSE}
@@ -399,14 +399,14 @@
     begin
     for ty:= max(y - Radius, 0) to min(y + Radius, LAND_HEIGHT) do
         for tx:= max(0, ar^[i].Left - Radius) to min(LAND_WIDTH, ar^[i].Right + Radius) do
-            if ((Land[ty, tx] and LAND_BASIC) <> 0) or ((Land[ty, tx] and LAND_OBJECT) <> 0) then
+            if ((Land[ty, tx] and lfBasic) <> 0) or ((Land[ty, tx] and lfObject) <> 0) then
                 begin
 {$IFDEF DOWNSCALE}
                 LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor;
 {$ELSE}
                 LandPixels[ty, tx]:= cExplosionBorderColor;
 {$ENDIF}
-                Land[ty, tx]:= Land[ty, tx] or LAND_DAMAGED;
+                Land[ty, tx]:= Land[ty, tx] or lfDamaged;
                 LandDirty[(y + dy) shr 5, i shr 5]:= 1;
                 end;
     inc(y, dY)
@@ -443,10 +443,10 @@
     ty:= hwRound(Y);
     if ((ty and LAND_HEIGHT_MASK) = 0) and
        ((tx and LAND_WIDTH_MASK) = 0) and
-       (((Land[ty, tx] and LAND_BASIC) <> 0) or 
-       ((Land[ty, tx] and LAND_OBJECT) <> 0)) then
+       (((Land[ty, tx] and lfBasic) <> 0) or 
+       ((Land[ty, tx] and lfObject) <> 0)) then
         begin
-        Land[ty, tx]:= Land[ty, tx] or LAND_DAMAGED;
+        Land[ty, tx]:= Land[ty, tx] or lfDamaged;
 {$IFDEF DOWNSCALE}
         LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
 {$ELSE}
@@ -470,10 +470,10 @@
     ty:= hwRound(Y);
     if ((ty and LAND_HEIGHT_MASK) = 0) and
        ((tx and LAND_WIDTH_MASK) = 0) and
-       (((Land[ty, tx] and LAND_BASIC) <> 0) or 
-       ((Land[ty, tx] and LAND_OBJECT) <> 0)) then
+       (((Land[ty, tx] and lfBasic) <> 0) or 
+       ((Land[ty, tx] and lfObject) <> 0)) then
         begin
-        Land[ty, tx]:= Land[ty, tx] or LAND_DAMAGED;
+        Land[ty, tx]:= Land[ty, tx] or lfDamaged;
 {$IFDEF DOWNSCALE}
         LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
 {$ELSE}
@@ -489,15 +489,15 @@
         Y:= Y + dY;
         tx:= hwRound(X);
         ty:= hwRound(Y);
-        if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and ((Land[ty, tx] and LAND_INDESTRUCTIBLE) = 0) then
+        if ((ty and LAND_HEIGHT_MASK) = 0) and ((tx and LAND_WIDTH_MASK) = 0) and ((Land[ty, tx] and lfIndestructible) = 0) then
             begin
-            if (Land[ty, tx] and LAND_BASIC) <> 0 then
+            if (Land[ty, tx] and lfBasic) <> 0 then
 {$IFDEF DOWNSCALE}
                 LandPixels[ty div 2, tx div 2]:= LandBackPixel(tx, ty)
 {$ELSE}
                 LandPixels[ty, tx]:= LandBackPixel(tx, ty)
 {$ENDIF}
-            else if (Land[ty, tx] and LAND_OBJECT) <> 0 then
+            else if (Land[ty, tx] and lfObject) <> 0 then
 {$IFDEF DOWNSCALE}
                 LandPixels[ty div 2, tx div 2]:= 0;
 {$ELSE}
@@ -514,10 +514,10 @@
     ty:= hwRound(Y);
     if ((ty and LAND_HEIGHT_MASK) = 0) and
        ((tx and LAND_WIDTH_MASK) = 0) and
-       (((Land[ty, tx] and LAND_BASIC) <> 0) or 
-       ((Land[ty, tx] and LAND_OBJECT) <> 0)) then
+       (((Land[ty, tx] and lfBasic) <> 0) or 
+       ((Land[ty, tx] and lfObject) <> 0)) then
         begin
-        Land[ty, tx]:= Land[ty, tx] or LAND_DAMAGED;
+        Land[ty, tx]:= Land[ty, tx] or lfDamaged;
 {$IFDEF DOWNSCALE}
         LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
 {$ELSE}
@@ -541,10 +541,10 @@
     ty:= hwRound(Y);
     if ((ty and LAND_HEIGHT_MASK) = 0) and
        ((tx and LAND_WIDTH_MASK) = 0) and
-       (((Land[ty, tx] and LAND_BASIC) <> 0) or 
-       ((Land[ty, tx] and LAND_OBJECT) <> 0)) then
+       (((Land[ty, tx] and lfBasic) <> 0) or 
+       ((Land[ty, tx] and lfObject) <> 0)) then
         begin
-        Land[ty, tx]:= Land[ty, tx] or LAND_DAMAGED;
+        Land[ty, tx]:= Land[ty, tx] or lfDamaged;
 {$IFDEF DOWNSCALE}
         LandPixels[ty div 2, tx div 2]:= cExplosionBorderColor
 {$ELSE}
@@ -620,7 +620,7 @@
             for x:= 0 to Pred(w) do
                 if PLongword(@(p^[x * 4]))^ <> 0 then
                    begin
-                   Land[cpY + y, cpX + x]:= LAND_OBJECT;
+                   Land[cpY + y, cpX + x]:= lfObject;
 {$IFDEF DOWNSCALE}
                    LandPixels[(cpY + y) div 2, (cpX + x) div 2]:= PLongword(@(p^[x * 4]))^
 {$ELSE}
@@ -644,7 +644,7 @@
 function Despeckle(X, Y: LongInt): boolean;
 var nx, ny, i, j, c: LongInt;
 begin
-if (Land[Y, X] > 255) and ((Land[Y, X] and LAND_INDESTRUCTIBLE) = 0) and ((Land[Y, X] and LAND_DAMAGED) <> 0)then // check neighbours
+if (Land[Y, X] > 255) and ((Land[Y, X] and lfIndestructible) = 0) and ((Land[Y, X] and lfDamaged) <> 0)then // check neighbours
     begin
     c:= 0;
     for i:= -1 to 1 do
@@ -661,9 +661,9 @@
     if c < 4 then // 0-3 neighbours
         begin
 {$IFDEF DOWNSCALE}
-        if (Land[Y, X] and LAND_BASIC) <> 0 then LandPixels[Y div 2, X div 2]:= LandBackPixel(X, Y) else LandPixels[Y div 2, X div 2]:= 0;
+        if (Land[Y, X] and lfBasic) <> 0 then LandPixels[Y div 2, X div 2]:= LandBackPixel(X, Y) else LandPixels[Y div 2, X div 2]:= 0;
 {$ELSE}
-        if (Land[Y, X] and LAND_BASIC) <> 0 then LandPixels[Y, X]:= LandBackPixel(X, Y) else LandPixels[Y, X]:= 0;
+        if (Land[Y, X] and lfBasic) <> 0 then LandPixels[Y, X]:= LandBackPixel(X, Y) else LandPixels[Y, X]:= 0;
 {$ENDIF}
         Land[Y, X]:= 0;
         exit(true);