share/hedgewars/Data/Missions/Training/Sniper_Rifle.lua
changeset 4662 63aafc9c2a81
parent 4661 f5d858e4b634
child 4663 49d89e25f196
--- a/share/hedgewars/Data/Missions/Training/Sniper_Rifle.lua	Fri Dec 24 00:21:42 2010 -0500
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,303 +0,0 @@
--- Hedgewars SniperRifle Training
--- Scripting Example
-
--- Lines such as this one are comments - they are ignored
--- by the game, no matter what kind of text is in there.
--- It's also possible to place a comment after some real
--- instruction as you see below. In short, everything
--- following "--" is ignored.
-
----------------------------------------------------------------
--- At first we implement the localization library using loadfile.
--- This allows us to localize strings without needing to think
--- about translations.
--- We can use the function loc(text) to localize a string.
-
-loadfile(GetDataPath() .. "Scripts/Locale.lua")()
-
--- This variable will hold the number of destroyed targets.
-local score = 0
--- This variable represents the number of targets to destroy.
-local score_goal = 31
--- This variable controls how many milliseconds/ticks we'd
--- like to wait before we end the round once all targets
--- have been destroyed.
-local end_timer = 5000 -- 5000 ms = 5 s
--- This variable is set to true if the game is lost (i.e.
--- time runs out).
-local game_lost = false
--- This variable will point to the hog's gear
-local player = nil
--- This variable will grab the time left at the end of the round
-local time_goal = 0
-
-local target = nil
-
-local last_hit_time = 0
--- This is a custom function to make it easier to
--- spawn more targets with just one line of code
--- You may define as many custom functions as you
--- like.
-function spawnTarget(x, y)
-	-- add a new target gear
-	target = AddGear(x, y, gtTarget, 0, 0, 0, 0)
-	-- have the camera move to the target so the player knows where it is
-	FollowGear(target)
-end
-
-function blowUp(x, y)
-	-- adds some TNT
-	gear = AddGear(x, y, gtDynamite, 0, 0, 0, 0)
-end
-
--- This function is called before the game loads its
--- resources.
--- It's one of the predefined function names that will
--- be called by the game. They give you entry points
--- where you're able to call your own code using either
--- provided instructions or custom functions.
-function onGameInit()
-	-- At first we have to overwrite/set some global variables
-	-- that define the map, the game has to load, as well as
-	-- other things such as the game rules to use, etc.
-	-- Things we don't modify here will use their default values.
-
-	-- The base number for the random number generator
-	Seed = 0
-	-- Game settings and rules
-	GameFlags = gfMultiWeapon + gfOneClanMode + gfArtillery
-	-- The time the player has to move each round (in ms)
-	TurnTime = 150000
-	-- The frequency of crate drops
-	CaseFreq = 0
-	-- The number of mines being placed
-	MinesNum = 0
-	-- The number of explosives being placed
-	Explosives = 0
-	-- The delay between each round
-	Delay = 0
-	-- The map to be played
-	Map = "Ropes"
-	-- The theme to be used
-	Theme = "City"
-
-	-- Create the player team
-	AddTeam(loc("Sniperz"), 14483456, "Simple", "Island", "Default")
-	-- And add a hog to it
-	player = AddHog(loc("Hunter"), 0, 1, "Sniper")
-	SetGearPosition(player, 602, 1465)
-end
-
--- This function is called when the round starts
--- it spawns the first target that has to be destroyed.
--- In addition it shows the scenario goal(s).
-function onGameStart()
-	-- Spawn the first target.
-	spawnTarget(860,1020)
-	
-	-- Show some nice mission goals.
-	-- Parameters are: caption, sub caption, description,
-	-- extra text, icon and time to show.
-	-- A negative icon parameter (-n) represents the n-th weapon icon
-	-- A positive icon paramter (n) represents the (n+1)-th mission icon
-	-- A timeframe of 0 is replaced with the default time to show.
-	ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Eliminate all targets before your time runs out.|You have unlimited ammo for this mission."), -amSniperRifle, 0)
-end
-
--- This function is called every game tick.
--- Note that there are 1000 ticks within one second.
--- You shouldn't try to calculate too complicated
--- code here as this might slow down your game.
-function onGameTick()
-	if game_lost then
-		return
-	end
-	-- after a target is destroyed, show hog, then target
-	if (target ~= nil) and (TurnTimeLeft + 1300 < last_hit_time) then
-		-- move camera to the target
-		FollowGear(target)
-	elseif TurnTimeLeft + 300 < last_hit_time then
-		-- move camera to the hog
-		FollowGear(player)
-	end
-	-- If time's up, set the game to be lost.
-	-- We actually check the time to be "1 ms" as it
-	-- will be at "0 ms" right at the start of the game.
-	if TurnTimeLeft == 1 and score < score_goal then
-		game_lost = true
-		-- ... and show a short message.
-		ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Oh no! Time's up! Just try again."), -amSkip, 0)
-		-- How about killing our poor hog due to his poor performance?
-		SetHealth(player, 0)
-		-- Just to be sure set the goal time to 1 ms
-		time_goal = 1
-	end
-	-- If the goal is reached or we've lost ...
-	if score == score_goal or game_lost then
-		-- ... check to see if the time we'd like to
-		-- wait has passed and then ...
-		if end_timer == 0 then
-			-- ... end the game ...
-			EndGame()
-		else
-			-- ... or just lower the timer by 1.
-			end_timer = end_timer - 1
-			-- Reset the time left to stop the timer
-			TurnTimeLeft = time_goal
-		end
-	end
-end
-
--- This function is called when the game is initialized
--- to request the available ammo and probabilities
-function onAmmoStoreInit()
-	-- add an unlimited supply of shotgun ammo
-	SetAmmo(amSniperRifle, 9, 0, 0, 0)
-end
-
--- This function is called when a new gear is added.
--- We don't need it for this training, so we can
--- keep it empty.
-function onGearAdd(gear)
-end
-
--- This function is called before a gear is destroyed.
--- We use it to count the number of targets destroyed.
-function onGearDelete(gear)
-    
-	if GetGearType(gear) == gtCase then
-		game_lost = true
-		return
-	end
-	
-	if (GetGearType(gear) == gtTarget) then
-		-- remember when the target was hit for adjusting the camera
-		last_hit_time = TurnTimeLeft
-		-- Add one point to our score/counter
-		score = score + 1
-		-- If we haven't reached the goal ...
-		if score < score_goal then
-			-- ... spawn another target.
-			if score == 1 then
-				spawnTarget(1520,1350)
-			elseif score == 2 then
-				spawnTarget(1730,1040)
-			elseif score == 3 then
-				spawnTarget(2080,780)
-			elseif score == 4 then
-				blowUp(1730,1226)
-				blowUp(1440,1595)
-				blowUp(1527,1575)
-				blowUp(1614,1595)
-				blowUp(1420,1675)
-				blowUp(1527,1675)
-				blowUp(1634,1675)
-				blowUp(1440,1755)
-				blowUp(1527,1775)
-				blowUp(1614,1755)
-				spawnTarget(1527,1667)
-			elseif score == 5 then
-				spawnTarget(1527,1667)
-			elseif score == 6 then
-				spawnTarget(2175,1300)
-			elseif score == 7 then
-				spawnTarget(2250,940)
-			elseif score == 8 then
-				spawnTarget(2665,1540)
-			elseif score == 9 then
-				spawnTarget(3040,1160)
-			elseif score == 10 then
-				spawnTarget(2930,1500)
-			elseif score == 11 then
-				spawnTarget(700,720)
-			elseif score == 12 then
-				blowUp(914,1222)
-				blowUp(1050,1222)
-				blowUp(1160,1008)
-				blowUp(1160,1093)
-				blowUp(1160,1188)
-				blowUp(375,911)
-				blowUp(510,911)
-				blowUp(640,911)
-				blowUp(780,911)
-				blowUp(920,911)
-				blowUp(1060,913)
-				blowUp(1198,913)
-				spawnTarget(1200,730)
-			elseif score == 13 then
-				spawnTarget(1200,830)
-			elseif score == 14 then
-				spawnTarget(1430,450)
-			elseif score == 15 then
-				spawnTarget(796,240)
-			elseif score == 16 then
-				spawnTarget(300,10)
-			elseif score == 17 then
-				spawnTarget(2080,820)
-			elseif score == 18 then
-				blowUp(2110,920)
-				blowUp(2210,920)
-				blowUp(2200,305)
-				blowUp(2300,305)
-				blowUp(2300,400)
-				blowUp(2300,500)
-				blowUp(2300,600)
-				blowUp(2300,700)
-				blowUp(2300,800)
-				blowUp(2300,900)
-				blowUp(2401,305)
-				blowUp(2532,305)
-				blowUp(2663,305)
-				spawnTarget(2300,760)
-			elseif score == 19 then
-				spawnTarget(2300,760)
-			elseif score == 20 then
-				spawnTarget(2738,190)
-			elseif score == 21 then
-				spawnTarget(2590,-100)
-			elseif score == 22 then
-				blowUp(2790,305)
-				blowUp(2930,305)
-				blowUp(3060,305)
-				blowUp(3190,305)
-				blowUp(3310,305)
-				blowUp(3393,613)
-				blowUp(2805,370)
-				blowUp(2805,500)
-				blowUp(2805,630)
-				blowUp(2805,760)
-				blowUp(2805,890)
-				blowUp(2700,890)
-				blowUp(3258,370)
-				blowUp(3258,475)
-				blowUp(3264,575)
-				spawnTarget(3230,240)
-			elseif score == 23 then
-				spawnTarget(3230,290)
-			elseif score == 24 then
-				spawnTarget(3670,250)
-			elseif score == 25 then
-				spawnTarget(2620,-100)
-			elseif score == 26 then
-				spawnTarget(2870,300)
-			elseif score == 27 then
-				spawnTarget(3850,900)
-			elseif score == 28 then
-				spawnTarget(3780,300)
-			elseif score == 29 then
-				spawnTarget(3670,0)
-			elseif score == 30 then
-				spawnTarget(3480,1200)
-			end
-		else
-			if not game_lost then
-			-- Otherwise show that the goal was accomplished
-			ShowMission(loc("Sniper Training"), loc("Aiming Practice"), loc("Congratulations! You've eliminated all targets|within the allowed time frame."), 0, 0)
-			-- Also let the hogs shout "victory!"
-			PlaySound(sndVictory)
-			-- Save the time left so we may keep it.
-			time_goal = TurnTimeLeft
-			end
-		end
-	end
-end