--- a/QTfrontend/game.cpp Tue Jun 05 22:37:36 2012 +0200
+++ b/QTfrontend/game.cpp Mon Jun 25 10:44:27 2012 +0200
@@ -21,6 +21,7 @@
#include <QUuid>
#include <QColor>
#include <QStringListModel>
+#include <QTextStream>
#include "game.h"
#include "hwconsts.h"
@@ -29,8 +30,7 @@
#include "teamselect.h"
#include "KB.h"
#include "proto.h"
-
-#include <QTextStream>
+#include "ThemeModel.h"
QString training, campaign; // TODO: Cleaner solution?
@@ -98,7 +98,7 @@
HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber)));
HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber)));
- if(!gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore"));
+ if(gamecfg->schemeData(15).toBool() || !gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore"));
HWProto::addStringListToBuffer(buf,
team.teamGameConfig(gamecfg->getInitHealth()));
;