QTfrontend/newnetclient.h
changeset 315 73003488240b
child 328 95625db21bf8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/QTfrontend/newnetclient.h	Wed Jan 10 23:24:55 2007 +0000
@@ -0,0 +1,98 @@
+/*
+ * Hedgewars, a worms-like game
+ * Copyright (c) 2006 Ulyanov Igor <iulyanov@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
+ */
+
+#ifndef _NEW_NETCLIENT_INCLUDED
+#define _NEW_NETCLIENT_INCLUDED
+
+#include <QObject>
+#include <QString>
+#include <QTcpSocket>
+
+#include "team.h"
+
+class GameUIConfig;
+
+extern char delimeter;
+
+class HWNewNet : public QObject
+{
+  Q_OBJECT
+
+ public:
+  HWNewNet(GameUIConfig * config);
+  void Connect(const QString & hostName, quint16 port, const QString & nick);
+  void Disconnect();
+  void JoinGame(const QString & game);
+  void AddTeam(const HWTeam & team);
+  void StartGame();
+
+ private:
+  GameUIConfig* config;
+
+  QString mynick;
+  QTcpSocket NetSocket;
+  QString seed;
+
+  void ConfigAsked();
+  void RunGame();
+
+  template <typename T>
+  void SendCfgStrNet(T a) {
+    QByteArray strmsg;
+    strmsg.append(a); 
+    quint8 sz = strmsg.size();
+    QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg;
+    QString _msg = delimeter + QString(enginemsg.toBase64());
+    RawSendNet(_msg);
+  }
+
+  template <typename T>
+  void SendCfgStrLoc(T a) {
+    QByteArray strmsg;
+    strmsg.append(QString(a).toUtf8());
+    quint8 sz = strmsg.size();
+    QByteArray enginemsg = QByteArray((char *)&sz, 1) + strmsg;
+    emit FromNet(enginemsg);
+  }
+
+  void RawSendNet(const QString & buf);
+  void RawSendNet(const QByteArray & buf);
+  void ParseLine(const QByteArray & line);
+
+ signals:
+  void Connected();
+  void Disconnected();
+  void AddGame(const QString & chan);
+  void EnteredGame();
+  void FromNet(const QByteArray & buf);
+  void LocalCFG(const QString & team);
+  void ChangeInTeams(const QStringList & teams);
+
+ public slots:
+  void SendNet(const QByteArray & buf);
+
+ private slots:
+  void ClientRead();
+  void OnConnect();
+  void OnDisconnect();
+  //void Perform();
+  void displayError(QAbstractSocket::SocketError socketError);
+  //void FlushNetBuf();
+};
+
+#endif // _NEW_NETCLIENT_INCLUDED