--- a/QTfrontend/ammoSchemeModel.cpp Wed Aug 31 11:08:03 2011 -0400
+++ b/QTfrontend/ammoSchemeModel.cpp Wed Aug 31 14:47:01 2011 -0400
@@ -48,21 +48,22 @@
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
<< QVariant(false) // tag team 24
- << QVariant(100) // damage modfier 25
- << QVariant(45) // turn time 26
- << QVariant(100) // init health 27
- << QVariant(15) // sudden death 28
- << QVariant(5) // case prob 29
- << QVariant(3) // mines time 30
- << QVariant(4) // mines number 31
- << QVariant(0) // mine dud pct 32
- << QVariant(2) // explosives 33
- << QVariant(35) // health case pct 34
- << QVariant(25) // health case amt 35
- << QVariant(47) // water rise amt 36
- << QVariant(5) // health dec amt 37
- << QVariant(100) // rope modfier 38
- << QVariant(100) // get away time 39
+ << QVariant(false) // bottom border 25
+ << QVariant(100) // damage modfier 26
+ << QVariant(45) // turn time 27
+ << QVariant(100) // init health 28
+ << QVariant(15) // sudden death 29
+ << QVariant(5) // case prob 30
+ << QVariant(3) // mines time 31
+ << QVariant(4) // mines number 32
+ << QVariant(0) // mine dud pct 33
+ << QVariant(2) // explosives 34
+ << QVariant(35) // health case pct 35
+ << QVariant(25) // health case amt 36
+ << QVariant(47) // water rise amt 37
+ << QVariant(5) // health dec amt 38
+ << QVariant(100) // rope modfier 39
+ << QVariant(100) // get away time 40
;
AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
@@ -111,21 +112,22 @@
<< "disablewind" // 22
<< "morewind" // 23
<< "tagteam" // 24
- << "damagefactor" // 25
- << "turntime" // 26
- << "health" // 27
- << "suddendeath" // 28
- << "caseprobability" // 29
- << "minestime" // 30
- << "minesnum" // 31
- << "minedudpct" // 32
- << "explosives" // 33
- << "healthprobability" // 34
- << "healthcaseamount" // 35
- << "waterrise" // 36
- << "healthdecrease" // 37
- << "ropepct" // 38
- << "getawaytime" // 39
+ << "bottomborder" // 25
+ << "damagefactor" // 26
+ << "turntime" // 27
+ << "health" // 28
+ << "suddendeath" // 29
+ << "caseprobability" // 30
+ << "minestime" // 31
+ << "minesnum" // 32
+ << "minedudpct" // 33
+ << "explosives" // 34
+ << "healthprobability" // 35
+ << "healthcaseamount" // 36
+ << "waterrise" // 37
+ << "healthdecrease" // 38
+ << "ropepct" // 39
+ << "getawaytime" // 40
;
QList<QVariant> proMode;
@@ -155,21 +157,22 @@
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
<< QVariant(false) // tag team 24
- << QVariant(100) // damage modfier 25
- << QVariant(15) // turn time 26
- << QVariant(100) // init health 27
- << QVariant(15) // sudden death 28
- << QVariant(0) // case prob 29
- << QVariant(3) // mines time 30
- << QVariant(0) // mines number 31
- << QVariant(0) // mine dud pct 32
- << QVariant(2) // explosives 33
- << QVariant(35) // health case pct 34
- << QVariant(25) // health case amt 35
- << QVariant(47) // water rise amt 36
- << QVariant(5) // health dec amt 37
- << QVariant(100) // rope modfier 38
- << QVariant(100) // get away time 39
+ << QVariant(false) // bottom border 25
+ << QVariant(100) // damage modfier 26
+ << QVariant(15) // turn time 27
+ << QVariant(100) // init health 28
+ << QVariant(15) // sudden death 29
+ << QVariant(0) // case prob 30
+ << QVariant(3) // mines time 31
+ << QVariant(0) // mines number 32
+ << QVariant(0) // mine dud pct 33
+ << QVariant(2) // explosives 34
+ << QVariant(35) // health case pct 35
+ << QVariant(25) // health case amt 36
+ << QVariant(47) // water rise amt 37
+ << QVariant(5) // health dec amt 38
+ << QVariant(100) // rope modfier 39
+ << QVariant(100) // get away time 40
;
QList<QVariant> shoppa;
@@ -199,21 +202,22 @@
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
<< QVariant(false) // tag team 24
- << QVariant(100) // damage modfier 25
- << QVariant(30) // turn time 26
- << QVariant(100) // init health 27
- << QVariant(50) // sudden death 28
- << QVariant(1) // case prob 29
- << QVariant(3) // mines time 30
- << QVariant(0) // mines number 31
- << QVariant(0) // mine dud pct 32
- << QVariant(0) // explosives 33
- << QVariant(0) // health case pct 34
- << QVariant(25) // health case amt 35
- << QVariant(47) // water rise amt 36
- << QVariant(5) // health dec amt 37
- << QVariant(100) // rope modfier 38
- << QVariant(100) // get away time 39
+ << QVariant(false) // bottom border 25
+ << QVariant(100) // damage modfier 26
+ << QVariant(30) // turn time 27
+ << QVariant(100) // init health 28
+ << QVariant(50) // sudden death 29
+ << QVariant(1) // case prob 30
+ << QVariant(3) // mines time 31
+ << QVariant(0) // mines number 32
+ << QVariant(0) // mine dud pct 33
+ << QVariant(0) // explosives 34
+ << QVariant(0) // health case pct 35
+ << QVariant(25) // health case amt 36
+ << QVariant(47) // water rise amt 37
+ << QVariant(5) // health dec amt 38
+ << QVariant(100) // rope modfier 39
+ << QVariant(100) // get away time 40
;
QList<QVariant> cleanslate;
@@ -243,21 +247,22 @@
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
<< QVariant(false) // tag team 24
- << QVariant(100) // damage modfier 25
- << QVariant(45) // turn time 26
- << QVariant(100) // init health 27
- << QVariant(15) // sudden death 28
- << QVariant(5) // case prob 29
- << QVariant(3) // mines time 30
- << QVariant(4) // mines number 31
- << QVariant(0) // mine dud pct 32
- << QVariant(2) // explosives 33
- << QVariant(35) // health case pct 34
- << QVariant(25) // health case amt 35
- << QVariant(47) // water rise amt 36
- << QVariant(5) // health dec amt 37
- << QVariant(100) // rope modfier 38
- << QVariant(100) // get away time 39
+ << QVariant(false) // bottom border 25
+ << QVariant(100) // damage modfier 26
+ << QVariant(45) // turn time 27
+ << QVariant(100) // init health 28
+ << QVariant(15) // sudden death 29
+ << QVariant(5) // case prob 30
+ << QVariant(3) // mines time 31
+ << QVariant(4) // mines number 32
+ << QVariant(0) // mine dud pct 33
+ << QVariant(2) // explosives 34
+ << QVariant(35) // health case pct 35
+ << QVariant(25) // health case amt 36
+ << QVariant(47) // water rise amt 37
+ << QVariant(5) // health dec amt 38
+ << QVariant(100) // rope modfier 39
+ << QVariant(100) // get away time 40
;
QList<QVariant> minefield;
@@ -287,21 +292,22 @@
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
<< QVariant(false) // tag team 24
- << QVariant(100) // damage modfier 25
- << QVariant(30) // turn time 26
- << QVariant(50) // init health 27
- << QVariant(15) // sudden death 28
- << QVariant(0) // case prob 29
- << QVariant(0) // mines time 30
- << QVariant(80) // mines number 31
- << QVariant(0) // mine dud pct 32
- << QVariant(0) // explosives 33
- << QVariant(35) // health case pct 34
- << QVariant(25) // health case amt 35
- << QVariant(47) // water rise amt 36
- << QVariant(5) // health dec amt 37
- << QVariant(100) // rope modfier 38
- << QVariant(100) // get away time 39
+ << QVariant(false) // bottom border 25
+ << QVariant(100) // damage modfier 26
+ << QVariant(30) // turn time 27
+ << QVariant(50) // init health 28
+ << QVariant(15) // sudden death 29
+ << QVariant(0) // case prob 30
+ << QVariant(0) // mines time 31
+ << QVariant(80) // mines number 32
+ << QVariant(0) // mine dud pct 33
+ << QVariant(0) // explosives 34
+ << QVariant(35) // health case pct 35
+ << QVariant(25) // health case amt 36
+ << QVariant(47) // water rise amt 37
+ << QVariant(5) // health dec amt 38
+ << QVariant(100) // rope modfier 39
+ << QVariant(100) // get away time 40
;
QList<QVariant> barrelmayhem;
@@ -331,21 +337,22 @@
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
<< QVariant(false) // tag team 24
- << QVariant(100) // damage modfier 25
- << QVariant(30) // turn time 26
- << QVariant(100) // init health 27
- << QVariant(15) // sudden death 28
- << QVariant(0) // case prob 29
- << QVariant(0) // mines time 30
- << QVariant(0) // mines number 31
- << QVariant(0) // mine dud pct 32
- << QVariant(80) // explosives 33
- << QVariant(35) // health case pct 34
- << QVariant(25) // health case amt 35
- << QVariant(47) // water rise amt 36
- << QVariant(5) // health dec amt 37
- << QVariant(100) // rope modfier 38
- << QVariant(100) // get away time 39
+ << QVariant(false) // bottom border 25
+ << QVariant(100) // damage modfier 26
+ << QVariant(30) // turn time 27
+ << QVariant(100) // init health 28
+ << QVariant(15) // sudden death 29
+ << QVariant(0) // case prob 30
+ << QVariant(0) // mines time 31
+ << QVariant(0) // mines number 32
+ << QVariant(0) // mine dud pct 33
+ << QVariant(80) // explosives 34
+ << QVariant(35) // health case pct 35
+ << QVariant(25) // health case amt 36
+ << QVariant(47) // water rise amt 37
+ << QVariant(5) // health dec amt 38
+ << QVariant(100) // rope modfier 39
+ << QVariant(100) // get away time 40
;
QList<QVariant> tunnelhogs;
@@ -375,21 +382,22 @@
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
<< QVariant(false) // tag team 24
- << QVariant(100) // damage modfier 25
- << QVariant(30) // turn time 26
- << QVariant(100) // init health 27
- << QVariant(15) // sudden death 28
- << QVariant(5) // case prob 29
- << QVariant(3) // mines time 30
- << QVariant(10) // mines number 31
- << QVariant(10) // mine dud pct 32
- << QVariant(10) // explosives 33
- << QVariant(35) // health case pct 34
- << QVariant(25) // health case amt 35
- << QVariant(47) // water rise amt 36
- << QVariant(5) // health dec amt 37
- << QVariant(100) // rope modfier 38
- << QVariant(100) // get away time 39
+ << QVariant(false) // bottom border 25
+ << QVariant(100) // damage modfier 26
+ << QVariant(30) // turn time 27
+ << QVariant(100) // init health 28
+ << QVariant(15) // sudden death 29
+ << QVariant(5) // case prob 30
+ << QVariant(3) // mines time 31
+ << QVariant(10) // mines number 32
+ << QVariant(10) // mine dud pct 33
+ << QVariant(10) // explosives 34
+ << QVariant(35) // health case pct 35
+ << QVariant(25) // health case amt 36
+ << QVariant(47) // water rise amt 37
+ << QVariant(5) // health dec amt 38
+ << QVariant(100) // rope modfier 39
+ << QVariant(100) // get away time 40
;
QList<QVariant> forts;
@@ -419,21 +427,22 @@
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
<< QVariant(false) // tag team 24
- << QVariant(100) // damage modfier 25
- << QVariant(45) // turn time 26
- << QVariant(100) // init health 27
- << QVariant(15) // sudden death 28
- << QVariant(5) // case prob 29
- << QVariant(3) // mines time 30
- << QVariant(0) // mines number 31
- << QVariant(0) // mine dud pct 32
- << QVariant(0) // explosives 33
- << QVariant(35) // health case pct 34
- << QVariant(25) // health case amt 35
- << QVariant(47) // water rise amt 36
- << QVariant(5) // health dec amt 37
- << QVariant(100) // rope modfier 38
- << QVariant(100) // get away time 39
+ << QVariant(false) // bottom border 25
+ << QVariant(100) // damage modfier 26
+ << QVariant(45) // turn time 27
+ << QVariant(100) // init health 28
+ << QVariant(15) // sudden death 29
+ << QVariant(5) // case prob 30
+ << QVariant(3) // mines time 31
+ << QVariant(0) // mines number 32
+ << QVariant(0) // mine dud pct 33
+ << QVariant(0) // explosives 34
+ << QVariant(35) // health case pct 35
+ << QVariant(25) // health case amt 36
+ << QVariant(47) // water rise amt 37
+ << QVariant(5) // health dec amt 38
+ << QVariant(100) // rope modfier 39
+ << QVariant(100) // get away time 40
;
QList<QVariant> timeless;
@@ -463,21 +472,22 @@
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
<< QVariant(false) // tag team 24
- << QVariant(100) // damage modfier 25
- << QVariant(9999) // turn time 26
- << QVariant(100) // init health 27
- << QVariant(15) // sudden death 28
- << QVariant(5) // case prob 29
- << QVariant(3) // mines time 30
- << QVariant(5) // mines number 31
- << QVariant(10) // mine dud pct 32
- << QVariant(2) // explosives 33
- << QVariant(35) // health case pct 34
- << QVariant(30) // health case amt 35
- << QVariant(0) // water rise amt 36
- << QVariant(0) // health dec amt 37
- << QVariant(100) // rope modfier 38
- << QVariant(100) // get away time 39
+ << QVariant(false) // bottom border 25
+ << QVariant(100) // damage modfier 26
+ << QVariant(9999) // turn time 27
+ << QVariant(100) // init health 28
+ << QVariant(15) // sudden death 29
+ << QVariant(5) // case prob 30
+ << QVariant(3) // mines time 31
+ << QVariant(5) // mines number 32
+ << QVariant(10) // mine dud pct 33
+ << QVariant(2) // explosives 34
+ << QVariant(35) // health case pct 35
+ << QVariant(30) // health case amt 36
+ << QVariant(0) // water rise amt 37
+ << QVariant(0) // health dec amt 38
+ << QVariant(100) // rope modfier 39
+ << QVariant(100) // get away time 40
;
QList<QVariant> thinkingportals;
@@ -507,21 +517,22 @@
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
<< QVariant(false) // tag team 24
- << QVariant(100) // damage modfier 25
- << QVariant(45) // turn time 26
- << QVariant(100) // init health 27
- << QVariant(15) // sudden death 28
- << QVariant(2) // case prob 29
- << QVariant(3) // mines time 30
- << QVariant(5) // mines number 31
- << QVariant(0) // mine dud pct 32
- << QVariant(5) // explosives 33
- << QVariant(25) // health case pct 34
- << QVariant(25) // health case amt 35
- << QVariant(47) // water rise amt 36
- << QVariant(5) // health dec amt 37
- << QVariant(100) // rope modfier 38
- << QVariant(100) // get away time 39
+ << QVariant(false) // bottom border 25
+ << QVariant(100) // damage modfier 26
+ << QVariant(45) // turn time 27
+ << QVariant(100) // init health 28
+ << QVariant(15) // sudden death 29
+ << QVariant(2) // case prob 30
+ << QVariant(3) // mines time 31
+ << QVariant(5) // mines number 32
+ << QVariant(0) // mine dud pct 33
+ << QVariant(5) // explosives 34
+ << QVariant(25) // health case pct 35
+ << QVariant(25) // health case amt 36
+ << QVariant(47) // water rise amt 37
+ << QVariant(5) // health dec amt 38
+ << QVariant(100) // rope modfier 39
+ << QVariant(100) // get away time 40
;
QList<QVariant> kingmode;
@@ -551,21 +562,22 @@
<< QVariant(false) // no wind 22
<< QVariant(false) // more wind 23
<< QVariant(false) // tag team 24
- << QVariant(100) // damage modfier 25
- << QVariant(45) // turn time 26
- << QVariant(100) // init health 27
- << QVariant(15) // sudden death 28
- << QVariant(5) // case prob 29
- << QVariant(3) // mines time 30
- << QVariant(4) // mines number 31
- << QVariant(0) // mine dud pct 32
- << QVariant(2) // explosives 33
- << QVariant(35) // health case pct 34
- << QVariant(25) // health case amt 35
- << QVariant(47) // water rise amt 36
- << QVariant(5) // health dec amt 37
- << QVariant(100) // rope modfier 38
- << QVariant(100) // get away time 39
+ << QVariant(false) // bottom border 25
+ << QVariant(100) // damage modfier 26
+ << QVariant(45) // turn time 27
+ << QVariant(100) // init health 28
+ << QVariant(15) // sudden death 29
+ << QVariant(5) // case prob 30
+ << QVariant(3) // mines time 31
+ << QVariant(4) // mines number 32
+ << QVariant(0) // mine dud pct 33
+ << QVariant(2) // explosives 34
+ << QVariant(35) // health case pct 35
+ << QVariant(25) // health case amt 36
+ << QVariant(47) // water rise amt 37
+ << QVariant(5) // health dec amt 38
+ << QVariant(100) // rope modfier 39
+ << QVariant(100) // get away time 40
;
@@ -771,4 +783,4 @@
netScheme[i] = QVariant(cfg[i]);
reset();
-}
+}