share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua
branchspacecampaign
changeset 9527 676fc574ff42
child 9529 e95aab9130d8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua	Wed Aug 14 23:47:54 2013 +0300
@@ -0,0 +1,243 @@
+------------------- ABOUT ----------------------
+--
+-- In this adventure hero gets the lost part with
+-- the help of the green bananas hogs.
+
+HedgewarsScriptLoad("/Scripts/Locale.lua")
+HedgewarsScriptLoad("/Scripts/Animate.lua")
+
+----------------- VARIABLES --------------------
+-- globals
+local campaignName = loc("A Space Adventure")
+local missionName = loc("Fruit planet, Searching the Part!")
+local inBattle = false
+-- dialogs
+local dialog01 = {}
+local dialog02 = {}
+local dialog03 = {}
+-- mission objectives
+local goals = {
+	[dialog01] = {missionName, loc("Ready for Battle?"), loc("Walk left if you want to join Captain Lime or right if you want to decline his offer"), 1, 4000},
+	[dialog02] = {missionName, loc("Battle Starts Now!"), loc("You have choose to fight! Lead the Green Bananas to battle and try not to let them be killed"), 1, 4000},
+	[dialog03] = {missionName, loc("Ready for Battle?"), loc("You have choose to flee... Unfortunately the only place where you can launch your saucer is in the most left side of the map"), 1, 4000},
+}
+-- crates types=[0:ammo,1:utility,2:health]
+local crates = {
+	{type = 0, name = amDEagle, x = 1680, y = 1650},
+	{type = 0, name = amGirder, x = 1680, y = 1160},
+	{type = 0, name = amWatermelon, x = 1360, y = 1870},
+	{type = 0, name = amRope, x = 1400, y = 1870},
+}
+-- hogs
+local hero = {}
+local green1 = {}
+local green2 = {}
+local green3 = {}
+-- teams
+local teamA = {}
+local teamB = {}
+local teamC = {}
+local teamD = {}
+-- hedgehogs values
+hero.name = "Hog Solo"
+hero.x = 1200
+hero.y = 820
+hero.dead = false
+green1.name = "Captain Lime"
+green1.x = 1050
+green1.y = 820
+green2.name = "Mister Pear"
+green2.x = 1350
+green2.y = 820
+green3.name = "Lady Mango"
+green3.x = 1450
+green3.y = 820
+local redHedgehogs = {
+	{ name = "Poisonous Apple" },
+	{ name = "Dark Strawberry" },
+	{ name = "Watermelon Heart" },
+	{ name = "Deadly Grape" }
+}
+teamA.name = loc("Hog Solo and GB")
+teamA.color = tonumber("38D61C",16) -- green
+teamB.name = loc("Captain Lime")
+teamB.color = tonumber("38D61C",16) -- green
+teamC.name = loc("Fruit Assasins")
+teamC.color = tonumber("FF0000",16) -- red
+
+function onGameInit()
+	Seed = 1
+	TurnTime = 20000
+	CaseFreq = 0
+	MinesNum = 0
+	MinesTime = 1
+	Explosives = 0
+	Delay = 3
+	SuddenDeathTurns = 100
+	HealthCaseAmount = 50
+	Map = "fruit02_map"
+	Theme = "Fruit"
+	
+	-- Hog Solo and Green Bananas
+	AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
+	hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
+	AnimSetGearPosition(hero.gear, hero.x, hero.y)
+	HogTurnLeft(hero.gear, true)	
+	green2.gear = AddHog(green2.name, 0, 100, "war_desertgrenadier1")
+	AnimSetGearPosition(green2.gear, green2.x, green2.y)
+	HogTurnLeft(green2.gear, true)
+	green3.gear = AddHog(green3.name, 0, 100, "war_desertgrenadier1")
+	AnimSetGearPosition(green3.gear, green3.x, green3.y)
+	HogTurnLeft(green3.gear, true)
+	-- Captain Lime
+	AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
+	green1.gear =  AddHog(green1.name, 0, 100, "war_desertgrenadier1")
+	AnimSetGearPosition(green1.gear, green1.x, green1.y)
+	-- Fruit Assasins
+	AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")
+	for i=1,table.getn(redHedgehogs) do
+		redHedgehogs[i].gear =  AddHog(redHedgehogs[i].name, 0, 100, "war_desertgrenadier1")
+		AnimSetGearPosition(redHedgehogs[i].gear, 2010 + 50*i, 630)
+	end
+
+	AnimInit()
+	--AnimationSetup()	
+end
+
+function onGameStart()
+	AnimWait(hero.gear, 3000)
+	FollowGear(hero.gear)
+	
+	AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
+	
+	-- Hog Solo and GB weapons
+	AddAmmo(hero.gear, amFirePunch, 3)
+	AddAmmo(hero.gear, amSwitch, 100)
+	-- Assasins weapons
+	AddAmmo(redHedgehogs[1].gear, amBazooka, 6)
+	AddAmmo(redHedgehogs[1].gear, amGrenade, 6)
+	for i=1,table.getn(redHedgehogs) do
+		HideHog(redHedgehogs[i].gear)
+	end
+	
+	-- place crates
+	for i=1,table.getn(crates) do
+		SpawnAmmoCrate(crates[i].x, crates[i].y, crates[i].name)
+	end
+	
+	-- explosives
+	-- I wanted to use FindPlace but doesn't accept height values...
+	local x1 = 950
+	local x2 = 1305
+	local y1 = 1210
+	local y2 = 1620
+	while true do
+		if y2<y1 then
+			break
+		end
+		if x2<x1 then
+			x2 = 1305
+			y2 = y2 -60
+		end
+		if not TestRectForObstacle(x2+25, y2+25, x2-25, y2-25, true) then
+			AddGear(x2, y2, gtExplosives, 0, 0, 0, 0)
+		end
+		x2 = x2 - 30
+	end
+	AddGear(3128, 1680, gtExplosives, 0, 0, 0, 0)
+	--mines
+	AddGear(3135, 1680, gtMine, 0, 0, 0, 0)
+	AddGear(3145, 1680, gtMine, 0, 0, 0, 0)
+	AddGear(3155, 1680, gtMine, 0, 0, 0, 0)
+	AddGear(3165, 1680, gtMine, 0, 0, 0, 0)
+	AddGear(3175, 1680, gtMine, 0, 0, 0, 0)
+	AddGear(3115, 1680, gtMine, 0, 0, 0, 0)
+	AddGear(3105, 1680, gtMine, 0, 0, 0, 0)
+	AddGear(3095, 1680, gtMine, 0, 0, 0, 0)
+	AddGear(3085, 1680, gtMine, 0, 0, 0, 0)
+	AddGear(3075, 1680, gtMine, 0, 0, 0, 0)
+	
+	--AddAnim(dialog01)
+	SendHealthStatsOff()
+end
+
+function onNewTurn()
+	if CurrentHedgehog == green1.gear then
+		TurnTimeLeft = 0
+	elseif not inBattle then
+		TurnTimeLeft = -1
+	end
+end
+
+function onGameTick()
+	AnimUnWait()
+	if ShowAnimation() == false then
+		return
+	end
+	ExecuteAfterAnimations()
+	CheckEvents()
+end
+
+function onGearDelete(gear)
+	if gear == hero.gear then
+		hero.dead = true
+	end
+end
+
+function onAmmoStoreInit()
+	SetAmmo(amDEagle, 0, 0, 0, 6)
+	SetAmmo(amGirder, 0, 0, 0, 3)
+	SetAmmo(amRope, 0, 0, 0, 1)
+	SetAmmo(amWatermelon, 0, 0, 0, 1)
+end
+
+function onPrecise()
+	if GameTime > 3000 then
+		SetAnimSkip(true)   
+	end
+end
+
+-------------- EVENTS ------------------
+
+function onHeroDeath(gear)
+	if hero.dead then
+		return true
+	end
+	return false
+end
+
+-------------- ACTIONS ------------------
+
+function heroDeath(gear)
+	EndGame()
+end
+
+-------------- ANIMATIONS ------------------
+
+function Skipanim(anim)
+	if goals[anim] ~= nil then
+		ShowMission(unpack(goals[anim]))
+    end
+end
+
+function AnimationSetup()
+	-- DIALOG 01 - Start, Captain Lime talks explains to Hog Solo
+	AddSkipFunction(dialog01, Skipanim, {dialog01})
+	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
+	table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere in the planet of fruits a terrible war is about to begin..."), 5000}})
+	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I was told that as the leader of the king's guard, no one knows this world better than you!"), SAY_SAY, 5000}})
+	table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("So, I kindly ask for your help."), SAY_SAY, 3000}})
+	table.insert(dialog01, {func = AnimWait, args = {green1.gear, 2000}})
+	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("You couldn't have come to a worse time Hog Solo!"), SAY_SAY, 3000}})
+	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("The clan of the Red Strawberry wants to take over the dominion and overthrone king Pineapple."), SAY_SAY, 5000}})
+	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("Under normal circumstances we could easily defeat them but we have kindly sent most of our men to the kingdom of sand to help to the annual dusting of the king's palace."), SAY_SAY, 8000}})
+	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("However the army of Yellow Watermelons is about to attack any moment now."), SAY_SAY, 4000}})
+	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("I would gladly help you if we won this battle but under these circumstances I'll only help you if you fight for our side."), SAY_SAY, 6000}})
+	table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("What do you say? Will you fight for us?"), SAY_SAY, 3000}})
+	table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
+	table.insert(dialog01, {func = ShowMission, args = {missionName, loc("Ready for Battle?"), loc("Walk left if you want to join Captain Lime or right if you want to decline his offer"), 1, 7000}})
+	table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}})
+end
+
+------------- OTHER FUNCTIONS ---------------
+