cocoaTouch/SDLOverrides/SDL_uikitopengles.m
changeset 2724 601158aaa201
parent 2723 eaa6ac1e95ea
child 2725 89908847b155
--- a/cocoaTouch/SDLOverrides/SDL_uikitopengles.m	Fri Jan 29 00:55:14 2010 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,128 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2009 Sam Lantinga
- 
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
- 
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- Lesser General Public License for more details.
- 
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
- 
- Sam Lantinga
- slouken@libsdl.org
- */
-
-#include "SDL_uikitopengles.h"
-#include "SDL_uikitopenglview.h"
-#include "SDL_uikitappdelegate.h"
-#include "SDL_uikitwindow.h"
-#include "jumphack.h"
-#include "SDL_sysvideo.h"
-#include "SDL_loadso.h"
-#include <dlfcn.h>
-
-static int UIKit_GL_Initialize(_THIS);
-
-void *
-UIKit_GL_GetProcAddress(_THIS, const char *proc) {	
-	/* Look through all SO's for the proc symbol.  Here's why:
-	 -Looking for the path to the OpenGL Library seems not to work in the iPhone Simulator.
-	 -We don't know that the path won't change in the future.
-	 */
-	return SDL_LoadFunction(RTLD_DEFAULT, proc);
-}
-
-/*
- note that SDL_GL_Delete context makes it current without passing the window
- */
-int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) {
-	
-	if (context) {
-		SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
-		[data->view setCurrentContext];
-	}
-	else {
-		[EAGLContext setCurrentContext: nil];
-	}
-	
-	return 0;
-}
-
-int UIKit_GL_LoadLibrary(_THIS, const char *path) {
-	/* 
-	 shouldn't be passing a path into this function 
-	 why?  Because we've already loaded the library
-	 and because the SDK forbids loading an external SO
-	 */
-	if (path != NULL) {
-		SDL_SetError("iPhone GL Load Library just here for compatibility");
-		return -1;
-	}
-	return 0;
-}
-
-void UIKit_GL_SwapWindow(_THIS, SDL_Window * window) {
-	
-	SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
-	
-	if (nil == data->view) {
-		return;
-	}
-	[data->view swapBuffers];
-	/* since now we've got something to draw
-	 make the window visible */
-	[data->uiwindow makeKeyAndVisible];
-	
-	/* we need to let the event cycle run, or the OS won't update the OpenGL view! */
-	SDL_PumpEvents();
-	
-}
-
-SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window) {
-	
-	SDL_uikitopenglview *view;
-	SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
-	
-	/* construct our view, passing in SDL's OpenGL configuration data */
-	view = [[SDL_uikitopenglview alloc] initWithFrame: [[UIScreen mainScreen] applicationFrame] \
-					    retainBacking: _this->gl_config.retained_backing \
-						    rBits: _this->gl_config.red_size \
-						    gBits: _this->gl_config.green_size \
-						    bBits: _this->gl_config.blue_size \
-						    aBits: _this->gl_config.alpha_size \
-						depthBits: _this->gl_config.depth_size ];
-	
-	data->view = view;
-	view.tag = 54321;
-	// rotate view
-	[view setTransform:CGAffineTransformMakeRotation(M_PI/2.0f)];
-	/* add the view to our window */
-	[data->uiwindow addSubview: view];
-	
-	/* Don't worry, the window retained the view */
-	[view release];
-	
-	if ( UIKit_GL_MakeCurrent(_this, window, view) < 0 ) {
-		UIKit_GL_DeleteContext(_this, view);
-		return NULL;
-	}
-	
-	return view;
-}
-
-void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context) {
-	/* the delegate has retained the view, this will release him */
-	SDL_uikitopenglview *view = (SDL_uikitopenglview *)context;
-	/* this will also delete it */
-	[view removeFromSuperview];
-	
-	return;
-}