--- a/project_files/HedgewarsMobile/Classes/InGameMenuViewController.m Wed Feb 09 23:26:01 2011 -0500
+++ b/project_files/HedgewarsMobile/Classes/InGameMenuViewController.m Fri Feb 11 00:15:11 2011 +0100
@@ -237,7 +237,7 @@
GLubyte *buffer_flipped = (GLubyte *) malloc(size * sizeof(GLubyte));
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
+ HW_screenshot();
// flip the data as glReadPixels here reads upside down
for(int y = 0; y <height; y++)
for(int x = 0; x <width * 4; x++)