--- a/QTfrontend/ammoSchemeModel.cpp Sun Feb 28 13:57:34 2010 +0000
+++ b/QTfrontend/ammoSchemeModel.cpp Sun Feb 28 15:41:42 2010 +0000
@@ -38,13 +38,14 @@
<< QVariant(true) // random order 12
<< QVariant(false) // king 13
<< QVariant(false) // place hog 14
- << QVariant(100) // damage modfier 15
- << QVariant(45) // turn time 16
- << QVariant(100) // init health 17
- << QVariant(15) // sudden death 18
- << QVariant(5) // case prob 19
- << QVariant(3) // mines time 20
- << QVariant(4) // landadds 21
+ << QVariant(false) // shared ammo 15
+ << QVariant(100) // damage modfier 16
+ << QVariant(45) // turn time 17
+ << QVariant(100) // init health 18
+ << QVariant(15) // sudden death 19
+ << QVariant(5) // case prob 20
+ << QVariant(3) // mines time 21
+ << QVariant(4) // landadds 22
;
AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
@@ -76,13 +77,14 @@
<< "randomorder" // 12
<< "king" // 13
<< "placehog" // 14
- << "damagefactor" // 15
- << "turntime" // 16
- << "health" // 17
- << "suddendeath" // 18
- << "caseprobability" // 19
- << "minestime" // 20
- << "landadds" // 21
+ << "sharedammo" // 15
+ << "damagefactor" // 16
+ << "turntime" // 17
+ << "health" // 18
+ << "suddendeath" // 19
+ << "caseprobability" // 20
+ << "minestime" // 21
+ << "landadds" // 22
;
QList<QVariant> proMode;
@@ -102,13 +104,14 @@
<< QVariant(true) // random order 12
<< QVariant(false) // king 13
<< QVariant(false) // place hog 14
- << QVariant(100) // damage modfier 15
- << QVariant(15) // turn time 16
- << QVariant(100) // init health 17
- << QVariant(15) // sudden death 18
- << QVariant(0) // case prob 19
- << QVariant(3) // mines time 20
- << QVariant(4) // landadds 21
+ << QVariant(true) // shared ammo 15
+ << QVariant(100) // damage modfier 16
+ << QVariant(15) // turn time 17
+ << QVariant(100) // init health 18
+ << QVariant(15) // sudden death 19
+ << QVariant(0) // case prob 20
+ << QVariant(3) // mines time 21
+ << QVariant(4) // landadds 22
;
QList<QVariant> shoppa;
@@ -128,6 +131,7 @@
<< QVariant(true) // random order 12
<< QVariant(false) // king 13
<< QVariant(false) // place hog 14
+ << QVariant(true) // shared ammo 15
<< QVariant(100) // damage modfier 15
<< QVariant(30) // turn time 16
<< QVariant(100) // init health 17
@@ -154,13 +158,14 @@
<< QVariant(true) // random order 12
<< QVariant(false) // king 13
<< QVariant(false) // place hog 14
- << QVariant(100) // damage modfier 15
- << QVariant(30) // turn time 16
- << QVariant(100) // init health 17
- << QVariant(15) // sudden death 18
- << QVariant(0) // case prob 19
- << QVariant(3) // mines time 20
- << QVariant(4) // landadds 21
+ << QVariant(true) // shared ammo 15
+ << QVariant(100) // damage modfier 16
+ << QVariant(30) // turn time 17
+ << QVariant(100) // init health 18
+ << QVariant(15) // sudden death 19
+ << QVariant(0) // case prob 20
+ << QVariant(3) // mines time 21
+ << QVariant(4) // landadds 22
;
QList<QVariant> minefield;
@@ -180,13 +185,14 @@
<< QVariant(true) // random order 12
<< QVariant(false) // king 13
<< QVariant(false) // place hog 14
- << QVariant(150) // damage modfier 15
- << QVariant(30) // turn time 16
- << QVariant(50) // init health 17
- << QVariant(15) // sudden death 18
- << QVariant(0) // case prob 19
- << QVariant(0) // mines time 20
- << QVariant(50) // landadds 21
+ << QVariant(true) // shared ammo 15
+ << QVariant(150) // damage modfier 16
+ << QVariant(30) // turn time 17
+ << QVariant(50) // init health 18
+ << QVariant(15) // sudden death 19
+ << QVariant(0) // case prob 20
+ << QVariant(0) // mines time 21
+ << QVariant(50) // landadds 22
;
schemes.append(defaultScheme);