project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/BasicRoomState.java
changeset 7582 714310efad8f
child 7584 7831c84cc644
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/BasicRoomState.java	Mon Aug 20 20:19:35 2012 +0200
@@ -0,0 +1,161 @@
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ */
+
+package org.hedgewars.hedgeroid;
+
+import static org.hedgewars.hedgeroid.util.ObjectUtils.equal;
+
+import java.util.Collections;
+import java.util.LinkedList;
+import java.util.List;
+import java.util.Map;
+import java.util.TreeMap;
+
+import org.hedgewars.hedgeroid.RoomStateManager;
+import org.hedgewars.hedgeroid.Datastructures.MapRecipe;
+import org.hedgewars.hedgeroid.Datastructures.Scheme;
+import org.hedgewars.hedgeroid.Datastructures.TeamInGame;
+import org.hedgewars.hedgeroid.Datastructures.Weaponset;
+
+/**
+ * Common base implementation for a roomstate that will call listeners on every
+ * change. The derived classes have to coordinate how state is changed to
+ * complete the implementation of the RoomStateManager interface.
+ * 
+ * See {@link RoomStateManager} for a description of what this is for.
+ */
+public abstract class BasicRoomState implements RoomStateManager {
+	private final List<RoomStateManager.Listener> observers = new LinkedList<RoomStateManager.Listener>();
+	
+	private boolean chief;
+	private String gameStyle;
+	private Scheme scheme;
+	private MapRecipe map;
+	private Weaponset weaponset;
+	private Map<String, TeamInGame> teams = Collections.emptyMap();
+	
+	public final MapRecipe getMapRecipe() {
+		return map;
+	}
+
+	public final boolean getChiefStatus() {
+		return chief;
+	}
+
+	public final Scheme getScheme() {
+		return scheme;
+	}
+
+	public final String getGameStyle() {
+		return gameStyle;
+	}
+
+	public final Weaponset getWeaponset() {
+		return weaponset;
+	}
+	
+	public final Map<String, TeamInGame> getTeams() {
+		return teams;
+	}
+	
+	public final void setWeaponset(Weaponset weaponset) {
+		if(!equal(weaponset, this.weaponset)) {
+			this.weaponset = weaponset;
+			for(RoomStateManager.Listener observer : observers) {
+				observer.onWeaponsetChanged(weaponset);
+			}
+		}
+	}
+	
+	public final void setMapRecipe(MapRecipe map) {
+		if(!equal(map, this.map)) { 
+			this.map = map;
+			for(RoomStateManager.Listener observer : observers) {
+				observer.onMapChanged(map);
+			}
+		}
+	}
+	
+	public final void setGameStyle(String gameStyle) {
+		if(!equal(gameStyle, this.gameStyle)) {
+			this.gameStyle = gameStyle;
+			for(RoomStateManager.Listener observer : observers) {
+				observer.onGameStyleChanged(gameStyle);
+			}
+		}
+	}
+	
+	public final void setScheme(Scheme scheme) {
+		if(!equal(scheme, this.scheme)) {
+			this.scheme = scheme;
+			for(RoomStateManager.Listener observer : observers) {
+				observer.onSchemeChanged(scheme);
+			}
+		}
+	}
+	
+	public final void setChief(boolean chief) {
+		if(chief != this.chief) {
+			this.chief = chief;
+			for(RoomStateManager.Listener observer : observers) {
+				observer.onChiefStatusChanged(chief);
+			}
+		}
+	}
+	
+	public final void putTeam(TeamInGame team) {
+		TeamInGame oldEntry = teams.get(team.team.name);
+		if(!equal(team, oldEntry)) {
+			Map<String, TeamInGame> changedMap = new TreeMap<String, TeamInGame>(teams);
+			changedMap.put(team.team.name, team);
+			teams = Collections.unmodifiableMap(changedMap);
+			for(RoomStateManager.Listener observer : observers) {
+				observer.onTeamsChanged(teams);
+			}
+		}
+	}
+	
+	public final void removeTeam(String teamname) {
+		if(teams.containsKey(teamname)) {
+			Map<String, TeamInGame> changedMap = new TreeMap<String, TeamInGame>(teams);
+			changedMap.remove(teamname);
+			teams = Collections.unmodifiableMap(changedMap);
+			for(RoomStateManager.Listener observer : observers) {
+				observer.onTeamsChanged(teams);
+			}
+		}
+	}
+	
+	public final void setTeams(Map<String, TeamInGame> newTeams) {
+		if(!newTeams.equals(teams)) {
+			teams = Collections.unmodifiableMap(new TreeMap<String, TeamInGame>(newTeams));
+			for(RoomStateManager.Listener observer : observers) {
+				observer.onTeamsChanged(teams);
+			}
+		}
+	}
+	
+	public final void addListener(Listener observer) {
+		observers.add(observer);
+	}
+
+	public final void removeListener(Listener observer) {
+		observers.remove(observer);
+	}
+}