--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/gles11.pp Wed Jun 22 23:56:08 2011 +0200
@@ -0,0 +1,1107 @@
+
+{$mode objfpc}
+unit gles11;
+interface
+
+{
+ Automatically converted by H2Pas 1.0.0 from gl.hh
+ The following command line parameters were used:
+ -P
+ -l
+ GLESv1_CM
+ -o
+ gles11.pp
+ -D
+ gl.hh
+}
+
+ procedure init;
+
+ const
+ External_library='GLESv1_CM'; {Setup as you need}
+
+ Type
+
+// khronos_int32_t = int32_t;
+// khronos_uint32_t = uint32_t;
+// khronos_int64_t = int64_t;
+// khronos_uint64_t = uint64_t;
+
+ khronos_int32_t = longint;
+ khronos_uint32_t = longword;
+ khronos_int64_t = Int64;
+ khronos_uint64_t = QWord;
+ khronos_int8_t = char;
+ khronos_uint8_t = byte;
+ khronos_int16_t = smallint;
+ khronos_uint16_t = word;
+ khronos_intptr_t = longint;
+ khronos_uintptr_t = dword;
+ khronos_ssize_t = longint;
+ khronos_usize_t = dword;
+ khronos_float_t = single;
+
+ GLvoid = pointer;
+ GLenum = dword;
+ GLboolean = byte;
+ GLbitfield = dword;
+ GLshort = smallint;
+ GLint = longint;
+ GLsizei = longint;
+ GLushort = word;
+ GLuint = dword;
+
+ GLbyte = khronos_int8_t;
+ GLubyte = khronos_uint8_t;
+ GLfloat = khronos_float_t;
+ GLclampf = khronos_float_t;
+ GLfixed = khronos_int32_t;
+ GLclampx = khronos_int32_t;
+ GLintptr = khronos_intptr_t;
+ GLsizeiptr = khronos_ssize_t;
+
+ PGLboolean = ^GLboolean;
+ PGLfixed = ^GLfixed;
+ PGLfloat = ^GLfloat;
+ PGLint = ^GLint;
+ PGLuint = ^GLuint;
+ PGLvoid = ^GLvoid;
+ PGLubyte = ^GLubyte;
+{$IFDEF FPC}
+{$PACKRECORDS C}
+{$ENDIF}
+
+ const
+// GL_API = KHRONOS_APICALL;
+{$define KHRONOS_APIENTRY}
+ GL_DIRECT_TEXTURE_2D_QUALCOMM = $7E80;
+
+ {*********************************************************** }
+ { OpenGL ES core versions }
+
+ const
+ GL_VERSION_ES_CM_1_0 = 1;
+ GL_VERSION_ES_CL_1_0 = 1;
+ GL_VERSION_ES_CM_1_1 = 1;
+ GL_VERSION_ES_CL_1_1 = 1;
+ { ClearBufferMask }
+ GL_DEPTH_BUFFER_BIT = $00000100;
+ GL_STENCIL_BUFFER_BIT = $00000400;
+ GL_COLOR_BUFFER_BIT = $00004000;
+ { Boolean }
+ GL_FALSE = 0;
+ GL_TRUE = 1;
+ { BeginMode }
+ GL_POINTS = $0000;
+ GL_LINES = $0001;
+ GL_LINE_LOOP = $0002;
+ GL_LINE_STRIP = $0003;
+ GL_TRIANGLES = $0004;
+ GL_TRIANGLE_STRIP = $0005;
+ GL_TRIANGLE_FAN = $0006;
+ { AlphaFunction }
+ GL_NEVER = $0200;
+ GL_LESS = $0201;
+ GL_EQUAL = $0202;
+ GL_LEQUAL = $0203;
+ GL_GREATER = $0204;
+ GL_NOTEQUAL = $0205;
+ GL_GEQUAL = $0206;
+ GL_ALWAYS = $0207;
+ { BlendingFactorDest }
+ GL_ZERO = 0;
+ GL_ONE = 1;
+ GL_SRC_COLOR = $0300;
+ GL_ONE_MINUS_SRC_COLOR = $0301;
+ GL_SRC_ALPHA = $0302;
+ GL_ONE_MINUS_SRC_ALPHA = $0303;
+ GL_DST_ALPHA = $0304;
+ GL_ONE_MINUS_DST_ALPHA = $0305;
+ { BlendingFactorSrc }
+ { GL_ZERO }
+ { GL_ONE }
+ GL_DST_COLOR = $0306;
+ GL_ONE_MINUS_DST_COLOR = $0307;
+ GL_SRC_ALPHA_SATURATE = $0308;
+ { GL_SRC_ALPHA }
+ { GL_ONE_MINUS_SRC_ALPHA }
+ { GL_DST_ALPHA }
+ { GL_ONE_MINUS_DST_ALPHA }
+ { ClipPlaneName }
+ GL_CLIP_PLANE0 = $3000;
+ GL_CLIP_PLANE1 = $3001;
+ GL_CLIP_PLANE2 = $3002;
+ GL_CLIP_PLANE3 = $3003;
+ GL_CLIP_PLANE4 = $3004;
+ GL_CLIP_PLANE5 = $3005;
+ { ColorMaterialFace }
+ { GL_FRONT_AND_BACK }
+ { ColorMaterialParameter }
+ { GL_AMBIENT_AND_DIFFUSE }
+ { ColorPointerType }
+ { GL_UNSIGNED_BYTE }
+ { GL_FLOAT }
+ { GL_FIXED }
+ { CullFaceMode }
+ GL_FRONT = $0404;
+ GL_BACK = $0405;
+ GL_FRONT_AND_BACK = $0408;
+ { DepthFunction }
+ { GL_NEVER }
+ { GL_LESS }
+ { GL_EQUAL }
+ { GL_LEQUAL }
+ { GL_GREATER }
+ { GL_NOTEQUAL }
+ { GL_GEQUAL }
+ { GL_ALWAYS }
+ { EnableCap }
+ GL_FOG = $0B60;
+ GL_LIGHTING = $0B50;
+ GL_TEXTURE_2D = $0DE1;
+ GL_CULL_FACE = $0B44;
+ GL_ALPHA_TEST = $0BC0;
+ GL_BLEND = $0BE2;
+ GL_COLOR_LOGIC_OP = $0BF2;
+ GL_DITHER = $0BD0;
+ GL_STENCIL_TEST = $0B90;
+ GL_DEPTH_TEST = $0B71;
+ { GL_LIGHT0 }
+ { GL_LIGHT1 }
+ { GL_LIGHT2 }
+ { GL_LIGHT3 }
+ { GL_LIGHT4 }
+ { GL_LIGHT5 }
+ { GL_LIGHT6 }
+ { GL_LIGHT7 }
+ GL_POINT_SMOOTH = $0B10;
+ GL_LINE_SMOOTH = $0B20;
+ GL_SCISSOR_TEST = $0C11;
+ GL_COLOR_MATERIAL = $0B57;
+ GL_NORMALIZE = $0BA1;
+ GL_RESCALE_NORMAL = $803A;
+ GL_POLYGON_OFFSET_FILL = $8037;
+ GL_VERTEX_ARRAY = $8074;
+ GL_NORMAL_ARRAY = $8075;
+ GL_COLOR_ARRAY = $8076;
+ GL_TEXTURE_COORD_ARRAY = $8078;
+ GL_MULTISAMPLE = $809D;
+ GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
+ GL_SAMPLE_ALPHA_TO_ONE = $809F;
+ GL_SAMPLE_COVERAGE = $80A0;
+ { ErrorCode }
+ GL_NO_ERROR = 0;
+ GL_INVALID_ENUM = $0500;
+ GL_INVALID_VALUE = $0501;
+ GL_INVALID_OPERATION = $0502;
+ GL_STACK_OVERFLOW = $0503;
+ GL_STACK_UNDERFLOW = $0504;
+ GL_OUT_OF_MEMORY = $0505;
+ { FogMode }
+ { GL_LINEAR }
+ GL_EXP = $0800;
+ GL_EXP2 = $0801;
+ { FogParameter }
+ GL_FOG_DENSITY = $0B62;
+ GL_FOG_START = $0B63;
+ GL_FOG_END = $0B64;
+ GL_FOG_MODE = $0B65;
+ GL_FOG_COLOR = $0B66;
+ { FrontFaceDirection }
+ GL_CW = $0900;
+ GL_CCW = $0901;
+ { GetPName }
+ GL_CURRENT_COLOR = $0B00;
+ GL_CURRENT_NORMAL = $0B02;
+ GL_CURRENT_TEXTURE_COORDS = $0B03;
+ GL_POINT_SIZE = $0B11;
+ GL_POINT_SIZE_MIN = $8126;
+ GL_POINT_SIZE_MAX = $8127;
+ GL_POINT_FADE_THRESHOLD_SIZE = $8128;
+ GL_POINT_DISTANCE_ATTENUATION = $8129;
+ GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
+ GL_LINE_WIDTH = $0B21;
+ GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
+ GL_ALIASED_POINT_SIZE_RANGE = $846D;
+ GL_ALIASED_LINE_WIDTH_RANGE = $846E;
+ GL_CULL_FACE_MODE = $0B45;
+ GL_FRONT_FACE = $0B46;
+ GL_SHADE_MODEL = $0B54;
+ GL_DEPTH_RANGE = $0B70;
+ GL_DEPTH_WRITEMASK = $0B72;
+ GL_DEPTH_CLEAR_VALUE = $0B73;
+ GL_DEPTH_FUNC = $0B74;
+ GL_STENCIL_CLEAR_VALUE = $0B91;
+ GL_STENCIL_FUNC = $0B92;
+ GL_STENCIL_VALUE_MASK = $0B93;
+ GL_STENCIL_FAIL = $0B94;
+ GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
+ GL_STENCIL_PASS_DEPTH_PASS = $0B96;
+ GL_STENCIL_REF = $0B97;
+ GL_STENCIL_WRITEMASK = $0B98;
+ GL_MATRIX_MODE = $0BA0;
+ GL_VIEWPORT = $0BA2;
+ GL_MODELVIEW_STACK_DEPTH = $0BA3;
+ GL_PROJECTION_STACK_DEPTH = $0BA4;
+ GL_TEXTURE_STACK_DEPTH = $0BA5;
+ GL_MODELVIEW_MATRIX = $0BA6;
+ GL_PROJECTION_MATRIX = $0BA7;
+ GL_TEXTURE_MATRIX = $0BA8;
+ GL_ALPHA_TEST_FUNC = $0BC1;
+ GL_ALPHA_TEST_REF = $0BC2;
+ GL_BLEND_DST = $0BE0;
+ GL_BLEND_SRC = $0BE1;
+ GL_LOGIC_OP_MODE = $0BF0;
+ GL_SCISSOR_BOX = $0C10;
+// GL_SCISSOR_TEST = $0C11;
+ GL_COLOR_CLEAR_VALUE = $0C22;
+ GL_COLOR_WRITEMASK = $0C23;
+ GL_UNPACK_ALIGNMENT = $0CF5;
+ GL_PACK_ALIGNMENT = $0D05;
+ GL_MAX_LIGHTS = $0D31;
+ GL_MAX_CLIP_PLANES = $0D32;
+ GL_MAX_TEXTURE_SIZE = $0D33;
+ GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
+ GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
+ GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
+ GL_MAX_VIEWPORT_DIMS = $0D3A;
+ GL_MAX_TEXTURE_UNITS = $84E2;
+ GL_SUBPIXEL_BITS = $0D50;
+ GL_RED_BITS = $0D52;
+ GL_GREEN_BITS = $0D53;
+ GL_BLUE_BITS = $0D54;
+ GL_ALPHA_BITS = $0D55;
+ GL_DEPTH_BITS = $0D56;
+ GL_STENCIL_BITS = $0D57;
+ GL_POLYGON_OFFSET_UNITS = $2A00;
+// GL_POLYGON_OFFSET_FILL = $8037;
+ GL_POLYGON_OFFSET_FACTOR = $8038;
+ GL_TEXTURE_BINDING_2D = $8069;
+ GL_VERTEX_ARRAY_SIZE = $807A;
+ GL_VERTEX_ARRAY_TYPE = $807B;
+ GL_VERTEX_ARRAY_STRIDE = $807C;
+ GL_NORMAL_ARRAY_TYPE = $807E;
+ GL_NORMAL_ARRAY_STRIDE = $807F;
+ GL_COLOR_ARRAY_SIZE = $8081;
+ GL_COLOR_ARRAY_TYPE = $8082;
+ GL_COLOR_ARRAY_STRIDE = $8083;
+ GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
+ GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
+ GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
+ GL_VERTEX_ARRAY_POINTER = $808E;
+ GL_NORMAL_ARRAY_POINTER = $808F;
+ GL_COLOR_ARRAY_POINTER = $8090;
+ GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
+ GL_SAMPLE_BUFFERS = $80A8;
+ GL_SAMPLES = $80A9;
+ GL_SAMPLE_COVERAGE_VALUE = $80AA;
+ GL_SAMPLE_COVERAGE_INVERT = $80AB;
+ { GetTextureParameter }
+ { GL_TEXTURE_MAG_FILTER }
+ { GL_TEXTURE_MIN_FILTER }
+ { GL_TEXTURE_WRAP_S }
+ { GL_TEXTURE_WRAP_T }
+ GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
+ GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
+ { HintMode }
+ GL_DONT_CARE = $1100;
+ GL_FASTEST = $1101;
+ GL_NICEST = $1102;
+ { HintTarget }
+ GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
+ GL_POINT_SMOOTH_HINT = $0C51;
+ GL_LINE_SMOOTH_HINT = $0C52;
+ GL_FOG_HINT = $0C54;
+ GL_GENERATE_MIPMAP_HINT = $8192;
+ { LightModelParameter }
+ GL_LIGHT_MODEL_AMBIENT = $0B53;
+ GL_LIGHT_MODEL_TWO_SIDE = $0B52;
+ { LightParameter }
+ GL_AMBIENT = $1200;
+ GL_DIFFUSE = $1201;
+ GL_SPECULAR = $1202;
+ GL_POSITION = $1203;
+ GL_SPOT_DIRECTION = $1204;
+ GL_SPOT_EXPONENT = $1205;
+ GL_SPOT_CUTOFF = $1206;
+ GL_CONSTANT_ATTENUATION = $1207;
+ GL_LINEAR_ATTENUATION = $1208;
+ GL_QUADRATIC_ATTENUATION = $1209;
+ { DataType }
+ GL_BYTE = $1400;
+ GL_UNSIGNED_BYTE = $1401;
+ GL_SHORT = $1402;
+ GL_UNSIGNED_SHORT = $1403;
+ GL_FLOAT = $1406;
+ GL_FIXED = $140C;
+ { LogicOp }
+ GL_CLEAR = $1500;
+ GL_AND = $1501;
+ GL_AND_REVERSE = $1502;
+ GL_COPY = $1503;
+ GL_AND_INVERTED = $1504;
+ GL_NOOP = $1505;
+ GL_XOR = $1506;
+ GL_OR = $1507;
+ GL_NOR = $1508;
+ GL_EQUIV = $1509;
+ GL_INVERT = $150A;
+ GL_OR_REVERSE = $150B;
+ GL_COPY_INVERTED = $150C;
+ GL_OR_INVERTED = $150D;
+ GL_NAND = $150E;
+ GL_SET = $150F;
+ { MaterialFace }
+ { GL_FRONT_AND_BACK }
+ { MaterialParameter }
+ GL_EMISSION = $1600;
+ GL_SHININESS = $1601;
+ GL_AMBIENT_AND_DIFFUSE = $1602;
+ { GL_AMBIENT }
+ { GL_DIFFUSE }
+ { GL_SPECULAR }
+ { MatrixMode }
+ GL_MODELVIEW = $1700;
+ GL_PROJECTION = $1701;
+ GL_TEXTURE = $1702;
+ { NormalPointerType }
+ { GL_BYTE }
+ { GL_SHORT }
+ { GL_FLOAT }
+ { GL_FIXED }
+ { PixelFormat }
+ GL_ALPHA = $1906;
+ GL_RGB = $1907;
+ GL_RGBA = $1908;
+ GL_LUMINANCE = $1909;
+ GL_LUMINANCE_ALPHA = $190A;
+ { PixelStoreParameter }
+// GL_UNPACK_ALIGNMENT = $0CF5;
+// GL_PACK_ALIGNMENT = $0D05;
+ { PixelType }
+ { GL_UNSIGNED_BYTE }
+ GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
+ GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
+ GL_UNSIGNED_SHORT_5_6_5 = $8363;
+ { ShadingModel }
+ GL_FLAT = $1D00;
+ GL_SMOOTH = $1D01;
+ { StencilFunction }
+ { GL_NEVER }
+ { GL_LESS }
+ { GL_EQUAL }
+ { GL_LEQUAL }
+ { GL_GREATER }
+ { GL_NOTEQUAL }
+ { GL_GEQUAL }
+ { GL_ALWAYS }
+ { StencilOp }
+ { GL_ZERO }
+ GL_KEEP = $1E00;
+ GL_REPLACE = $1E01;
+ GL_INCR = $1E02;
+ GL_DECR = $1E03;
+ { GL_INVERT }
+ { StringName }
+ GL_VENDOR = $1F00;
+ GL_RENDERER = $1F01;
+ GL_VERSION = $1F02;
+ GL_EXTENSIONS = $1F03;
+ { TexCoordPointerType }
+ { GL_SHORT }
+ { GL_FLOAT }
+ { GL_FIXED }
+ { GL_BYTE }
+ { TextureEnvMode }
+ GL_MODULATE = $2100;
+ GL_DECAL = $2101;
+ { GL_BLEND }
+ GL_ADD = $0104;
+ { GL_REPLACE }
+ { TextureEnvParameter }
+ GL_TEXTURE_ENV_MODE = $2200;
+ GL_TEXTURE_ENV_COLOR = $2201;
+ { TextureEnvTarget }
+ GL_TEXTURE_ENV = $2300;
+ { TextureMagFilter }
+ GL_NEAREST = $2600;
+ GL_LINEAR = $2601;
+ { TextureMinFilter }
+ { GL_NEAREST }
+ { GL_LINEAR }
+ GL_NEAREST_MIPMAP_NEAREST = $2700;
+ GL_LINEAR_MIPMAP_NEAREST = $2701;
+ GL_NEAREST_MIPMAP_LINEAR = $2702;
+ GL_LINEAR_MIPMAP_LINEAR = $2703;
+ { TextureParameterName }
+ GL_TEXTURE_MAG_FILTER = $2800;
+ GL_TEXTURE_MIN_FILTER = $2801;
+ GL_TEXTURE_WRAP_S = $2802;
+ GL_TEXTURE_WRAP_T = $2803;
+ GL_GENERATE_MIPMAP = $8191;
+ { TextureTarget }
+ { GL_TEXTURE_2D }
+ { TextureUnit }
+ GL_TEXTURE0 = $84C0;
+ GL_TEXTURE1 = $84C1;
+ GL_TEXTURE2 = $84C2;
+ GL_TEXTURE3 = $84C3;
+ GL_TEXTURE4 = $84C4;
+ GL_TEXTURE5 = $84C5;
+ GL_TEXTURE6 = $84C6;
+ GL_TEXTURE7 = $84C7;
+ GL_TEXTURE8 = $84C8;
+ GL_TEXTURE9 = $84C9;
+ GL_TEXTURE10 = $84CA;
+ GL_TEXTURE11 = $84CB;
+ GL_TEXTURE12 = $84CC;
+ GL_TEXTURE13 = $84CD;
+ GL_TEXTURE14 = $84CE;
+ GL_TEXTURE15 = $84CF;
+ GL_TEXTURE16 = $84D0;
+ GL_TEXTURE17 = $84D1;
+ GL_TEXTURE18 = $84D2;
+ GL_TEXTURE19 = $84D3;
+ GL_TEXTURE20 = $84D4;
+ GL_TEXTURE21 = $84D5;
+ GL_TEXTURE22 = $84D6;
+ GL_TEXTURE23 = $84D7;
+ GL_TEXTURE24 = $84D8;
+ GL_TEXTURE25 = $84D9;
+ GL_TEXTURE26 = $84DA;
+ GL_TEXTURE27 = $84DB;
+ GL_TEXTURE28 = $84DC;
+ GL_TEXTURE29 = $84DD;
+ GL_TEXTURE30 = $84DE;
+ GL_TEXTURE31 = $84DF;
+ GL_ACTIVE_TEXTURE = $84E0;
+ GL_CLIENT_ACTIVE_TEXTURE = $84E1;
+ { TextureWrapMode }
+ GL_REPEAT = $2901;
+ GL_CLAMP_TO_EDGE = $812F;
+ { VertexPointerType }
+ { GL_SHORT }
+ { GL_FLOAT }
+ { GL_FIXED }
+ { GL_BYTE }
+ { LightName }
+ GL_LIGHT0 = $4000;
+ GL_LIGHT1 = $4001;
+ GL_LIGHT2 = $4002;
+ GL_LIGHT3 = $4003;
+ GL_LIGHT4 = $4004;
+ GL_LIGHT5 = $4005;
+ GL_LIGHT6 = $4006;
+ GL_LIGHT7 = $4007;
+ { Buffer Objects }
+ GL_ARRAY_BUFFER = $8892;
+ GL_ELEMENT_ARRAY_BUFFER = $8893;
+ GL_ARRAY_BUFFER_BINDING = $8894;
+ GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
+ GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
+ GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
+ GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
+ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
+ GL_STATIC_DRAW = $88E4;
+ GL_DYNAMIC_DRAW = $88E8;
+ GL_BUFFER_SIZE = $8764;
+ GL_BUFFER_USAGE = $8765;
+ { Texture combine + dot3 }
+ GL_SUBTRACT = $84E7;
+ GL_COMBINE = $8570;
+ GL_COMBINE_RGB = $8571;
+ GL_COMBINE_ALPHA = $8572;
+ GL_RGB_SCALE = $8573;
+ GL_ADD_SIGNED = $8574;
+ GL_INTERPOLATE = $8575;
+ GL_CONSTANT = $8576;
+ GL_PRIMARY_COLOR = $8577;
+ GL_PREVIOUS = $8578;
+ GL_OPERAND0_RGB = $8590;
+ GL_OPERAND1_RGB = $8591;
+ GL_OPERAND2_RGB = $8592;
+ GL_OPERAND0_ALPHA = $8598;
+ GL_OPERAND1_ALPHA = $8599;
+ GL_OPERAND2_ALPHA = $859A;
+ GL_ALPHA_SCALE = $0D1C;
+ GL_SRC0_RGB = $8580;
+ GL_SRC1_RGB = $8581;
+ GL_SRC2_RGB = $8582;
+ GL_SRC0_ALPHA = $8588;
+ GL_SRC1_ALPHA = $8589;
+ GL_SRC2_ALPHA = $858A;
+ GL_DOT3_RGB = $86AE;
+ GL_DOT3_RGBA = $86AF;
+ {------------------------------------------------------------------------*
+ * required OES extension tokens
+ *------------------------------------------------------------------------ }
+ { OES_read_format }
+ GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = $8B9A;
+ GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = $8B9B;
+ { GL_OES_compressed_paletted_texture }
+ GL_PALETTE4_RGB8_OES = $8B90;
+ GL_PALETTE4_RGBA8_OES = $8B91;
+ GL_PALETTE4_R5_G6_B5_OES = $8B92;
+ GL_PALETTE4_RGBA4_OES = $8B93;
+ GL_PALETTE4_RGB5_A1_OES = $8B94;
+ GL_PALETTE8_RGB8_OES = $8B95;
+ GL_PALETTE8_RGBA8_OES = $8B96;
+ GL_PALETTE8_R5_G6_B5_OES = $8B97;
+ GL_PALETTE8_RGBA4_OES = $8B98;
+ GL_PALETTE8_RGB5_A1_OES = $8B99;
+ { OES_point_size_array }
+ GL_POINT_SIZE_ARRAY_OES = $8B9C;
+ GL_POINT_SIZE_ARRAY_TYPE_OES = $898A;
+ GL_POINT_SIZE_ARRAY_STRIDE_OES = $898B;
+ GL_POINT_SIZE_ARRAY_POINTER_OES = $898C;
+ GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = $8B9F;
+ { GL_OES_point_sprite }
+ GL_POINT_SPRITE_OES = $8861;
+ GL_COORD_REPLACE_OES = $8862;
+ {*********************************************************** }
+ { Available only in Common profile }
+
+ var
+ glAlphaFunc : procedure(func:GLenum; ref:GLclampf);cdecl;
+ glClearColor : procedure(red:GLclampf; green:GLclampf; blue:GLclampf; alpha:GLclampf);cdecl;
+ glClearDepthf : procedure(depth:GLclampf);cdecl;
+(* Const before type ignored *)
+ glClipPlanef : procedure(plane:GLenum; equation:pGLfloat);cdecl;
+ glColor4f : procedure(red:GLfloat; green:GLfloat; blue:GLfloat; alpha:GLfloat);cdecl;
+ glDepthRangef : procedure(zNear:GLclampf; zFar:GLclampf);cdecl;
+ glFogf : procedure(pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+ glFogfv : procedure(pname:GLenum; params:pGLfloat);cdecl;
+ glFrustumf : procedure(left:GLfloat; right:GLfloat; bottom:GLfloat; top:GLfloat; zNear:GLfloat;
+ zFar:GLfloat);cdecl;
+ glGetClipPlanef : procedure(pname:GLenum; eqn:array of GLfloat);cdecl;
+ glGetFloatv : procedure(pname:GLenum; params:pGLfloat);cdecl;
+ glGetLightfv : procedure(light:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+ glGetMaterialfv : procedure(face:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+ glGetTexEnvfv : procedure(env:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+ glGetTexParameterfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+ glLightModelf : procedure(pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+ glLightModelfv : procedure(pname:GLenum; params:pGLfloat);cdecl;
+ glLightf : procedure(light:GLenum; pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+ glLightfv : procedure(light:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+ glLineWidth : procedure(width:GLfloat);cdecl;
+(* Const before type ignored *)
+ glLoadMatrixf : procedure(m:pGLfloat);cdecl;
+ glMaterialf : procedure(face:GLenum; pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+ glMaterialfv : procedure(face:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+(* Const before type ignored *)
+ glMultMatrixf : procedure(m:pGLfloat);cdecl;
+ glMultiTexCoord4f : procedure(target:GLenum; s:GLfloat; t:GLfloat; r:GLfloat; q:GLfloat);cdecl;
+ glNormal3f : procedure(nx:GLfloat; ny:GLfloat; nz:GLfloat);cdecl;
+ glOrthof : procedure(left:GLfloat; right:GLfloat; bottom:GLfloat; top:GLfloat; zNear:GLfloat;
+ zFar:GLfloat);cdecl;
+ glPointParameterf : procedure(pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+ glPointParameterfv : procedure(pname:GLenum; params:pGLfloat);cdecl;
+ glPointSize : procedure(size:GLfloat);cdecl;
+ glPolygonOffset : procedure(factor:GLfloat; units:GLfloat);cdecl;
+ glRotatef : procedure(angle:GLfloat; x:GLfloat; y:GLfloat; z:GLfloat);cdecl;
+ glScalef : procedure(x:GLfloat; y:GLfloat; z:GLfloat);cdecl;
+ glTexEnvf : procedure(target:GLenum; pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+ glTexEnvfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+ glTexParameterf : procedure(target:GLenum; pname:GLenum; param:GLfloat);cdecl;
+(* Const before type ignored *)
+ glTexParameterfv : procedure(target:GLenum; pname:GLenum; params:pGLfloat);cdecl;
+ glTranslatef : procedure(x:GLfloat; y:GLfloat; z:GLfloat);cdecl;
+ { Available in both Common and Common-Lite profiles }
+ glActiveTexture : procedure(texture:GLenum);cdecl;
+ glAlphaFuncx : procedure(func:GLenum; ref:GLclampx);cdecl;
+ glBindBuffer : procedure(target:GLenum; buffer:GLuint);cdecl;
+ glBindTexture : procedure(target:GLenum; texture:GLuint);cdecl;
+ glBlendFunc : procedure(sfactor:GLenum; dfactor:GLenum);cdecl;
+(* Const before type ignored *)
+ glBufferData : procedure(target:GLenum; size:GLsizeiptr; data:pGLvoid; usage:GLenum);cdecl;
+(* Const before type ignored *)
+ glBufferSubData : procedure(target:GLenum; offset:GLintptr; size:GLsizeiptr; data:pGLvoid);cdecl;
+ glClear : procedure(mask:GLbitfield);cdecl;
+ glClearColorx : procedure(red:GLclampx; green:GLclampx; blue:GLclampx; alpha:GLclampx);cdecl;
+ glClearDepthx : procedure(depth:GLclampx);cdecl;
+ glClearStencil : procedure(s:GLint);cdecl;
+ glClientActiveTexture : procedure(texture:GLenum);cdecl;
+(* Const before type ignored *)
+ glClipPlanex : procedure(plane:GLenum; equation:pGLfixed);cdecl;
+ glColor4ub : procedure(red:GLubyte; green:GLubyte; blue:GLubyte; alpha:GLubyte);cdecl;
+ glColor4x : procedure(red:GLfixed; green:GLfixed; blue:GLfixed; alpha:GLfixed);cdecl;
+ glColorMask : procedure(red:GLboolean; green:GLboolean; blue:GLboolean; alpha:GLboolean);cdecl;
+(* Const before type ignored *)
+ glColorPointer : procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
+(* Const before type ignored *)
+ glCompressedTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLenum; width:GLsizei; height:GLsizei;
+ border:GLint; imageSize:GLsizei; data:pGLvoid);cdecl;
+(* Const before type ignored *)
+ glCompressedTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei;
+ height:GLsizei; format:GLenum; imageSize:GLsizei; data:pGLvoid);cdecl;
+ glCopyTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLenum; x:GLint; y:GLint;
+ width:GLsizei; height:GLsizei; border:GLint);cdecl;
+ glCopyTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; x:GLint;
+ y:GLint; width:GLsizei; height:GLsizei);cdecl;
+ glCullFace : procedure(mode:GLenum);cdecl;
+(* Const before type ignored *)
+ glDeleteBuffers : procedure(n:GLsizei; buffers:pGLuint);cdecl;
+(* Const before type ignored *)
+ glDeleteTextures : procedure(n:GLsizei; textures:pGLuint);cdecl;
+ glDepthFunc : procedure(func:GLenum);cdecl;
+ glDepthMask : procedure(flag:GLboolean);cdecl;
+ glDepthRangex : procedure(zNear:GLclampx; zFar:GLclampx);cdecl;
+ glDisable : procedure(cap:GLenum);cdecl;
+ glDisableClientState : procedure(arry:GLenum);cdecl;
+ glDrawArrays : procedure(mode:GLenum; first:GLint; count:GLsizei);cdecl;
+(* Const before type ignored *)
+ glDrawElements : procedure(mode:GLenum; count:GLsizei; _type:GLenum; indices:pGLvoid);cdecl;
+ glEnable : procedure(cap:GLenum);cdecl;
+ glEnableClientState : procedure(arry:GLenum);cdecl;
+ glFinish : procedure;cdecl;
+ glFlush : procedure;cdecl;
+ glFogx : procedure(pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+ glFogxv : procedure(pname:GLenum; params:pGLfixed);cdecl;
+ glFrontFace : procedure(mode:GLenum);cdecl;
+ glFrustumx : procedure(left:GLfixed; right:GLfixed; bottom:GLfixed; top:GLfixed; zNear:GLfixed;
+ zFar:GLfixed);cdecl;
+ glGetBooleanv : procedure(pname:GLenum; params:pGLboolean);cdecl;
+ glGetBufferParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl;
+ glGetClipPlanex : procedure(pname:GLenum; eqn:array of GLfixed);cdecl;
+ glGenBuffers : procedure(n:GLsizei; buffers:pGLuint);cdecl;
+ glGenTextures : procedure(n:GLsizei; textures:pGLuint);cdecl;
+ glGetError : function:GLenum;cdecl;
+ glGetFixedv : procedure(pname:GLenum; params:pGLfixed);cdecl;
+ glGetIntegerv : procedure(pname:GLenum; params:pGLint);cdecl;
+ glGetLightxv : procedure(light:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+ glGetMaterialxv : procedure(face:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+ glGetPointerv : procedure(pname:GLenum; params:Ppointer);cdecl;
+(* Const before type ignored *)
+ glGetString : function(name:GLenum):PGLubyte;cdecl;
+ glGetTexEnviv : procedure(env:GLenum; pname:GLenum; params:pGLint);cdecl;
+ glGetTexEnvxv : procedure(env:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+ glGetTexParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl;
+ glGetTexParameterxv : procedure(target:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+ glHint : procedure(target:GLenum; mode:GLenum);cdecl;
+ glIsBuffer : function(buffer:GLuint):GLboolean;cdecl;
+ glIsEnabled : function(cap:GLenum):GLboolean;cdecl;
+ glIsTexture : function(texture:GLuint):GLboolean;cdecl;
+ glLightModelx : procedure(pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+ glLightModelxv : procedure(pname:GLenum; params:pGLfixed);cdecl;
+ glLightx : procedure(light:GLenum; pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+ glLightxv : procedure(light:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+ glLineWidthx : procedure(width:GLfixed);cdecl;
+ glLoadIdentity : procedure;cdecl;
+(* Const before type ignored *)
+ glLoadMatrixx : procedure(m:pGLfixed);cdecl;
+ glLogicOp : procedure(opcode:GLenum);cdecl;
+ glMaterialx : procedure(face:GLenum; pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+ glMaterialxv : procedure(face:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+ glMatrixMode : procedure(mode:GLenum);cdecl;
+(* Const before type ignored *)
+ glMultMatrixx : procedure(m:pGLfixed);cdecl;
+ glMultiTexCoord4x : procedure(target:GLenum; s:GLfixed; t:GLfixed; r:GLfixed; q:GLfixed);cdecl;
+ glNormal3x : procedure(nx:GLfixed; ny:GLfixed; nz:GLfixed);cdecl;
+(* Const before type ignored *)
+ glNormalPointer : procedure(_type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
+ glOrthox : procedure(left:GLfixed; right:GLfixed; bottom:GLfixed; top:GLfixed; zNear:GLfixed;
+ zFar:GLfixed);cdecl;
+ glPixelStorei : procedure(pname:GLenum; param:GLint);cdecl;
+ glPointParameterx : procedure(pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+ glPointParameterxv : procedure(pname:GLenum; params:pGLfixed);cdecl;
+ glPointSizex : procedure(size:GLfixed);cdecl;
+ glPolygonOffsetx : procedure(factor:GLfixed; units:GLfixed);cdecl;
+ glPopMatrix : procedure;cdecl;
+ glPushMatrix : procedure;cdecl;
+ glReadPixels : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei; format:GLenum;
+ _type:GLenum; pixels:pGLvoid);cdecl;
+ glRotatex : procedure(angle:GLfixed; x:GLfixed; y:GLfixed; z:GLfixed);cdecl;
+ glSampleCoverage : procedure(value:GLclampf; invert:GLboolean);cdecl;
+ glSampleCoveragex : procedure(value:GLclampx; invert:GLboolean);cdecl;
+ glScalex : procedure(x:GLfixed; y:GLfixed; z:GLfixed);cdecl;
+ glScissor : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei);cdecl;
+ glShadeModel : procedure(mode:GLenum);cdecl;
+ glStencilFunc : procedure(func:GLenum; ref:GLint; mask:GLuint);cdecl;
+ glStencilMask : procedure(mask:GLuint);cdecl;
+ glStencilOp : procedure(fail:GLenum; zfail:GLenum; zpass:GLenum);cdecl;
+(* Const before type ignored *)
+ glTexCoordPointer : procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
+ glTexEnvi : procedure(target:GLenum; pname:GLenum; param:GLint);cdecl;
+ glTexEnvx : procedure(target:GLenum; pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+ glTexEnviv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl;
+(* Const before type ignored *)
+ glTexEnvxv : procedure(target:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+(* Const before type ignored *)
+ glTexImage2D : procedure(target:GLenum; level:GLint; internalformat:GLint; width:GLsizei; height:GLsizei;
+ border:GLint; format:GLenum; _type:GLenum; pixels:pGLvoid);cdecl;
+ glTexParameteri : procedure(target:GLenum; pname:GLenum; param:GLint);cdecl;
+ glTexParameterx : procedure(target:GLenum; pname:GLenum; param:GLfixed);cdecl;
+(* Const before type ignored *)
+ glTexParameteriv : procedure(target:GLenum; pname:GLenum; params:pGLint);cdecl;
+(* Const before type ignored *)
+ glTexParameterxv : procedure(target:GLenum; pname:GLenum; params:pGLfixed);cdecl;
+(* Const before type ignored *)
+ glTexSubImage2D : procedure(target:GLenum; level:GLint; xoffset:GLint; yoffset:GLint; width:GLsizei;
+ height:GLsizei; format:GLenum; _type:GLenum; pixels:pGLvoid);cdecl;
+ glTranslatex : procedure(x:GLfixed; y:GLfixed; z:GLfixed);cdecl;
+(* Const before type ignored *)
+ glVertexPointer : procedure(size:GLint; _type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
+ glViewport : procedure(x:GLint; y:GLint; width:GLsizei; height:GLsizei);cdecl;
+ {------------------------------------------------------------------------*
+ * Required OES extension functions
+ *------------------------------------------------------------------------ }
+ { GL_OES_read_format }
+
+ const
+ GL_OES_read_format = 1;
+ { GL_OES_compressed_paletted_texture }
+ GL_OES_compressed_paletted_texture = 1;
+ { GL_OES_point_size_array }
+ GL_OES_point_size_array = 1;
+(* Const before type ignored *)
+
+ var
+ glPointSizePointerOES : procedure(_type:GLenum; stride:GLsizei; pointer:pGLvoid);cdecl;
+ { GL_OES_point_sprite }
+
+ const
+ GL_OES_point_sprite = 1;
+
+implementation
+
+ uses
+ SysUtils, dynlibs, uConsole;
+
+ var
+ hlib : tlibhandle;
+
+
+ procedure Freegles11;
+ begin
+// FreeLibrary(hlib);
+ glAlphaFunc:=nil;
+ glClearColor:=nil;
+ glClearDepthf:=nil;
+ glClipPlanef:=nil;
+ glColor4f:=nil;
+ glDepthRangef:=nil;
+ glFogf:=nil;
+ glFogfv:=nil;
+ glFrustumf:=nil;
+ glGetClipPlanef:=nil;
+ glGetFloatv:=nil;
+ glGetLightfv:=nil;
+ glGetMaterialfv:=nil;
+ glGetTexEnvfv:=nil;
+ glGetTexParameterfv:=nil;
+ glLightModelf:=nil;
+ glLightModelfv:=nil;
+ glLightf:=nil;
+ glLightfv:=nil;
+ glLineWidth:=nil;
+ glLoadMatrixf:=nil;
+ glMaterialf:=nil;
+ glMaterialfv:=nil;
+ glMultMatrixf:=nil;
+ glMultiTexCoord4f:=nil;
+ glNormal3f:=nil;
+ glOrthof:=nil;
+ glPointParameterf:=nil;
+ glPointParameterfv:=nil;
+ glPointSize:=nil;
+ glPolygonOffset:=nil;
+ glRotatef:=nil;
+ glScalef:=nil;
+ glTexEnvf:=nil;
+ glTexEnvfv:=nil;
+ glTexParameterf:=nil;
+ glTexParameterfv:=nil;
+ glTranslatef:=nil;
+ glActiveTexture:=nil;
+ glAlphaFuncx:=nil;
+ glBindBuffer:=nil;
+ glBindTexture:=nil;
+ glBlendFunc:=nil;
+ glBufferData:=nil;
+ glBufferSubData:=nil;
+ glClear:=nil;
+ glClearColorx:=nil;
+ glClearDepthx:=nil;
+ glClearStencil:=nil;
+ glClientActiveTexture:=nil;
+ glClipPlanex:=nil;
+ glColor4ub:=nil;
+ glColor4x:=nil;
+ glColorMask:=nil;
+ glColorPointer:=nil;
+ glCompressedTexImage2D:=nil;
+ glCompressedTexSubImage2D:=nil;
+ glCopyTexImage2D:=nil;
+ glCopyTexSubImage2D:=nil;
+ glCullFace:=nil;
+ glDeleteBuffers:=nil;
+ glDeleteTextures:=nil;
+ glDepthFunc:=nil;
+ glDepthMask:=nil;
+ glDepthRangex:=nil;
+ glDisable:=nil;
+ glDisableClientState:=nil;
+ glDrawArrays:=nil;
+ glDrawElements:=nil;
+ glEnable:=nil;
+ glEnableClientState:=nil;
+ glFinish:=nil;
+ glFlush:=nil;
+ glFogx:=nil;
+ glFogxv:=nil;
+ glFrontFace:=nil;
+ glFrustumx:=nil;
+ glGetBooleanv:=nil;
+ glGetBufferParameteriv:=nil;
+ glGetClipPlanex:=nil;
+ glGenBuffers:=nil;
+ glGenTextures:=nil;
+ glGetError:=nil;
+ glGetFixedv:=nil;
+ glGetIntegerv:=nil;
+ glGetLightxv:=nil;
+ glGetMaterialxv:=nil;
+ glGetPointerv:=nil;
+ glGetString:=nil;
+ glGetTexEnviv:=nil;
+ glGetTexEnvxv:=nil;
+ glGetTexParameteriv:=nil;
+ glGetTexParameterxv:=nil;
+ glHint:=nil;
+ glIsBuffer:=nil;
+ glIsEnabled:=nil;
+ glIsTexture:=nil;
+ glLightModelx:=nil;
+ glLightModelxv:=nil;
+ glLightx:=nil;
+ glLightxv:=nil;
+ glLineWidthx:=nil;
+ glLoadIdentity:=nil;
+ glLoadMatrixx:=nil;
+ glLogicOp:=nil;
+ glMaterialx:=nil;
+ glMaterialxv:=nil;
+ glMatrixMode:=nil;
+ glMultMatrixx:=nil;
+ glMultiTexCoord4x:=nil;
+ glNormal3x:=nil;
+ glNormalPointer:=nil;
+ glOrthox:=nil;
+ glPixelStorei:=nil;
+ glPointParameterx:=nil;
+ glPointParameterxv:=nil;
+ glPointSizex:=nil;
+ glPolygonOffsetx:=nil;
+ glPopMatrix:=nil;
+ glPushMatrix:=nil;
+ glReadPixels:=nil;
+ glRotatex:=nil;
+ glSampleCoverage:=nil;
+ glSampleCoveragex:=nil;
+ glScalex:=nil;
+ glScissor:=nil;
+ glShadeModel:=nil;
+ glStencilFunc:=nil;
+ glStencilMask:=nil;
+ glStencilOp:=nil;
+ glTexCoordPointer:=nil;
+ glTexEnvi:=nil;
+ glTexEnvx:=nil;
+ glTexEnviv:=nil;
+ glTexEnvxv:=nil;
+ glTexImage2D:=nil;
+ glTexParameteri:=nil;
+ glTexParameterx:=nil;
+ glTexParameteriv:=nil;
+ glTexParameterxv:=nil;
+ glTexSubImage2D:=nil;
+ glTranslatex:=nil;
+ glVertexPointer:=nil;
+ glViewport:=nil;
+ glPointSizePointerOES:=nil;
+ end;
+
+
+ procedure Loadgles11(lib : pchar);
+ begin
+ Freegles11;
+ WriteToConsole('loading lib');
+ hlib:=LoadLibrary(lib);
+ if hlib=0 then
+ begin
+ WriteToConsole('crash');
+ raise Exception.Create(format('Could not load library: %s',[lib]));
+ end;
+ WriteToConsole('succeeded');
+ pointer(glAlphaFunc):=GetProcAddress(hlib,'glAlphaFunc');
+ pointer(glClearColor):=GetProcAddress(hlib,'glClearColor');
+ pointer(glClearDepthf):=GetProcAddress(hlib,'glClearDepthf');
+ pointer(glClipPlanef):=GetProcAddress(hlib,'glClipPlanef');
+ pointer(glColor4f):=GetProcAddress(hlib,'glColor4f');
+ pointer(glDepthRangef):=GetProcAddress(hlib,'glDepthRangef');
+ pointer(glFogf):=GetProcAddress(hlib,'glFogf');
+ pointer(glFogfv):=GetProcAddress(hlib,'glFogfv');
+ pointer(glFrustumf):=GetProcAddress(hlib,'glFrustumf');
+ pointer(glGetClipPlanef):=GetProcAddress(hlib,'glGetClipPlanef');
+ pointer(glGetFloatv):=GetProcAddress(hlib,'glGetFloatv');
+ pointer(glGetLightfv):=GetProcAddress(hlib,'glGetLightfv');
+ pointer(glGetMaterialfv):=GetProcAddress(hlib,'glGetMaterialfv');
+ pointer(glGetTexEnvfv):=GetProcAddress(hlib,'glGetTexEnvfv');
+ pointer(glGetTexParameterfv):=GetProcAddress(hlib,'glGetTexParameterfv');
+ pointer(glLightModelf):=GetProcAddress(hlib,'glLightModelf');
+ pointer(glLightModelfv):=GetProcAddress(hlib,'glLightModelfv');
+ pointer(glLightf):=GetProcAddress(hlib,'glLightf');
+ pointer(glLightfv):=GetProcAddress(hlib,'glLightfv');
+ pointer(glLineWidth):=GetProcAddress(hlib,'glLineWidth');
+ pointer(glLoadMatrixf):=GetProcAddress(hlib,'glLoadMatrixf');
+ pointer(glMaterialf):=GetProcAddress(hlib,'glMaterialf');
+ pointer(glMaterialfv):=GetProcAddress(hlib,'glMaterialfv');
+ pointer(glMultMatrixf):=GetProcAddress(hlib,'glMultMatrixf');
+ pointer(glMultiTexCoord4f):=GetProcAddress(hlib,'glMultiTexCoord4f');
+ pointer(glNormal3f):=GetProcAddress(hlib,'glNormal3f');
+ pointer(glOrthof):=GetProcAddress(hlib,'glOrthof');
+ pointer(glPointParameterf):=GetProcAddress(hlib,'glPointParameterf');
+ pointer(glPointParameterfv):=GetProcAddress(hlib,'glPointParameterfv');
+ pointer(glPointSize):=GetProcAddress(hlib,'glPointSize');
+ pointer(glPolygonOffset):=GetProcAddress(hlib,'glPolygonOffset');
+ pointer(glRotatef):=GetProcAddress(hlib,'glRotatef');
+ pointer(glScalef):=GetProcAddress(hlib,'glScalef');
+ pointer(glTexEnvf):=GetProcAddress(hlib,'glTexEnvf');
+ pointer(glTexEnvfv):=GetProcAddress(hlib,'glTexEnvfv');
+ pointer(glTexParameterf):=GetProcAddress(hlib,'glTexParameterf');
+ pointer(glTexParameterfv):=GetProcAddress(hlib,'glTexParameterfv');
+ pointer(glTranslatef):=GetProcAddress(hlib,'glTranslatef');
+ pointer(glActiveTexture):=GetProcAddress(hlib,'glActiveTexture');
+ pointer(glAlphaFuncx):=GetProcAddress(hlib,'glAlphaFuncx');
+ pointer(glBindBuffer):=GetProcAddress(hlib,'glBindBuffer');
+ pointer(glBindTexture):=GetProcAddress(hlib,'glBindTexture');
+ pointer(glBlendFunc):=GetProcAddress(hlib,'glBlendFunc');
+ pointer(glBufferData):=GetProcAddress(hlib,'glBufferData');
+ pointer(glBufferSubData):=GetProcAddress(hlib,'glBufferSubData');
+ pointer(glClear):=GetProcAddress(hlib,'glClear');
+ pointer(glClearColorx):=GetProcAddress(hlib,'glClearColorx');
+ pointer(glClearDepthx):=GetProcAddress(hlib,'glClearDepthx');
+ pointer(glClearStencil):=GetProcAddress(hlib,'glClearStencil');
+ pointer(glClientActiveTexture):=GetProcAddress(hlib,'glClientActiveTexture');
+ pointer(glClipPlanex):=GetProcAddress(hlib,'glClipPlanex');
+ pointer(glColor4ub):=GetProcAddress(hlib,'glColor4ub');
+ pointer(glColor4x):=GetProcAddress(hlib,'glColor4x');
+ pointer(glColorMask):=GetProcAddress(hlib,'glColorMask');
+ pointer(glColorPointer):=GetProcAddress(hlib,'glColorPointer');
+ pointer(glCompressedTexImage2D):=GetProcAddress(hlib,'glCompressedTexImage2D');
+ pointer(glCompressedTexSubImage2D):=GetProcAddress(hlib,'glCompressedTexSubImage2D');
+ pointer(glCopyTexImage2D):=GetProcAddress(hlib,'glCopyTexImage2D');
+ pointer(glCopyTexSubImage2D):=GetProcAddress(hlib,'glCopyTexSubImage2D');
+ pointer(glCullFace):=GetProcAddress(hlib,'glCullFace');
+ pointer(glDeleteBuffers):=GetProcAddress(hlib,'glDeleteBuffers');
+ pointer(glDeleteTextures):=GetProcAddress(hlib,'glDeleteTextures');
+ pointer(glDepthFunc):=GetProcAddress(hlib,'glDepthFunc');
+ pointer(glDepthMask):=GetProcAddress(hlib,'glDepthMask');
+ pointer(glDepthRangex):=GetProcAddress(hlib,'glDepthRangex');
+ pointer(glDisable):=GetProcAddress(hlib,'glDisable');
+ pointer(glDisableClientState):=GetProcAddress(hlib,'glDisableClientState');
+ pointer(glDrawArrays):=GetProcAddress(hlib,'glDrawArrays');
+ pointer(glDrawElements):=GetProcAddress(hlib,'glDrawElements');
+ pointer(glEnable):=GetProcAddress(hlib,'glEnable');
+ pointer(glEnableClientState):=GetProcAddress(hlib,'glEnableClientState');
+ pointer(glFinish):=GetProcAddress(hlib,'glFinish');
+ pointer(glFlush):=GetProcAddress(hlib,'glFlush');
+ pointer(glFogx):=GetProcAddress(hlib,'glFogx');
+ pointer(glFogxv):=GetProcAddress(hlib,'glFogxv');
+ pointer(glFrontFace):=GetProcAddress(hlib,'glFrontFace');
+ pointer(glFrustumx):=GetProcAddress(hlib,'glFrustumx');
+ pointer(glGetBooleanv):=GetProcAddress(hlib,'glGetBooleanv');
+ pointer(glGetBufferParameteriv):=GetProcAddress(hlib,'glGetBufferParameteriv');
+ pointer(glGetClipPlanex):=GetProcAddress(hlib,'glGetClipPlanex');
+ pointer(glGenBuffers):=GetProcAddress(hlib,'glGenBuffers');
+ pointer(glGenTextures):=GetProcAddress(hlib,'glGenTextures');
+ pointer(glGetError):=GetProcAddress(hlib,'glGetError');
+ pointer(glGetFixedv):=GetProcAddress(hlib,'glGetFixedv');
+ pointer(glGetIntegerv):=GetProcAddress(hlib,'glGetIntegerv');
+ pointer(glGetLightxv):=GetProcAddress(hlib,'glGetLightxv');
+ pointer(glGetMaterialxv):=GetProcAddress(hlib,'glGetMaterialxv');
+ pointer(glGetPointerv):=GetProcAddress(hlib,'glGetPointerv');
+ pointer(glGetString):=GetProcAddress(hlib,'glGetString');
+ pointer(glGetTexEnviv):=GetProcAddress(hlib,'glGetTexEnviv');
+ pointer(glGetTexEnvxv):=GetProcAddress(hlib,'glGetTexEnvxv');
+ pointer(glGetTexParameteriv):=GetProcAddress(hlib,'glGetTexParameteriv');
+ pointer(glGetTexParameterxv):=GetProcAddress(hlib,'glGetTexParameterxv');
+ pointer(glHint):=GetProcAddress(hlib,'glHint');
+ pointer(glIsBuffer):=GetProcAddress(hlib,'glIsBuffer');
+ pointer(glIsEnabled):=GetProcAddress(hlib,'glIsEnabled');
+ pointer(glIsTexture):=GetProcAddress(hlib,'glIsTexture');
+ pointer(glLightModelx):=GetProcAddress(hlib,'glLightModelx');
+ pointer(glLightModelxv):=GetProcAddress(hlib,'glLightModelxv');
+ pointer(glLightx):=GetProcAddress(hlib,'glLightx');
+ pointer(glLightxv):=GetProcAddress(hlib,'glLightxv');
+ pointer(glLineWidthx):=GetProcAddress(hlib,'glLineWidthx');
+ pointer(glLoadIdentity):=GetProcAddress(hlib,'glLoadIdentity');
+ pointer(glLoadMatrixx):=GetProcAddress(hlib,'glLoadMatrixx');
+ pointer(glLogicOp):=GetProcAddress(hlib,'glLogicOp');
+ pointer(glMaterialx):=GetProcAddress(hlib,'glMaterialx');
+ pointer(glMaterialxv):=GetProcAddress(hlib,'glMaterialxv');
+ pointer(glMatrixMode):=GetProcAddress(hlib,'glMatrixMode');
+ pointer(glMultMatrixx):=GetProcAddress(hlib,'glMultMatrixx');
+ pointer(glMultiTexCoord4x):=GetProcAddress(hlib,'glMultiTexCoord4x');
+ pointer(glNormal3x):=GetProcAddress(hlib,'glNormal3x');
+ pointer(glNormalPointer):=GetProcAddress(hlib,'glNormalPointer');
+ pointer(glOrthox):=GetProcAddress(hlib,'glOrthox');
+ pointer(glPixelStorei):=GetProcAddress(hlib,'glPixelStorei');
+ pointer(glPointParameterx):=GetProcAddress(hlib,'glPointParameterx');
+ pointer(glPointParameterxv):=GetProcAddress(hlib,'glPointParameterxv');
+ pointer(glPointSizex):=GetProcAddress(hlib,'glPointSizex');
+ pointer(glPolygonOffsetx):=GetProcAddress(hlib,'glPolygonOffsetx');
+ pointer(glPopMatrix):=GetProcAddress(hlib,'glPopMatrix');
+ pointer(glPushMatrix):=GetProcAddress(hlib,'glPushMatrix');
+ pointer(glReadPixels):=GetProcAddress(hlib,'glReadPixels');
+ pointer(glRotatex):=GetProcAddress(hlib,'glRotatex');
+ pointer(glSampleCoverage):=GetProcAddress(hlib,'glSampleCoverage');
+ pointer(glSampleCoveragex):=GetProcAddress(hlib,'glSampleCoveragex');
+ pointer(glScalex):=GetProcAddress(hlib,'glScalex');
+ pointer(glScissor):=GetProcAddress(hlib,'glScissor');
+ pointer(glShadeModel):=GetProcAddress(hlib,'glShadeModel');
+ pointer(glStencilFunc):=GetProcAddress(hlib,'glStencilFunc');
+ pointer(glStencilMask):=GetProcAddress(hlib,'glStencilMask');
+ pointer(glStencilOp):=GetProcAddress(hlib,'glStencilOp');
+ pointer(glTexCoordPointer):=GetProcAddress(hlib,'glTexCoordPointer');
+ pointer(glTexEnvi):=GetProcAddress(hlib,'glTexEnvi');
+ pointer(glTexEnvx):=GetProcAddress(hlib,'glTexEnvx');
+ pointer(glTexEnviv):=GetProcAddress(hlib,'glTexEnviv');
+ pointer(glTexEnvxv):=GetProcAddress(hlib,'glTexEnvxv');
+ pointer(glTexImage2D):=GetProcAddress(hlib,'glTexImage2D');
+ pointer(glTexParameteri):=GetProcAddress(hlib,'glTexParameteri');
+ pointer(glTexParameterx):=GetProcAddress(hlib,'glTexParameterx');
+ pointer(glTexParameteriv):=GetProcAddress(hlib,'glTexParameteriv');
+ pointer(glTexParameterxv):=GetProcAddress(hlib,'glTexParameterxv');
+ pointer(glTexSubImage2D):=GetProcAddress(hlib,'glTexSubImage2D');
+ pointer(glTranslatex):=GetProcAddress(hlib,'glTranslatex');
+ pointer(glVertexPointer):=GetProcAddress(hlib,'glVertexPointer');
+ pointer(glViewport):=GetProcAddress(hlib,'glViewport');
+ pointer(glPointSizePointerOES):=GetProcAddress(hlib,'glPointSizePointerOES');
+ end;
+
+procedure init;
+begin
+ WriteToConsole('init');
+ Loadgles11('libGLESv1_CM.so');
+end;
+
+
+initialization
+ Loadgles11('gles11');
+finalization
+ Freegles11;
+
+end.