project_files/Android-build/SDL-android-project/assets/Data/Scripts/Multiplayer/Tumbler.lua
changeset 7568 75ba91f14ed5
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/Android-build/SDL-android-project/assets/Data/Scripts/Multiplayer/Tumbler.lua	Sat Aug 18 18:11:04 2012 +0200
@@ -0,0 +1,786 @@
+------------------------------------
+-- TUMBLER
+-- v.0.7.1
+------------------------------------
+
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+loadfile(GetDataPath() .. "Scripts/Tracker.lua")()
+
+local fMod = 1000000 -- use this for dev and .16+ games
+
+local leftOn = false
+local rightOn = false
+local upOn = false
+local downOn = false
+local preciseOn = false
+
+local wep = {}
+local wepAmmo = {}
+local wepCol = {}
+local wepIndex = 0
+local wepCount = 0
+local fGears = 0
+
+local mineSpawn
+local barrelSpawn
+
+local roundKills = 0
+local barrelsEaten = 0
+local minesEaten = 0
+
+local moveTimer = 0
+local fireTimer = 0
+local TimeLeftCounter = 0
+local TimeLeft = 0
+local stopMovement = false
+local tumbleStarted = false
+
+local vTag = {}
+
+------------------------
+-- version 0.4
+------------------------
+
+-- removed some old code/comments
+-- removed both shell and mortar as the primary and secondary weapons
+-- the primary weapon is now an explosive(barrel)
+
+-- added support for picking up barrels scattered about the map (backspace)
+-- added support for dragging around mines (enter toggles on/off)
+-- added support for primary fire being onAttackUp
+-- added a trail to indicate when the player has 5s or less left to tumble
+-- updated showmission to reflect changed controls and options
+
+------------------------
+-- version 0.5
+------------------------
+
+-- changed some of the user feedback
+-- i can't remember??
+-- substituted onAttackUp for onPrecise()
+-- brought in line with new velocity changes
+
+------------------------
+-- version 0.6
+------------------------
+
+-- reduced starting "ammo"
+-- randomly spawn new barrels/mines on new turn
+-- updated user feedback
+-- better locs and coloured addcaptions
+-- added tag for turntime
+-- removed tractor beam
+-- added two new weapons and changed ammo handling
+-- health crates now give tumbler time, and wep/utility give flamer ammo
+-- explosives AND mines can be picked up to increase their relative ammo
+-- replaced "no weapon" selected message that hw serves
+-- modified crate frequencies a bit
+-- added some simple kill-based achievements, i think
+
+------------------------
+-- version 0.7
+------------------------
+
+-- a few code optimisations/performance tweaks
+-- removed some deprecated code
+-- fix a potential spawn bug
+
+-- improved HUD (now shows ammo counts)
+-- improved user feedback (less generic messages)
+-- colour-coded addcaptions to match hud :)
+
+-- base tumbling time now equals scheme turntime
+-- tumbling time extension is now based on the amount of health contained in crate
+-- new mines per turn based on minesnum
+-- new barrels per turn based on explosives
+
+-- added 2 more achievements: barrel eater and mine eater (like kills, don't do anything atm)
+-- slightly increased grab distance for explosives/mines
+-- slightly increased flamer velocity
+-- slightly decreased flamer volume
+-- added a flame vaporiser (based on number of flame gears?)
+-- give tumblers an extra 47 health on the start of their tumble to counter the grenade (exp)
+-- refocus camera on tumbler on newturn (not on crates, barrels etc)
+-- increase delay: yes, yes, eat your hearts out
+
+-- commit log
+-- Better HUD
+-- Allow more user customization
+-- Bugfix for new gear spawns
+-- Performance tweaks
+-- Variety of small gameplay changes
+
+------------------------
+-- version 0.7.1
+------------------------
+
+-- redraw HUD on screen resolution change
+
+---------------------------
+-- some other ideas/things
+---------------------------
+--[[
+-- add better gameflag handling
+-- fix flamer "shots remaining" message on start or choose a standard versus %
+-- add more sounds
+-- better barrel/minespawn effects
+-- separate grab distance for mines/barrels
+-- [probably not] make barrels always explode?
+-- [probably not] persistent ammo?
+-- [probably not] dont hurt tumblers and restore their health at turn end?
+]]
+
+
+----------------------------------------------------------------
+----------------------------------------------------------------
+
+local flames = {}
+local fGearValues = {}
+
+function runOnflames(func)
+    for k, gear in ipairs(flames) do
+        func(gear)
+    end
+end
+
+function trackFGear(gear)
+    table.insert(flames, gear)
+end
+
+function trackFGearDeletion(gear)
+    fGearValues[gear] = nil
+    for k, g in ipairs(flames) do
+        if g == gear then
+            table.remove(flames, k)
+            break
+        end
+    end
+end
+
+function getFGearValue(gear, key)
+    if fGearValues[gear] ~= nil then
+        return fGearValues[gear][key]
+    end
+    return nil
+end
+
+function setFGearValue(gear, key, value)
+    found = false
+    for id, values in pairs(fGearValues) do
+        if id == gear then
+            values[key] = value
+            found = true
+        end
+    end
+    if not found then
+        fGearValues[gear] = { [key] = value }
+    end
+end
+
+function decreaseFGearValue(gear, key)
+    for id, values in pairs(fGearValues) do
+        if id == gear then
+            values[key] = values[key] - 1
+        end
+    end
+end
+
+function HandleLife(gear)
+
+	decreaseFGearValue(gear, "L")
+	if getFGearValue(gear, "L") == 0 then
+		AddVisualGear(GetX(gear), GetY(gear), vgtSmoke, 0, false)
+		DeleteGear(gear)
+	end
+
+end
+
+----------------------------------------------------------------
+----------------------------------------------------------------
+
+function HideTags()
+
+	for i = 0, 3 do
+		SetVisualGearValues(vTag[i],0,0,0,0,0,1,0, 0, 240000, 0xffffff00)
+	end
+
+end
+
+function DrawTag(i)
+
+	zoomL = 1.3
+
+	xOffset = 40
+
+	if i == 0 then
+		yOffset = 40
+		tCol = 0xffba00ff --0xffed09ff --0xffba00ff
+		tValue = TimeLeft
+	elseif i == 1 then
+		zoomL = 1.1
+		yOffset = 70
+		tCol = wepCol[0]
+		tValue = wepAmmo[0]
+	elseif i == 2 then
+		zoomL = 1.1
+		xOffset = 40 + 35
+		yOffset = 70
+		tCol = wepCol[1]
+		tValue = wepAmmo[1]
+	elseif i == 3 then
+		zoomL = 1.1
+		xOffset = 40 + 70
+		yOffset = 70
+		tCol = wepCol[2]
+		tValue = wepAmmo[2]
+	end
+
+	DeleteVisualGear(vTag[i])
+	vTag[i] = AddVisualGear(0, 0, vgtHealthTag, 0, false)
+	g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(vTag[i])
+	SetVisualGearValues	(
+				vTag[i], 		--id
+				-(ScreenWidth/2) + xOffset,	--xoffset
+				ScreenHeight - yOffset, --yoffset
+				0, 			--dx
+				0, 			--dy
+				zoomL, 			--zoom
+				1, 			--~= 0 means align to screen
+				g7, 			--frameticks
+				tValue, 		--value
+				240000, 		--timer
+				tCol		--GetClanColor( GetHogClan(CurrentHedgehog) )
+				)
+
+end
+
+function GetGearDistance(gear)
+
+	g1X, g1Y = GetGearPosition(gear)
+	g2X, g2Y = GetGearPosition(CurrentHedgehog)
+
+	q = g1X - g2X
+	w = g1Y - g2Y
+	return( (q*q) + (w*w) )
+
+end
+
+-- add to your ammo ***WHEN YOU PUSH A KEY*** near them
+-- yes that was my justification for a non generic method
+function CheckProximityToExplosives(gear)
+
+	if (GetGearDistance(gear) < 1400) then
+
+		if (GetGearType(gear) == gtExplosives) then
+
+			wepAmmo[0] = wepAmmo[0] + 1
+			PlaySound(sndShotgunReload)
+			DeleteGear(gear)
+			AddCaption(wep[0] .. " " .. loc("ammo extended!"), wepCol[0], capgrpAmmoinfo )
+			DrawTag(1)
+
+			barrelsEaten = barrelsEaten + 1
+			if barrelsEaten == 5 then
+				AddCaption(loc("Achievement Unlocked") .. ": " .. loc("Barrel Eater!"),0xffba00ff,capgrpMessage2)
+			end
+
+		elseif (GetGearType(gear) == gtMine) then
+			wepAmmo[1] = wepAmmo[1] + 1
+			PlaySound(sndShotgunReload)
+			DeleteGear(gear)
+			AddCaption(wep[1] .. " " .. loc("ammo extended!"), wepCol[1], capgrpAmmoinfo )
+			DrawTag(2)
+
+			minesEaten = minesEaten + 1
+			if minesEaten == 5 then
+				AddCaption(loc("Achievement Unlocked") .. ": " .. loc("Mine Eater!"),0xffba00ff,capgrpMessage2)
+			end
+
+		end
+
+	else
+		--AddCaption("There is nothing here...")
+	end
+
+end
+
+-- check proximity on crates
+function CheckProximity(gear)
+
+	dist = GetGearDistance(gear)
+
+	if (dist < 1600) and (GetGearType(gear) == gtCase) then
+
+		if GetHealth(gear) > 0 then
+
+			AddCaption(loc("Tumbling Time Extended!"), 0xffba00ff, capgrpMessage2 )
+
+			TimeLeft = TimeLeft + HealthCaseAmount  --5 --5s
+			DrawTag(0)
+			--PlaySound(sndShotgunReload)
+		else
+			wepAmmo[2] = wepAmmo[2] + 800
+			PlaySound(sndShotgunReload)
+			AddCaption(wep[2] .. " " .. loc("fuel extended!"), wepCol[2], capgrpAmmoinfo )
+			DrawTag(3)
+		end
+
+		DeleteGear(gear)
+
+	end
+
+end
+
+function ChangeWeapon()
+
+	wepIndex = wepIndex + 1
+	if wepIndex == wepCount then
+		wepIndex = 0
+	end
+
+	AddCaption(wep[wepIndex] .. " " .. loc("selected!"), wepCol[wepIndex],capgrpAmmoinfo )
+	AddCaption(wepAmmo[wepIndex] .. " " .. loc("shots remaining."), wepCol[wepIndex],capgrpMessage2)
+
+end
+
+---------------
+-- action keys
+---------------
+
+function onPrecise()
+
+	if (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) and (wepAmmo[wepIndex] > 0) then
+
+		wepAmmo[wepIndex] = wepAmmo[wepIndex] - 1
+		AddCaption(wepAmmo[wepIndex] .. " " .. loc("shots remaining."), wepCol[wepIndex],capgrpMessage2)
+
+		if wep[wepIndex] == loc("Barrel Launcher") then
+			morte = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtExplosives, 0, 0, 0, 1)
+			CopyPV(CurrentHedgehog, morte) -- new addition
+			x,y = GetGearVelocity(morte)
+			x = x*2
+			y = y*2
+			SetGearVelocity(morte, x, y)
+			DrawTag(1)
+
+		elseif wep[wepIndex] == loc("Mine Deployer") then
+			morte = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtMine, 0, 0, 0, 0)
+			SetTimer(morte, 1000)
+			DrawTag(2)
+		end
+
+	end
+
+	preciseOn = true
+
+end
+
+function onPreciseUp()
+	preciseOn = false
+end
+
+function onHJump()
+	-- pick up explosives/mines if nearby them
+	if (CurrentHedgehog ~= nil) and (stopMovement == false) and (tumbleStarted == true) then
+		runOnGears(CheckProximityToExplosives)
+	end
+end
+
+function onLJump()
+	ChangeWeapon()
+end
+
+-----------------
+-- movement keys
+-----------------
+
+function onLeft()
+	if (CurrentHedgehog ~= nil) and (stopMovement == false) then
+		leftOn = true
+	end
+end
+
+function onRight()
+	if (CurrentHedgehog ~= nil) and (stopMovement == false) then
+		rightOn = true
+	end
+end
+
+function onUp()
+	if (CurrentHedgehog ~= nil) and (stopMovement == false) then
+		upOn = true
+	end
+end
+
+function onDown()
+	if (CurrentHedgehog ~= nil) and (stopMovement == false) then
+		downOn = true
+	end
+end
+
+function onDownUp()
+	downOn = false
+end
+function onUpUp()
+	upOn = false
+end
+function onLeftUp()
+	leftOn = false
+end
+function onRightUp()
+	rightOn = false
+end
+
+--------------------------
+-- other event handlers
+--------------------------
+
+function onGameInit()
+	CaseFreq = 0
+	HealthCaseProb = 0
+	Delay = 1000
+
+	mineSpawn = MinesNum
+	if mineSpawn > 4 then
+		mineSpawn = 4
+	end
+
+	barrelSpawn = Explosives
+	if barrelSpawn > 4 then
+		barrelSpawn = 4
+	end
+
+	--MinesNum = 0
+	--Explosives = 0
+
+	for i = 0, 3 do
+		vTag[0] = AddVisualGear(0, 0, vgtHealthTag, 0, false)
+	end
+
+	HideTags()
+
+	wep[0] = loc("Barrel Launcher")
+	wep[1] = loc("Mine Deployer")
+	wep[2] = loc("Flamer")
+
+	wepCol[0] = 0x78818eff
+	wepCol[1] = 0xa12a77ff
+	wepCol[2] = 0xf49318ff
+
+	wepCount = 3
+
+end
+
+function onGameStart()
+
+	ShowMission	(
+			"TUMBLER",
+			loc("a Hedgewars mini-game"),
+			loc("Eliminate the enemy hogs to win.") .. "|" ..
+			" " .. "|" ..
+
+			loc("New Mines Per Turn") .. ": " .. (mineSpawn) .. "|" ..
+			loc("New Barrels Per Turn") .. ": " .. (barrelSpawn) .. "|" ..
+			loc("Time Extension") .. ": " .. (HealthCaseAmount) .. loc("sec") .. "|" ..
+			" " .. "|" ..
+
+			loc("Movement: [Up], [Down], [Left], [Right]") .. "|" ..
+			loc("Fire") .. ": " .. loc("[Left Shift]") .. "|" ..
+			loc("Change Weapon") .. ": " .. loc("[Enter]") .. "|" ..
+			loc("Grab Mines/Explosives") .. ": " .. loc("[Backspace]") .. "|" ..
+
+			" " .. "|" ..
+
+			loc("Health crates extend your time.") .. "|" ..
+			loc("Ammo is reset at the end of your turn.") .. "|" ..
+
+			"", 4, 4000
+			)
+
+end
+
+function onScreenResize()
+
+	-- redraw Tags so that their screen locations are updated
+	if (CurrentHedgehog ~= nil) and (tumbleStarted == true) then
+		for i = 0, 3 do
+			DrawTag(i)
+		end
+	end
+
+end
+
+function onNewTurn()
+
+	stopMovement = false
+	tumbleStarted = false
+
+	-- randomly create new barrels mines on the map every turn (can be disabled by setting mine/barrels to 0 in scheme)
+	for i = 0, barrelSpawn-1 do
+		gear = AddGear(100, 100, gtExplosives, 0, 0, 0, 0)
+		SetHealth(gear, 100)
+		if FindPlace(gear, false, 0, LAND_WIDTH, false) ~= nil then
+			tempE = AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+		end
+	end
+	for i = 0, mineSpawn-1 do
+		gear = AddGear(100, 100, gtMine, 0, 0, 0, 0)
+		if FindPlace(gear, false, 0, LAND_WIDTH, false) ~= nil then
+			tempE = AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false)
+		end
+	end
+
+	-- randomly spawn time extension crates / flamer fuel on the map
+	r = GetRandom(100)
+	if r > 50 then
+		gear = SpawnHealthCrate(0, 0)
+	end
+	r = GetRandom(100)
+	if r > 70 then
+		gear = SpawnAmmoCrate(0, 0, amSkip)
+	end
+
+	HideTags()
+
+	--reset ammo counts
+	wepAmmo[0] = 2
+	wepAmmo[1] = 1
+	wepAmmo[2] = 50 -- 50000 -- 50
+	wepIndex = 2
+	ChangeWeapon()
+
+	roundKills = 0
+	barrelsEaten = 0
+	minesEaten = 0
+
+	FollowGear(CurrentHedgehog)
+
+end
+
+
+function DisableTumbler()
+	stopMovement = true
+	upOn = false
+	down = false
+	leftOn = false
+	rightOn = false
+	HideTags()
+end
+
+function onGameTick()
+
+	-- start the player tumbling with a boom once their turn has actually begun
+	if tumbleStarted == false then
+		if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) then
+			--AddCaption(loc("Good to go!"))
+			tumbleStarted = true
+			TimeLeft = (TurnTime/1000)
+			AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtGrenade, 0, 0, 0, 1)
+			SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog) + 47) -- new
+			for i = 0, 3 do
+				DrawTag(i)
+			end
+		end
+	end
+
+	if (CurrentHedgehog ~= nil) and (tumbleStarted == true) then
+
+		runOnGears(CheckProximity) -- crates
+
+		-- Calculate and display turn time
+		TimeLeftCounter = TimeLeftCounter + 1
+		if TimeLeftCounter == 1000 then
+			TimeLeftCounter = 0
+			TimeLeft = TimeLeft - 1
+
+			if TimeLeft >= 0 then
+				DrawTag(0)
+			end
+
+		end
+
+		if TimeLeft == 0 then
+			DisableTumbler()
+		end
+
+		-- handle movement based on IO
+		moveTimer = moveTimer + 1
+		if moveTimer == 100 then -- 100
+			moveTimer = 0
+
+			runOnflames(HandleLife)
+
+			---------------
+			-- new trail code
+			---------------
+			-- the trail lets you know you have 5s left to pilot, akin to birdy feathers
+			if (TimeLeft <= 5) and (TimeLeft > 0) then
+				tempE = AddVisualGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), vgtSmoke, 0, false)
+				g1, g2, g3, g4, g5, g6, g7, g8, g9, g10 = GetVisualGearValues(tempE)
+				SetVisualGearValues(tempE, g1, g2, g3, g4, g5, g6, g7, g8, g9, GetClanColor(GetHogClan(CurrentHedgehog)) )
+			end
+			--------------
+
+			dx, dy = GetGearVelocity(CurrentHedgehog)
+
+			dxlimit = 0.4*fMod
+			dylimit = 0.4*fMod
+
+			if dx > dxlimit then
+				dx = dxlimit
+			end
+			if dy > dylimit then
+				dy = dylimit
+			end
+			if dx < -dxlimit then
+				dx = -dxlimit
+			end
+			if dy < -dylimit then
+				dy = -dylimit
+			end
+
+
+			if leftOn == true then
+				dx = dx - 0.1*fMod
+			end
+			if rightOn == true then
+				dx = dx + 0.1*fMod
+			end
+
+			if upOn == true then
+				dy = dy - 0.1*fMod
+			end
+			if downOn == true then
+				dy = dy + 0.1*fMod
+			end
+
+			SetGearVelocity(CurrentHedgehog, dx, dy)
+
+		end
+
+		--
+		--flamer
+		--
+		fireTimer = fireTimer + 1
+		if fireTimer == 6 then	-- 5 --10
+			fireTimer = 0
+
+			if (wep[wepIndex] == loc("Flamer") ) and (preciseOn == true) and (wepAmmo[wepIndex] > 0) and (stopMovement == false) and (tumbleStarted == true) then
+
+				wepAmmo[wepIndex] = wepAmmo[wepIndex] - 1
+				AddCaption(
+						loc("Flamer") .. ": " ..
+						(wepAmmo[wepIndex]/800*100) - (wepAmmo[wepIndex]/800*100)%2 .. "%",
+						wepCol[2],
+						capgrpMessage2
+						)
+				DrawTag(3)
+
+				dx, dy = GetGearVelocity(CurrentHedgehog)
+				shell = AddGear(GetX(CurrentHedgehog), GetY(CurrentHedgehog), gtFlame, 0, 0, 0, 0)
+
+				xdev = 1 + GetRandom(25)	--15
+				xdev = xdev / 100
+
+				r = GetRandom(2)
+				if r == 1 then
+					xdev = xdev*-1
+				end
+
+				ydev = 1 + GetRandom(25)	--15
+				ydev = ydev / 100
+
+				r = GetRandom(2)
+				if r == 1 then
+					ydev = ydev*-1
+				end
+
+				--*13	--8	*-4
+				SetGearVelocity(shell, (dx*4.5)+(xdev*fMod), (dy*4.5)+(ydev*fMod))	--10
+
+			end
+
+		end
+		--
+
+	end
+
+
+end
+
+function isATrackedGear(gear)
+	if 	(GetGearType(gear) == gtExplosives) or
+		(GetGearType(gear) == gtMine) or
+		(GetGearType(gear) == gtCase)
+	then
+		return(true)
+	else
+		return(false)
+	end
+end
+
+--[[function onGearDamage(gear, damage)
+	if gear == CurrentHedgehog then
+		-- You are now tumbling
+	end
+end]]
+
+function onGearAdd(gear)
+
+	if GetGearType(gear) == gtFlame then
+
+		trackFGear(gear)
+
+		fGears = fGears +1
+
+		if fGears < 80 then
+			setFGearValue(gear,"L",30)
+		else
+			setFGearValue(gear,"L",5) --3
+		end
+
+	elseif isATrackedGear(gear) then
+		trackGear(gear)
+	end
+
+end
+
+function onGearDelete(gear)
+
+	if GetGearType(gear) == gtFlame then
+		trackFGearDeletion(gear)
+		fGears = fGears -1
+
+	elseif isATrackedGear(gear) then
+		trackDeletion(gear)
+
+	-- achievements? prototype
+	elseif GetGearType(gear) == gtHedgehog then
+
+		if GetHogTeamName(gear) ~= GetHogTeamName(CurrentHedgehog) then
+
+			roundKills = roundKills + 1
+			if roundKills == 2 then
+				AddCaption(loc("Double Kill!"),0xffba00ff,capgrpMessage2)
+			elseif roundKills == 3 then
+				AddCaption(loc("Killing spree!"),0xffba00ff,capgrpMessage2)
+			elseif roundKills >= 4 then
+				AddCaption(loc("Unstoppable!"),0xffba00ff,capgrpMessage2)
+			end
+
+		elseif gear == CurrentHedgehog then
+			DisableTumbler()
+
+		elseif gear ~= CurrentHedgehog then
+			AddCaption(loc("Friendly Fire!"),0xffba00ff,capgrpMessage2)
+		end
+
+	end
+
+	if CurrentHedgehog ~= nil then
+		FollowGear(CurrentHedgehog)
+	end
+
+end
+
+