project_files/HedgewarsMobile/Classes/ServerProtocolNetwork.m
changeset 6246 6b2d19ed521a
parent 6078 8c0cc07731e5
child 6320 238a6dc0e7ad
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/ServerProtocolNetwork.m	Mon Oct 31 01:44:32 2011 +0100
@@ -0,0 +1,190 @@
+/*
+ * Hedgewars-iOS, a Hedgewars port for iOS devices
+ * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * File created on 10/01/2010.
+ */
+
+
+#import "ServerProtocolNetwork.h"
+#import "SDL_net.h"
+#import "hwconsts.h"
+
+#define BUFFER_SIZE 256
+
+static TCPsocket sd;
+static ServerProtocolNetwork *serverConnection;
+
+@implementation ServerProtocolNetwork
+@synthesize serverPort, serverAddress;
+
+-(id) init {
+    if (self = [super init]) {
+        self.serverPort = NETGAME_DEFAULT_PORT;
+        self.serverAddress = @"netserver.hedgewars.org";
+    }
+    serverConnection = self;
+    return self;
+}
+
+-(void) dealloc {
+    releaseAndNil(serverAddress);
+    [super dealloc];
+}
+
+-(int) sendToServer:(NSString *)command {
+    NSString *message = [[NSString alloc] initWithFormat:@"%@\n\n",command];
+    int result = SDLNet_TCP_Send(sd, [message UTF8String], [message length]);
+    [message release];
+    return result;
+}
+
+-(int) sendToServer:(NSString *)command withArgument:(NSString *)argument {
+    NSString *message = [[NSString alloc] initWithFormat:@"%@\n%@\n\n",command,argument];
+    int result = SDLNet_TCP_Send(sd, [message UTF8String], [message length]);
+    [message release];
+    return result;
+}
+
+-(void) serverProtocol {
+    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+    IPaddress ip;
+    BOOL clientQuit = NO;
+    char *buffer = (char *)malloc(sizeof(char)*BUFFER_SIZE);
+    int dim = BUFFER_SIZE;
+    uint8_t msgSize;
+    NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
+
+    if (SDLNet_Init() < 0) {
+        DLog(@"SDLNet_Init: %s", SDLNet_GetError());
+        clientQuit = YES;
+    }
+
+    // Resolving the host using NULL make network interface to listen
+    if (SDLNet_ResolveHost(&ip, [self.serverAddress UTF8String] , self.serverPort) < 0 && !clientQuit) {
+        DLog(@"SDLNet_ResolveHost: %s", SDLNet_GetError());
+        clientQuit = YES;
+    }
+
+    // Open a connection with the IP provided (listen on the host's port)
+    if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) {
+        DLog(@"SDLNet_TCP_Open: %s %d", SDLNet_GetError(), self.serverPort);
+        clientQuit = YES;
+    }
+
+    DLog(@"Found server on port %d", self.serverPort);
+    while (!clientQuit) {
+        int index = 0;
+        BOOL exitBufferLoop = NO;
+        memset(buffer, '\0', dim);
+
+        while (exitBufferLoop != YES) {
+            msgSize = SDLNet_TCP_Recv(sd, &buffer[index], 2);
+
+            // exit in case of error
+            if (msgSize <= 0) {
+                DLog(@"SDLNet_TCP_Recv: %s", SDLNet_GetError());
+                clientQuit = YES;
+                break;
+            }
+
+            // update index position and check for End-Of-Message
+            index += msgSize;
+            if (strncmp(&buffer[index-2], "\n\n", 2) == 0) {
+                exitBufferLoop = YES;
+            }
+
+            // if message is too big allocate new space
+            if (index >= dim) {
+                dim += BUFFER_SIZE;
+                buffer = (char *)realloc(buffer, dim);
+                if (buffer == NULL) {
+                    clientQuit = YES;
+                    break;
+                }
+            }
+        }
+
+        NSString *bufferedMessage = [[NSString alloc] initWithBytes:buffer length:index-2 encoding:NSASCIIStringEncoding];
+        NSArray *listOfCommands = [bufferedMessage componentsSeparatedByString:@"\n"];
+        [bufferedMessage release];
+        NSString *command = [listOfCommands objectAtIndex:0];
+        DLog(@"size = %d, %@", index-2, listOfCommands);
+        if ([command isEqualToString:@"PING"]) {
+            if ([listOfCommands count] > 1)
+                [self sendToServer:@"PONG" withArgument:[listOfCommands objectAtIndex:1]];
+            else
+                [self sendToServer:@"PONG"];
+            DLog(@"PONG");
+        }
+        else if ([command isEqualToString:@"NICK"]) {
+            //what is this for?
+        }
+        else if ([command isEqualToString:@"PROTO"]) {
+            //what is this for?
+        }
+        else if ([command isEqualToString:@"ROOM"]) {
+            //TODO: stub
+        }
+        else if ([command isEqualToString:@"LOBBY:LEFT"]) {
+            //TODO: stub
+        }
+        else if ([command isEqualToString:@"LOBBY:JOINED"]) {
+            //TODO: stub
+        }
+        else if ([command isEqualToString:@"ASKPASSWORD"]) {
+            NSString *pwd = [defaults objectForKey:@"password"];
+            [self sendToServer:@"PASSWORD" withArgument:pwd];
+        }
+        else if ([command isEqualToString:@"CONNECTED"]) {
+            int netProto;
+            char *versionStr;
+            HW_versionInfo(&netProto, &versionStr);
+            NSString *nick = [defaults objectForKey:@"username"];
+            [self sendToServer:@"NICK" withArgument:nick];
+            [self sendToServer:@"PROTO" withArgument:[NSString stringWithFormat:@"%d",netProto]];
+        }
+        else if ([command isEqualToString:@"SERVER_MESSAGE"]) {
+            DLog(@"%@", [listOfCommands objectAtIndex:1]);
+        }
+        else if ([command isEqualToString:@"WARNING"]) {
+            if ([listOfCommands count] > 1)
+                DLog(@"Server warning - %@", [listOfCommands objectAtIndex:1]);
+            else
+                DLog(@"Server warning - unknown");
+        }
+        else if ([command isEqualToString:@"ERROR"]) {
+            DLog(@"Server error - %@", [listOfCommands objectAtIndex:1]);
+        }
+        else if ([command isEqualToString:@"BYE"]) {
+            //TODO: handle "Reconnected too fast"
+            DLog(@"Server disconnected, reason: %@", [listOfCommands objectAtIndex:1]);
+            clientQuit = YES;
+        }
+        else {
+            DLog(@"Unknown/Unsupported message received: %@", command);
+        }
+    }
+    DLog(@"Server closed connection, ending thread");
+
+    free(buffer);
+    SDLNet_TCP_Close(sd);
+    SDLNet_Quit();
+
+    [pool release];
+}
+
+@end