hedgewars/uStore.pas
changeset 54 839fd258ae6f
parent 53 0e27949850e3
child 55 e09f7c952a40
--- a/hedgewars/uStore.pas	Thu Jan 19 21:12:20 2006 +0000
+++ b/hedgewars/uStore.pas	Fri Jan 20 19:02:50 2006 +0000
@@ -36,11 +36,6 @@
 uses uConsts, uTeams, SDLh;
 {$INCLUDE options.inc}
 
-type PRangeArray = ^TRangeArray;
-     TRangeArray = array[0..31] of record
-                                   Left, Right: integer;
-                                   end;
-
 procedure StoreInit;
 procedure StoreLoad;
 procedure StoreRelease;
@@ -53,9 +48,6 @@
 procedure DrawCaption(X, Y: integer; Rect: TSDL_Rect; Surface: PSDL_Surface; const fromTempSurf: boolean = false);
 procedure DrawFromStoreRect(X, Y: integer; Rect: PSDL_Rect; Surface: PSDL_Surface);
 procedure DrawHedgehog(X, Y: integer; Dir: integer; Pos, Step: LongWord; Surface: PSDL_Surface);
-procedure DrawExplosion(X, Y, Radius: integer);
-procedure DrawHLinesExplosions(ar: PRangeArray; Radius: Longword; y, dY: integer; Count: Byte);
-procedure DrawTunnel(X, Y, dX, dY: real; ticks, HalfWidth: integer);
 procedure RenderHealth(var Hedgehog: THedgehog);
 function  RenderString(var s: shortstring; Color, Pos: integer): TSDL_Rect;
 procedure AddProgress;
@@ -71,192 +63,6 @@
      TempSurface,
        HHSurface: PSDL_Surface;
 
-procedure DrawExplosion(X, Y, Radius: integer);
-var ty, tx, p: integer;
-begin
-FillRoundInLand(X, Y, Radius, 0);
-
-if SDL_MustLock(LandSurface) then
-   SDLTry(SDL_LockSurface(LandSurface) >= 0, true);
-
-p:= integer(LandSurface.pixels);
-case LandSurface.format.BytesPerPixel of
-     1: ;// not supported
-     2: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do
-            for tx:= max(0, round(x-radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(x+radius*sqrt(1-sqr(ty/radius)))) do
-                PWord(p + LandSurface.pitch*(y + ty) + tx * 2)^:= 0;
-     3: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do
-            for tx:= max(0, round(x-radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(x+radius*sqrt(1-sqr(ty/radius)))) do
-                begin
-                PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 0)^:= 0;
-                PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 1)^:= 0;
-                PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 2)^:= 0;
-                end;
-     4: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do
-            for tx:= max(0, round(x-radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(x+radius*sqrt(1-sqr(ty/radius)))) do
-                PLongword(p + LandSurface.pitch*(y + ty) + tx * 4)^:= 0;
-     end;
-
-inc(Radius, 4);
-
-case LandSurface.format.BytesPerPixel of
-     1: ;// not supported
-     2: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do
-            for tx:= max(0, round(x-radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(x+radius*sqrt(1-sqr(ty/radius)))) do
-               if Land[y + ty, tx] = $FFFFFF then
-                  PWord(p + LandSurface.pitch*(y + ty) + tx * 2)^:= cExplosionBorderColor;
-     3: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do
-            for tx:= max(0, round(x-radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(x+radius*sqrt(1-sqr(ty/radius)))) do
-               if Land[y + ty, tx] = $FFFFFF then
-                begin
-                PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 0)^:= cExplosionBorderColor and $FF;
-                PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 1)^:= (cExplosionBorderColor shr 8) and $FF;
-                PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 2)^:= (cExplosionBorderColor shr 16);
-                end;
-     4: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do
-            for tx:= max(0, round(x-radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(x+radius*sqrt(1-sqr(ty/radius)))) do
-               if Land[y + ty, tx] = $FFFFFF then
-                   PLongword(p + LandSurface.pitch*(y + ty) + tx * 4)^:= cExplosionBorderColor;
-     end;
-
-if SDL_MustLock(LandSurface) then
-   SDL_UnlockSurface(LandSurface);
-
-SDL_UpdateRect(LandSurface, X - Radius, Y - Radius, Radius * 2, Radius * 2)
-end;
-
-procedure DrawHLinesExplosions(ar: PRangeArray; Radius: Longword; y, dY: integer; Count: Byte);
-var tx, ty, i, p: integer;
-begin
-if SDL_MustLock(LandSurface) then
-   SDL_LockSurface(LandSurface);
-
-p:= integer(LandSurface.pixels);
-for i:= 0 to Pred(Count) do
-    begin
-    case LandSurface.format.BytesPerPixel of
-     1: ;
-     2: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do
-            for tx:= max(0, round(ar[i].Left - radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(ar[i].Right + radius*sqrt(1-sqr(ty/radius)))) do
-                PWord(p + LandSurface.pitch*(y + ty) + tx * 2)^:= 0;
-     3: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do
-            for tx:= max(0, round(ar[i].Left - radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(ar[i].Right + radius*sqrt(1-sqr(ty/radius)))) do
-                begin
-                PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 0)^:= 0;
-                PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 1)^:= 0;
-                PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 2)^:= 0;
-                end;
-     4: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do
-            for tx:= max(0, round(ar[i].Left - radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(ar[i].Right + radius*sqrt(1-sqr(ty/radius)))) do
-                PLongword(p + LandSurface.pitch*(y + ty) + tx * 4)^:= 0;
-     end;
-    inc(y, dY)
-    end;
-
-inc(Radius, 4);
-dec(y, Count*dY);
-
-for i:= 0 to Pred(Count) do
-    begin
-    case LandSurface.format.BytesPerPixel of
-     1: ;
-     2: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do
-            for tx:= max(0, round(ar[i].Left - radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(ar[i].Right + radius*sqrt(1-sqr(ty/radius)))) do
-               if Land[y + ty, tx] = $FFFFFF then
-                  PWord(p + LandSurface.pitch*(y + ty) + tx * 2)^:= cExplosionBorderColor;
-     3: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do
-            for tx:= max(0, round(ar[i].Left - radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(ar[i].Right + radius*sqrt(1-sqr(ty/radius)))) do
-               if Land[y + ty, tx] = $FFFFFF then
-                begin
-                PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 0)^:= cExplosionBorderColor and $FF;
-                PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 1)^:= (cExplosionBorderColor shr 8) and $FF;
-                PByte(p + LandSurface.pitch*(y + ty) + tx * 3 + 2)^:= (cExplosionBorderColor shr 16);
-                end;
-     4: for ty:= max(-Radius, -y) to min(Radius, 1023 - y) do
-            for tx:= max(0, round(ar[i].Left - radius*sqrt(1-sqr(ty/radius)))) to min(2047, round(ar[i].Right + radius*sqrt(1-sqr(ty/radius)))) do
-               if Land[y + ty, tx] = $FFFFFF then
-                   PLongword(p + LandSurface.pitch*(y + ty) + tx * 4)^:= cExplosionBorderColor;
-     end;
-    inc(y, dY)
-    end;
-
-if SDL_MustLock(LandSurface) then
-   SDL_UnlockSurface(LandSurface);
-end;
-
-//
-//  - (dX, dY) - direction, vector of length = 0.5
-//
-procedure DrawTunnel(X, Y, dX, dY: real; ticks, HalfWidth: integer);
-var nx, ny: real;
-    i, t, tx, ty, p: integer;
-begin  // (-dY, dX) is (dX, dY) turned by PI/2
-if SDL_MustLock(LandSurface) then
-   SDL_LockSurface(LandSurface);
-
-nx:= X + dY * (HalfWidth + 8);
-ny:= Y - dX * (HalfWidth + 8);
-p:= integer(LandSurface.pixels);
-
-for i:= 0 to 7 do
-    begin
-    X:= nx - 8 * dX;
-    Y:= ny - 8 * dY;
-    for t:= -8 to ticks + 8 do
-        {$include tunsetborder.inc}
-    nx:= nx - dY;
-    ny:= ny + dX;
-    end;
-
-for i:= -HalfWidth to HalfWidth do
-    begin
-    X:= nx - dX * 8;
-    Y:= ny - dY * 8;
-    for t:= 0 to 7 do
-        {$include tunsetborder.inc}
-    X:= nx;
-    Y:= ny;
-    for t:= 0 to ticks do
-        begin
-        X:= X + dX;
-        Y:= Y + dY;
-        tx:= round(X);
-        ty:= round(Y);
-        if ((ty and $FFFFFC00) = 0) and ((tx and $FFFFF800) = 0) then
-           begin
-           Land[ty, tx]:= 0;
-           case LandSurface.format.BytesPerPixel of
-                1: ;
-                2: PWord(p + LandSurface.pitch * ty + tx * 2)^:= 0;
-                3: begin
-                   PByte(p + LandSurface.pitch * ty + tx * 3 + 0)^:= 0;
-                   PByte(p + LandSurface.pitch * ty + tx * 3 + 1)^:= 0;
-                   PByte(p + LandSurface.pitch * ty + tx * 3 + 2)^:= 0;
-                   end;
-                4: PLongword(p + LandSurface.pitch * ty + tx * 4)^:= 0;
-                end
-           end
-        end;
-    for t:= 0 to 7 do
-        {$include tunsetborder.inc}
-    nx:= nx - dY;
-    ny:= ny + dX;
-    end;
-
-for i:= 0 to 7 do
-    begin
-    X:= nx - 8 * dX;
-    Y:= ny - 8 * dY;
-    for t:= -8 to ticks + 8 do
-        {$include tunsetborder.inc}
-    nx:= nx - dY;
-    ny:= ny + dX;
-    end;
-
-if SDL_MustLock(LandSurface) then
-   SDL_UnlockSurface(LandSurface)
-end;
-
 procedure StoreInit;
 begin
 StoreSurface  := SDL_CreateRGBSurface(SDL_HWSURFACE, 576, 1024, cBits, PixelFormat.RMask, PixelFormat.GMask, PixelFormat.BMask, 0);