hedgewars/uTextures.pas
changeset 6580 6155187bf599
parent 6467 090269e528df
child 6700 e04da46ee43c
--- a/hedgewars/uTextures.pas	Mon Jan 16 10:22:21 2012 +0100
+++ b/hedgewars/uTextures.pas	Tue Jan 17 09:01:31 2012 -0500
@@ -39,10 +39,10 @@
 procedure SetTextureParameters(enableClamp: Boolean);
 begin
     if enableClamp and ((cReducedQuality and rqClampLess) = 0) then
-    begin
+        begin
         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)
-    end;
+        end;
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
 end;
@@ -156,7 +156,8 @@
 
 fromP4:= Surf^.pixels;
 
-if cGrayScale then Surface2GrayScale(Surf);
+if cGrayScale then
+    Surface2GrayScale(Surf);
 
 if (not SupportNPOTT) and (not (isPowerOf2(Surf^.w) and isPowerOf2(Surf^.h))) then
     begin
@@ -173,15 +174,18 @@
 
     for y:= 0 to Pred(Surf^.h) do
         begin
-        for x:= 0 to Pred(Surf^.w) do toP4^[x]:= fromP4^[x];
-        for x:= Surf^.w to Pred(tw) do toP4^[x]:= 0;
+        for x:= 0 to Pred(Surf^.w) do
+            toP4^[x]:= fromP4^[x];
+        for x:= Surf^.w to Pred(tw) do
+            toP4^[x]:= 0;
         toP4:= @(toP4^[tw]);
         fromP4:= @(fromP4^[Surf^.pitch div 4])
         end;
 
     for y:= Surf^.h to Pred(th) do
         begin
-        for x:= 0 to Pred(tw) do toP4^[x]:= 0;
+        for x:= 0 to Pred(tw) do
+            toP4^[x]:= 0;
         toP4:= @(toP4^[tw])
         end;
 
@@ -208,17 +212,17 @@
 // if nil is passed nothing is done
 procedure FreeTexture(tex: PTexture);
 begin
-    if tex <> nil then
-        begin
-        if tex^.NextTexture <> nil then
-            tex^.NextTexture^.PrevTexture:= tex^.PrevTexture;
-        if tex^.PrevTexture <> nil then
-            tex^.PrevTexture^.NextTexture:= tex^.NextTexture
-        else
-            TextureList:= tex^.NextTexture;
-        glDeleteTextures(1, @tex^.id);
-        Dispose(tex);
-        end
+if tex <> nil then
+    begin
+    if tex^.NextTexture <> nil then
+        tex^.NextTexture^.PrevTexture:= tex^.PrevTexture;
+    if tex^.PrevTexture <> nil then
+        tex^.PrevTexture^.NextTexture:= tex^.NextTexture
+    else
+        TextureList:= tex^.NextTexture;
+    glDeleteTextures(1, @tex^.id);
+    Dispose(tex);
+    end
 end;
 
 procedure initModule;
@@ -228,7 +232,8 @@
 
 procedure freeModule;
 begin
-    if TextureList <> nil then WriteToConsole('FIXME FIXME FIXME. App shutdown without full cleanup of texture list; read game0.log and please report this problem');
+if TextureList <> nil then
+    WriteToConsole('FIXME FIXME FIXME. App shutdown without full cleanup of texture list; read game0.log and please report this problem');
     while TextureList <> nil do 
         begin
         AddFileLog('Texture not freed: width='+inttostr(LongInt(TextureList^.w))+' height='+inttostr(LongInt(TextureList^.h))+' priority='+inttostr(round(TextureList^.priority*1000)));