rust/landgen/src/outline.rs
branchtransitional_engine
changeset 15921 5f00829c55ec
parent 15920 168f44ef9b67
child 15922 da6b67f13c12
--- a/rust/landgen/src/outline.rs	Mon Feb 13 10:39:37 2023 +0100
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,341 +0,0 @@
-use itertools::Itertools;
-use std::cmp::min;
-
-use integral_geometry::{Line, Point, Polygon, Ray, Rect, Size};
-use land2d::Land2D;
-
-use crate::outline_template::OutlineTemplate;
-
-pub struct OutlinePoints {
-    pub islands: Vec<Polygon>,
-    pub fill_points: Vec<Point>,
-    pub size: Size,
-    pub play_box: Rect,
-    intersections_box: Rect,
-}
-
-impl OutlinePoints {
-    pub fn from_outline_template<I: Iterator<Item = u32>>(
-        outline_template: &OutlineTemplate,
-        play_box: Rect,
-        size: Size,
-        random_numbers: &mut I,
-    ) -> Self {
-        Self {
-            play_box,
-            size,
-            islands: outline_template
-                .islands
-                .iter()
-                .map(|i| {
-                    i.iter()
-                        .zip(random_numbers.tuples())
-                        .map(|(rect, (rnd_a, rnd_b))| {
-                            play_box.top_left() + rect.quotient(rnd_a as usize, rnd_b as usize)
-                        })
-                        .collect::<Vec<_>>()
-                        .into()
-                })
-                .collect(),
-            fill_points: outline_template.fill_points.clone(),
-            intersections_box: Rect::at_origin(size)
-                .with_margin(size.to_square().width as i32 * -2),
-        }
-    }
-
-    pub fn total_len(&self) -> usize {
-        self.islands.iter().map(|i| i.edges_count()).sum::<usize>() + self.fill_points.len()
-    }
-
-    pub fn iter(&self) -> impl Iterator<Item = &Point> {
-        self.islands
-            .iter()
-            .flat_map(|p| p.iter())
-            .chain(self.fill_points.iter())
-    }
-
-    pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut Point> {
-        self.islands
-            .iter_mut()
-            .flat_map(|i| i.iter_mut())
-            .chain(self.fill_points.iter_mut())
-    }
-
-    fn divide_edge<I: Iterator<Item = u32>>(
-        &self,
-        segment: Line,
-        distance_divisor: u32,
-        random_numbers: &mut I,
-    ) -> Option<Point> {
-        #[inline]
-        fn intersects(ray: &Ray, edge: &Line) -> bool {
-            ray.orientation(edge.start) != ray.orientation(edge.end)
-        }
-
-        #[inline]
-        fn solve_intersection(
-            intersections_box: &Rect,
-            ray: &Ray,
-            edge: &Line,
-        ) -> Option<(i32, u32)> {
-            let edge_dir = edge.scaled_direction();
-            let aqpb = ray.direction.cross(edge_dir) as i64;
-
-            if aqpb != 0 {
-                let mut iy = ((((edge.start.x - ray.start.x) as i64 * ray.direction.y as i64
-                    + ray.start.y as i64 * ray.direction.x as i64)
-                    * edge_dir.y as i64
-                    - edge.start.y as i64 * edge_dir.x as i64 * ray.direction.y as i64)
-                    / aqpb) as i32;
-
-                // is there better way to do it?
-                if iy < intersections_box.top() {
-                    iy = intersections_box.top();
-                } else if iy > intersections_box.bottom() {
-                    iy = intersections_box.bottom();
-                }
-
-                let ix = if ray.direction.y.abs() > edge_dir.y.abs() {
-                    ray.start.x + ray.direction.cotangent_mul(iy - ray.start.y)
-                } else {
-                    edge.start.x + edge_dir.cotangent_mul(iy - edge.start.y)
-                };
-
-                let intersection_point = Point::new(ix, iy).clamp(intersections_box);
-                let diff_point = ray.start - intersection_point;
-                let t = ray.direction.dot(diff_point);
-
-                if diff_point.max_norm() >= std::i16::MAX as i32 {
-                    Some((t, std::i32::MAX as u32))
-                } else {
-                    let d = diff_point.integral_norm();
-
-                    Some((t, d))
-                }
-            } else {
-                None
-            }
-        }
-
-        let min_distance = 40;
-        // new point should fall inside this box
-        let map_box = self.play_box.with_margin(min_distance);
-
-        let normal = segment.scaled_normal();
-        let normal_len = normal.integral_norm();
-        let mid_point = segment.center();
-
-        if (normal_len < min_distance as u32 * 3) || !map_box.contains_inside(mid_point) {
-            return None;
-        }
-
-        let normal_ray = Ray::new(mid_point, normal);
-        let mut dist_left = (self.size.width + self.size.height) as u32;
-        let mut dist_right = dist_left;
-
-        // find distances to map borders
-        if normal.x != 0 {
-            // where the normal line intersects the left map border
-            let left_intersection = Point::new(
-                map_box.left(),
-                mid_point.y + normal.tangent_mul(map_box.left() - mid_point.x),
-            );
-            dist_left = (mid_point - left_intersection).integral_norm();
-
-            // same for the right border
-            let right_intersection = Point::new(
-                map_box.right(),
-                mid_point.y + normal.tangent_mul(map_box.right() - mid_point.x),
-            );
-            dist_right = (mid_point - right_intersection).integral_norm();
-
-            if normal.x > 0 {
-                std::mem::swap(&mut dist_left, &mut dist_right);
-            }
-        }
-
-        if normal.y != 0 {
-            // where the normal line intersects the top map border
-            let top_intersection = Point::new(
-                mid_point.x + normal.cotangent_mul(map_box.top() - mid_point.y),
-                map_box.top(),
-            );
-            let dl = (mid_point - top_intersection).integral_norm();
-
-            // same for the bottom border
-            let bottom_intersection = Point::new(
-                mid_point.x + normal.cotangent_mul(map_box.bottom() - mid_point.y),
-                map_box.bottom(),
-            );
-            let dr = (mid_point - bottom_intersection).integral_norm();
-
-            if normal.y < 0 {
-                dist_left = min(dist_left, dl);
-                dist_right = min(dist_right, dr);
-            } else {
-                dist_left = min(dist_left, dr);
-                dist_right = min(dist_right, dl);
-            }
-        }
-
-        // now go through all other segments
-        for s in self.segments_iter() {
-            if s != segment {
-                if intersects(&normal_ray, &s) {
-                    if let Some((t, d)) =
-                        solve_intersection(&self.intersections_box, &normal_ray, &s)
-                    {
-                        if t > 0 {
-                            dist_right = min(dist_right, d);
-                        } else {
-                            dist_left = min(dist_left, d);
-                        }
-                    }
-                }
-            }
-        }
-
-        // go through all points, including fill points
-        for pi in self.iter().cloned() {
-            if pi != segment.start && pi != segment.end {
-                if intersects(&pi.ray_with_dir(normal), &segment) {
-                    // ray from segment.start
-                    if let Some((t, d)) = solve_intersection(
-                        &self.intersections_box,
-                        &normal_ray,
-                        &segment.start.line_to(pi),
-                    ) {
-                        if t > 0 {
-                            dist_right = min(dist_right, d);
-                        } else {
-                            dist_left = min(dist_left, d);
-                        }
-                    }
-
-                    // ray from segment.end
-                    if let Some((t, d)) = solve_intersection(
-                        &self.intersections_box,
-                        &normal_ray,
-                        &segment.end.line_to(pi),
-                    ) {
-                        if t > 0 {
-                            dist_right = min(dist_right, d);
-                        } else {
-                            dist_left = min(dist_left, d);
-                        }
-                    }
-                }
-            }
-        }
-
-        let max_dist = normal_len * 100 / distance_divisor;
-        dist_left = min(dist_left, max_dist);
-        dist_right = min(dist_right, max_dist);
-
-        if dist_right + dist_left < min_distance as u32 * 2 + 10 {
-            // limits are too narrow, just divide
-            Some(mid_point)
-        } else {
-            // select distance within [-dist_right; dist_left], keeping min_distance in mind
-            let d = -(dist_right as i32)
-                + min_distance
-                + random_numbers.next().unwrap() as i32
-                    % (dist_right as i32 + dist_left as i32 - min_distance * 2);
-
-            Some(mid_point + normal * d / normal_len as i32)
-        }
-    }
-
-    fn divide_edges<I: Iterator<Item = u32>>(
-        &mut self,
-        distance_divisor: u32,
-        random_numbers: &mut I,
-    ) {
-        for is in 0..self.islands.len() {
-            let mut i = 0;
-            while i < self.islands[is].edges_count() {
-                let segment = self.islands[is].get_edge(i);
-                if let Some(new_point) = self.divide_edge(segment, distance_divisor, random_numbers)
-                {
-                    self.islands[is].split_edge(i, new_point);
-                    i += 2;
-                } else {
-                    i += 1;
-                }
-            }
-        }
-    }
-
-    pub fn bezierize(&mut self, segments_number: u32) {
-        for island in &mut self.islands {
-            island.bezierize(segments_number);
-        }
-    }
-
-    pub fn distort<I: Iterator<Item = u32>>(
-        &mut self,
-        distance_divisor: u32,
-        random_numbers: &mut I,
-    ) {
-        loop {
-            let old_len = self.total_len();
-            self.divide_edges(distance_divisor, random_numbers);
-
-            if self.total_len() == old_len {
-                break;
-            }
-        }
-    }
-
-    pub fn draw<T: Copy + PartialEq + Default>(&self, land: &mut Land2D<T>, value: T) {
-        for segment in self.segments_iter() {
-            land.draw_line(segment, value);
-        }
-    }
-
-    fn segments_iter<'a>(&'a self) -> impl Iterator<Item = Line> + 'a {
-        self.islands.iter().flat_map(|p| p.iter_edges())
-    }
-
-    pub fn mirror(&mut self) {
-        let r = self.size.width as i32 - 1;
-
-        self.iter_mut().for_each(|p| p.x = r - p.x);
-    }
-
-    pub fn flip(&mut self) {
-        let t = self.size.height as i32 - 1;
-
-        self.iter_mut().for_each(|p| p.y = t - p.y);
-    }
-}
-
-#[test]
-fn points_test() {
-    let size = Size::square(100);
-    let mut points = OutlinePoints {
-        islands: vec![
-            Polygon::new(&[Point::new(0, 0), Point::new(20, 0), Point::new(30, 30)]),
-            Polygon::new(&[Point::new(10, 15), Point::new(15, 20), Point::new(20, 15)]),
-        ],
-        fill_points: vec![Point::new(1, 1)],
-        play_box: Rect::at_origin(size).with_margin(10),
-        size: Size::square(100),
-        intersections_box: Rect::at_origin(size),
-    };
-
-    let segments: Vec<Line> = points.segments_iter().collect();
-    assert_eq!(
-        segments.first(),
-        Some(&Line::new(Point::new(0, 0), Point::new(20, 0)))
-    );
-    assert_eq!(
-        segments.last(),
-        Some(&Line::new(Point::new(20, 15), Point::new(10, 15)))
-    );
-
-    points.iter_mut().for_each(|p| p.x = 2);
-
-    assert_eq!(points.fill_points[0].x, 2);
-    assert_eq!(points.islands[0].get_edge(0).start.x, 2);
-}