cocoaTouch/SchemeWeaponConfigViewController.m
changeset 3514 59dbd31e9953
parent 3513 f589230fa21b
child 3515 3e8635f43972
--- a/cocoaTouch/SchemeWeaponConfigViewController.m	Thu Jun 17 19:57:51 2010 +0200
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,157 +0,0 @@
-//
-//  SchemeWeaponConfigViewController.m
-//  Hedgewars
-//
-//  Created by Vittorio on 13/06/10.
-//  Copyright 2010 __MyCompanyName__. All rights reserved.
-//
-
-#import "SchemeWeaponConfigViewController.h"
-#import "CommodityFunctions.h"
-
-@implementation SchemeWeaponConfigViewController
-@synthesize listOfSchemes, listOfWeapons, lastIndexPath, selectedScheme, selectedWeapon;
-
--(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
-    return rotationManager(interfaceOrientation);
-}
-
-#pragma mark -
-#pragma mark View lifecycle
--(void) viewDidLoad {
-    [super viewDidLoad];
-
-    CGSize screenSize = [[UIScreen mainScreen] bounds].size;
-    self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
-
-    self.selectedScheme = @"Default.plist";
-    self.selectedWeapon = @"Default.plist";
-}
-
--(void) viewWillAppear:(BOOL) animated {
-    [super viewWillAppear:animated];
-
-    NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
-    self.listOfSchemes = contentsOfDir;
-    
-    [self.tableView reloadData];
-}
-
-/*
-- (void)viewDidAppear:(BOOL)animated {
-    [super viewDidAppear:animated];
-}
-*/
-/*
-- (void)viewWillDisappear:(BOOL)animated {
-    [super viewWillDisappear:animated];
-}
-*/
-/*
-- (void)viewDidDisappear:(BOOL)animated {
-    [super viewDidDisappear:animated];
-}
-*/
-
-
-#pragma mark -
-#pragma mark Table view data source
--(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
-    return 2;
-}
-
-
--(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
-    if (section == 0) 
-        return [self.listOfSchemes count];
-    else
-        return [self.listOfWeapons count];
-}
-
-
-// Customize the appearance of table view cells.
--(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
-    static NSString *CellIdentifier = @"Cell";
-    NSInteger row = [indexPath row];
-    
-    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
-    if (cell == nil) {
-        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
-    }
-    
-    cell.accessoryType = UITableViewCellAccessoryNone;
-    if ([indexPath section] == 0) {
-        cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension];
-        if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) {
-            cell.accessoryType = UITableViewCellAccessoryCheckmark;
-            self.lastIndexPath = indexPath;
-        }
-    } else {
-        cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
-        if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) {
-            cell.accessoryType = UITableViewCellAccessoryCheckmark;
-            self.lastIndexPath = indexPath;
-        }
-    }
-
-    return cell;
-}
-
-
-#pragma mark -
-#pragma mark Table view delegate
--(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
-    int newRow = [indexPath row];
-    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
-    
-    if (newRow != oldRow) {
-        //TODO: this code works only for a single section table
-        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
-        newCell.accessoryType = UITableViewCellAccessoryCheckmark;
-        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
-        oldCell.accessoryType = UITableViewCellAccessoryNone;
-        self.lastIndexPath = indexPath;
-        self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow];
-        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
-    }
-    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
-}
-
--(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger) section {
-    if (section == 0) {
-        return NSLocalizedString(@"Schemes",@"");
-    } else {
-        return NSLocalizedString(@"Weapons",@"");;
-    }
-}
-
-#pragma mark -
-#pragma mark Memory management
--(void) didReceiveMemoryWarning {
-    // Releases the view if it doesn't have a superview.
-    [super didReceiveMemoryWarning];
-    // Relinquish ownership any cached data, images, etc that aren't in use.
-}
-
--(void) viewDidUnload {
-    self.listOfSchemes = nil;
-    self.listOfWeapons = nil;
-    self.lastIndexPath = nil;
-    self.selectedScheme = nil;
-    self.selectedWeapon = nil;
-    MSG_DIDUNLOAD();
-}
-
-
--(void) dealloc {
-    [listOfSchemes release];
-    [listOfWeapons release];
-    [lastIndexPath release];
-    [selectedScheme release];
-    [selectedWeapon release];
-    [super dealloc];
-}
-
-
-@end
-