--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/assets/Data/Scripts/Multiplayer/Highlander.lua Sat Aug 18 18:11:04 2012 +0200
@@ -0,0 +1,233 @@
+--------------------------------
+-- HIGHLANDER / HOGS OF WAR
+-- version 0.3c
+-- by mikade
+--------------------------------
+
+-----------
+--0.1
+-----------
+
+-- concept test
+
+-----------
+--0.2
+-----------
+
+-- remove tardis till Henek fixes his tracker
+-- change wep crates to health crates
+-- reset arb turntimevalue
+-- include randomOrder
+-- Until fixed .17 methods come out, remove switches and resurrector
+-- on request, removed kamikaze and piano weapons
+-- provisional fixing of bugs that can't actually be fixed yet
+
+-----------
+--0.3
+-----------
+
+-- meh, update incorrect display
+-- may change this in the future to have switches
+-- but for now people are used to it without, so~
+
+-- mudball is now counted as a utility
+
+-----------
+--0.3b
+-----------
+
+-- cleaned up code and got rid of unneccessary vars
+-- mudball is a weapon again
+-- landgun is now a utility
+-- extra time, vampirism utility removed
+-- hammer wep removed
+-- all hogs have kamikaze
+
+-----------
+--0.3c
+-----------
+
+-- restructured some code
+-- added napalm (whoops) to list of possible weapons you can get
+-- hogs no longer recieve airstrike-related weps on border maps
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+loadfile(GetDataPath() .. "Scripts/Tracker.lua")()
+
+local airWeapons = {amAirAttack, amMineStrike, amNapalm, amDrillStrike --[[,amPiano]]}
+
+local atkArray = {
+ amBazooka, amBee, amMortar, amDrill, --[[amSnowball,]]
+ amGrenade, amClusterBomb, amMolotov, amWatermelon, amHellishBomb, amGasBomb,
+ amShotgun, amDEagle, amFlamethrower, amSniperRifle, amSineGun,
+ amFirePunch, amWhip, amBaseballBat, --[[amKamikaze,]] amSeduction, --[[amHammer,]]
+ amMine, amDynamite, amCake, amBallgun, amRCPlane, amSMine,
+ amRCPlane, amSMine,
+ amBirdy
+ }
+
+local utilArray = {
+ amBlowTorch, amPickHammer, amGirder, amPortalGun,
+ amRope, amParachute, amTeleport, amJetpack,
+ amInvulnerable, amLaserSight, --[[amVampiric,]]
+ amLowGravity, amExtraDamage, --[[amExtraTime,]]
+ amLandGun
+ --[[,amTardis, amResurrector, amSwitch]]
+ }
+
+local wepArray = {}
+
+local currName
+local lastName
+local started = false
+local switchStage = 0
+
+function StartingSetUp(gear)
+
+ for i = 1, #wepArray do
+ setGearValue(gear,wepArray[i],0)
+ end
+
+ setGearValue(gear,amKamikaze,1)
+
+ i = 1 + GetRandom(#atkArray)
+ setGearValue(gear,atkArray[i],1)
+
+ i = 1 + GetRandom(#utilArray)
+ setGearValue(gear,utilArray[i],1)
+
+ SetHealth(gear, 100)
+
+end
+
+--[[function SaveWeapons(gear)
+
+ -
+ for i = 1, (#wepArray) do
+ setGearValue(gear, wepArray[i], GetAmmoCount(gear, wepArray[i]) )
+ --AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) )
+ end
+
+end]]
+
+function ConvertValues(gear)
+
+ for i = 1, #wepArray do
+ AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) )
+ end
+
+
+end
+
+
+function TransferWeps(gear)
+
+ if CurrentHedgehog ~= nil then
+
+ for i = 1, #wepArray do
+ val = getGearValue(gear,wepArray[i])
+ if val ~= 0 then
+ setGearValue(CurrentHedgehog, wepArray[i], val)
+ AddAmmo(CurrentHedgehog, wepArray[i], val)
+ end
+ end
+
+ end
+
+end
+
+function onGameInit()
+ GameFlags = gfInfAttack + gfRandomOrder
+ HealthCaseProb = 100
+end
+
+function onGameStart()
+
+
+ ShowMission (
+ loc("HIGHLANDER"),
+ loc("Not all hogs are born equal."),
+
+ "- " .. loc("Eliminate enemy hogs and take their weapons.") .. "|" ..
+ "- " .. loc("Per-Hog Ammo") .. "|" ..
+ "- " .. loc("Weapons reset.") .. "|" ..
+ "- " .. loc("Unlimited Attacks") .. "|" ..
+ "", 4, 4000
+ )
+
+ if MapHasBorder() == false then
+ for i, w in pairs(airWeapons) do
+ table.insert(atkArray, w)
+ end
+ end
+
+ for i, w in pairs(atkArray) do
+ table.insert(wepArray, w)
+ end
+
+ for i, w in pairs(utilArray) do
+ table.insert(wepArray, w)
+ end
+
+ runOnGears(StartingSetUp)
+ runOnGears(ConvertValues)
+
+
+end
+
+function onNewTurn()
+--
+end
+
+
+function onGameTick20()
+
+ if (CurrentHedgehog ~= nil) then
+
+ currName = GetHogName(CurrentHedgehog)
+
+ if (currName ~= lastName) then
+ AddCaption(loc("Switched to ") .. currName .. "!")
+ ConvertValues(CurrentHedgehog)
+ end
+
+ lastName = currName
+ end
+
+end
+
+--[[function onHogHide(gear)
+ -- waiting for Henek
+end
+
+function onHogRestore(gear)
+ -- waiting for Henek
+end]]
+
+function onGearAdd(gear)
+
+ --if GetGearType(gear) == gtSwitcher then
+ -- SaveWeapons(CurrentHedgehog)
+ --end
+
+ if (GetGearType(gear) == gtHedgehog) then
+ trackGear(gear)
+ end
+
+end
+
+function onGearDelete(gear)
+
+ if (GetGearType(gear) == gtHedgehog) then --or (GetGearType(gear) == gtResurrector) then
+ TransferWeps(gear)
+ trackDeletion(gear)
+ end
+
+end
+
+function onAmmoStoreInit()
+ SetAmmo(amSkip, 9, 0, 0, 0)
+ SetAmmo(amKamikaze, 9, 0, 0, 0)
+ --SetAmmo(amSwitch, 9, 0, 0, 0) -------1
+end
+