misc/winutils/include/libavcodec/dxva2.h
changeset 7813 7ac83d79b897
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/misc/winutils/include/libavcodec/dxva2.h	Wed Oct 24 14:55:31 2012 +0100
@@ -0,0 +1,88 @@
+/*
+ * DXVA2 HW acceleration
+ *
+ * copyright (c) 2009 Laurent Aimar
+ *
+ * This file is part of Libav.
+ *
+ * Libav is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * Libav is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with Libav; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVCODEC_DXVA_H
+#define AVCODEC_DXVA_H
+
+/**
+ * @file
+ * @ingroup lavc_codec_hwaccel_dxva2
+ * Public libavcodec DXVA2 header.
+ */
+
+#include <stdint.h>
+
+#include <d3d9.h>
+#include <dxva2api.h>
+
+/**
+ * @defgroup lavc_codec_hwaccel_dxva2 DXVA2
+ * @ingroup lavc_codec_hwaccel
+ *
+ * @{
+ */
+
+#define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 ///< Work around for DXVA2 and old UVD/UVD+ ATI video cards
+
+/**
+ * This structure is used to provides the necessary configurations and data
+ * to the DXVA2 Libav HWAccel implementation.
+ *
+ * The application must make it available as AVCodecContext.hwaccel_context.
+ */
+struct dxva_context {
+    /**
+     * DXVA2 decoder object
+     */
+    IDirectXVideoDecoder *decoder;
+
+    /**
+     * DXVA2 configuration used to create the decoder
+     */
+    const DXVA2_ConfigPictureDecode *cfg;
+
+    /**
+     * The number of surface in the surface array
+     */
+    unsigned surface_count;
+
+    /**
+     * The array of Direct3D surfaces used to create the decoder
+     */
+    LPDIRECT3DSURFACE9 *surface;
+
+    /**
+     * A bit field configuring the workarounds needed for using the decoder
+     */
+    uint64_t workaround;
+
+    /**
+     * Private to the Libav AVHWAccel implementation
+     */
+    unsigned report_id;
+};
+
+/**
+ * @}
+ */
+
+#endif /* AVCODEC_DXVA_H */