--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/GameConfigViewController.m Thu Jun 17 20:30:39 2010 +0200
@@ -0,0 +1,200 @@
+ //
+// GameConfigViewController.m
+// HedgewarsMobile
+//
+// Created by Vittorio on 18/04/10.
+// Copyright 2010 __MyCompanyName__. All rights reserved.
+//
+
+#import "GameConfigViewController.h"
+#import "SDL_uikitappdelegate.h"
+#import "CommodityFunctions.h"
+#import "MapConfigViewController.h"
+#import "TeamConfigViewController.h"
+#import "SchemeWeaponConfigViewController.h"
+
+@implementation GameConfigViewController
+
+
+-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
+ return rotationManager(interfaceOrientation);
+}
+
+-(IBAction) buttonPressed:(id) sender {
+ // works even if it's not actually a button
+ UIButton *theButton = (UIButton *)sender;
+ switch (theButton.tag) {
+ case 0:
+ [[self parentViewController] dismissModalViewControllerAnimated:YES];
+ break;
+ case 1:
+ [self performSelector:@selector(startGame)
+ withObject:nil
+ afterDelay:0.25];
+ break;
+ default:
+ break;
+ }
+}
+
+-(IBAction) segmentPressed:(id) sender {
+ UISegmentedControl *theSegment = (UISegmentedControl *)sender;
+
+ switch (theSegment.selectedSegmentIndex) {
+ case 0:
+ // this init here is just aestetic as this controller was already set up in viewDidLoad
+ if (mapConfigViewController == nil) {
+ mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
+ }
+ activeController = mapConfigViewController;
+ break;
+ case 1:
+ if (teamConfigViewController == nil) {
+ teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ // this message is compulsory otherwise the table won't be loaded at all
+ }
+ activeController = teamConfigViewController;
+ break;
+ case 2:
+ if (schemeWeaponConfigViewController == nil) {
+ schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ }
+ activeController = schemeWeaponConfigViewController;
+ break;
+ }
+
+ // this message is compulsory otherwise the table won't be loaded at all
+ [activeController viewWillAppear:NO];
+ [self.view addSubview:activeController.view];
+}
+
+-(void) startGame {
+ // don't start playing if the preview is in progress
+ if ([mapConfigViewController busy]) {
+ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
+ message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
+ delegate:nil
+ cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
+ otherButtonTitles:nil];
+ [alert show];
+ [alert release];
+ return;
+ }
+
+ // play only if there is more than one team
+ if ([teamConfigViewController.listOfSelectedTeams count] < 2) {
+ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
+ message:NSLocalizedString(@"You need to select at least two teams to play a game",@"")
+ delegate:nil
+ cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
+ otherButtonTitles:nil];
+ [alert show];
+ [alert release];
+ return;
+ }
+
+ // play if there's room for enough hogs in the selected map
+ int hogs = 0;
+ for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
+ hogs += [[teamData objectForKey:@"number"] intValue];
+
+ if (hogs > mapConfigViewController.maxHogs) {
+ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
+ message:NSLocalizedString(@"The map you selected is too small for that many hogs",@"")
+ delegate:nil
+ cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
+ otherButtonTitles:nil];
+ [alert show];
+ [alert release];
+ return;
+ }
+
+ // create the configuration file that is going to be sent to engine
+ NSDictionary *dict = [[NSDictionary alloc] initWithObjectsAndKeys:mapConfigViewController.seedCommand,@"seed_command",
+ mapConfigViewController.templateFilterCommand,@"templatefilter_command",
+ mapConfigViewController.mapGenCommand,@"mapgen_command",
+ mapConfigViewController.mazeSizeCommand,@"mazesize_command",
+ mapConfigViewController.themeCommand,@"theme_command",
+ teamConfigViewController.listOfSelectedTeams,@"teams_list",
+ schemeWeaponConfigViewController.selectedScheme,@"scheme",
+ schemeWeaponConfigViewController.selectedWeapon,@"weapon",
+ nil];
+ [dict writeToFile:GAMECONFIG_FILE() atomically:YES];
+ [dict release];
+
+ // finally launch game and remove this controller
+ [[self parentViewController] dismissModalViewControllerAnimated:YES];
+ [[SDLUIKitDelegate sharedAppDelegate] startSDLgame];
+}
+
+-(void) viewDidLoad {
+ if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
+ if (mapConfigViewController == nil)
+ mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPad" bundle:nil];
+ if (teamConfigViewController == nil)
+ teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStylePlain];
+ teamConfigViewController.view.frame = CGRectMake(0, 224, 300, 500);
+ teamConfigViewController.view.backgroundColor = [UIColor clearColor];
+ [mapConfigViewController.view addSubview:teamConfigViewController.view];
+ if (schemeWeaponConfigViewController == nil)
+ schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
+ schemeWeaponConfigViewController.view.frame = CGRectMake(362, 224, 300, 500);
+ schemeWeaponConfigViewController.view.backgroundColor = [UIColor clearColor];
+ [mapConfigViewController.view addSubview:schemeWeaponConfigViewController.view];
+ } else
+ mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
+ activeController = mapConfigViewController;
+
+ [self.view addSubview:mapConfigViewController.view];
+
+ [super viewDidLoad];
+}
+
+-(void) viewWillAppear:(BOOL)animated {
+ [mapConfigViewController viewWillAppear:animated];
+ [teamConfigViewController viewWillAppear:animated];
+ [schemeWeaponConfigViewController viewWillAppear:animated];
+ // ADD other controllers here
+
+ [super viewWillAppear:animated];
+}
+
+-(void) viewDidAppear:(BOOL)animated {
+ [mapConfigViewController viewDidAppear:animated];
+ [teamConfigViewController viewDidAppear:animated];
+ [schemeWeaponConfigViewController viewDidAppear:animated];
+ [super viewDidAppear:animated];
+}
+
+-(void) didReceiveMemoryWarning {
+ // Releases the view if it doesn't have a superview.
+ [super didReceiveMemoryWarning];
+ // Release any cached data, images, etc that aren't in use.
+ if (mapConfigViewController.view.superview == nil)
+ mapConfigViewController = nil;
+ if (teamConfigViewController.view.superview == nil)
+ teamConfigViewController = nil;
+ if (schemeWeaponConfigViewController.view.superview == nil)
+ schemeWeaponConfigViewController = nil;
+ activeController = nil;
+ MSG_MEMCLEAN();
+}
+
+-(void) viewDidUnload {
+ activeController = nil;
+ mapConfigViewController = nil;
+ teamConfigViewController = nil;
+ schemeWeaponConfigViewController = nil;
+ [super viewDidUnload];
+ MSG_DIDUNLOAD();
+}
+
+-(void) dealloc {
+ [activeController release];
+ [mapConfigViewController release];
+ [teamConfigViewController release];
+ [schemeWeaponConfigViewController release];
+ [super dealloc];
+}
+
+@end