project_files/Android-build/SDL-android-project/assets/Data/Scripts/Multiplayer/Balanced_Random_Weapon.lua
changeset 7568 75ba91f14ed5
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/assets/Data/Scripts/Multiplayer/Balanced_Random_Weapon.lua	Sat Aug 18 18:11:04 2012 +0200
@@ -0,0 +1,148 @@
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+loadfile(GetDataPath() .. "Scripts/Tracker.lua")()
+
+local weapons = { amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amMine, amDEagle, amDynamite, amFirePunch, amWhip, amPickHammer, amBaseballBat, amMortar, amCake, amSeduction, amWatermelon, amHellishBomb, amDrill, amBallgun, amRCPlane, amSniperRifle, amMolotov, amBirdy, amBlowTorch, amGasBomb, amFlamethrower, amSMine, amKamikaze }
+
+--                      G,C,B,B,S,M,D,D,F,W,P,B,M,C,S,W,H,D,B,R,S,M,B,B,G,F,S,K
+local weapons_values = {1,1,1,2,1,1,1,2,1,1,1,2,1,3,1,3,3,2,3,3,1,1,2,1,1,2,2,1}
+
+local airweapons = { amAirAttack, amMineStrike, amNapalm, amDrillStrike }
+
+--                         A,M,N,D
+local airweapons_values = {2,2,2,2}
+
+local utilities = { amTeleport, amGirder, amSwitch, amLowGravity, amResurrector, amRope, amParachute, amJetpack, amPortalGun, amSnowball }
+
+--                        T,G,S,L,R,R,P,J,P,S
+local utilities_values = {1,2,2,1,2,2,1,2,2,2}
+
+function randomAmmo()
+    local n = 3   --"points" to be allocated on weapons
+
+    --pick random weapon and subtract cost
+    local r = GetRandom(table.maxn(weapons_values)) + 1
+    local picked_items = {}
+    table.insert(picked_items, weapons[r])
+    n = n - weapons_values[r]
+
+
+    --choose any weapons or utilities to use up remaining n
+
+    while n > 0 do
+        local items = {}
+        local items_values = {}
+
+        for i, w in pairs(weapons_values) do
+            local used = false
+            if w <= n then
+                --check that this weapon hasn't been given already
+                for j, k in pairs(picked_items) do
+                    if weapons[i] == k then
+                        used = true
+                    end
+                end
+                if not used then
+                    table.insert(items_values, w)
+                    table.insert(items, weapons[i])
+                end
+            end
+        end
+
+        for i, w in pairs(utilities_values) do
+            local used = false
+            if w <= n then
+                --check that this weapon hasn't been given already
+                for j, k in pairs(picked_items) do
+                    if utilities[i] == k then
+                        used = true
+                    end
+                end
+                if not used then
+                    table.insert(items_values, w)
+                    table.insert(items, utilities[i])
+                end
+            end
+        end
+
+        local r = GetRandom(table.maxn(items_values)) + 1
+        table.insert(picked_items, items[r])
+        n = n - items_values[r]
+    end
+
+    return picked_items
+end
+
+function assignAmmo(hog)
+    local name = GetHogTeamName(hog)
+    local processed = getTeamValue(name, "processed")
+    if processed == nil or not processed then
+        local ammo = getTeamValue(name, "ammo")
+        if ammo == nil then
+            ammo = randomAmmo()
+            setTeamValue(name, "ammo", ammo)
+        end
+        for i, w in pairs(ammo) do
+            AddAmmo(hog, w)
+        end
+        setTeamValue(name, "processed", true)
+    end
+end
+
+function reset(hog)
+    setTeamValue(GetHogTeamName(hog), "processed", false)
+end
+
+function onGameInit()
+    GameFlags = band(bor(GameFlags, gfResetWeps), bnot(gfPerHogAmmo))
+    Goals = loc("Each turn you get 1-3 random weapons")
+end
+
+function onGameStart()
+    trackTeams()
+    if MapHasBorder() == false then
+        for i, w in pairs(airweapons) do
+            table.insert(weapons, w)
+        end
+        for i, w in pairs(airweapons_values) do
+            table.insert(weapons_values, w)
+        end
+    end
+end
+
+function onAmmoStoreInit()
+    SetAmmo(amSkip, 9, 0, 0, 0)
+
+    SetAmmo(amExtraDamage, 0, 1, 0, 1)
+    SetAmmo(amInvulnerable, 0, 1, 0, 1)
+    SetAmmo(amExtraTime, 0, 1, 0, 1)
+    SetAmmo(amLaserSight, 0, 1, 0, 1)
+    SetAmmo(amVampiric, 0, 1, 0, 1)
+
+    for i, w in pairs(utilities) do
+        SetAmmo(w, 0, 0, 0, 1)
+    end
+
+    for i, w in pairs(weapons) do
+        SetAmmo(w, 0, 0, 0, 1)
+    end
+
+    for i, w in pairs(airweapons) do
+        SetAmmo(w, 0, 0, 0, 1)
+    end
+end
+
+function onNewTurn()
+    runOnGears(assignAmmo)
+    runOnGears(reset)
+    setTeamValue(GetHogTeamName(CurrentHedgehog), "ammo", nil)
+end
+
+function onGearAdd(gear)
+    if GetGearType(gear) == gtHedgehog then
+        trackGear(gear)
+    end
+end
+
+function onGearDelete(gear)
+    trackDeletion(gear)
+end