QTfrontend/game.cpp
changeset 7288 5d0704f23a2a
parent 7258 722e8a0d89dc
child 7267 710f3ced8934
child 7278 000e4543f204
child 7411 efc75c2d3be9
--- a/QTfrontend/game.cpp	Tue Jun 05 22:37:36 2012 +0200
+++ b/QTfrontend/game.cpp	Mon Jun 25 10:44:27 2012 +0200
@@ -21,6 +21,7 @@
 #include <QUuid>
 #include <QColor>
 #include <QStringListModel>
+#include <QTextStream>
 
 #include "game.h"
 #include "hwconsts.h"
@@ -29,8 +30,7 @@
 #include "teamselect.h"
 #include "KB.h"
 #include "proto.h"
-
-#include <QTextStream>
+#include "ThemeModel.h"
 
 QString training, campaign; // TODO: Cleaner solution?
 
@@ -98,7 +98,7 @@
             HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber)));
             HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber)));
             HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber)));
-            if(!gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore"));
+            if(gamecfg->schemeData(15).toBool() || !gamecfg->schemeData(21).toBool()) HWProto::addStringToBuffer(buf, QString("eammstore"));
             HWProto::addStringListToBuffer(buf,
                                            team.teamGameConfig(gamecfg->getInitHealth()));
             ;