project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.h
changeset 5154 851f36579ed4
parent 4976 088d40d8aba2
child 5155 f2165724605c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/EngineProtocolNetwork.h	Sun Apr 17 20:52:56 2011 +0200
@@ -0,0 +1,50 @@
+/*
+ * Hedgewars-iOS, a Hedgewars port for iOS devices
+ * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * File created on 10/01/2010.
+ */
+
+
+#import <Foundation/Foundation.h>
+#import "SDL_net.h"
+
+@interface EngineProtocolNetwork : NSObject {
+    NSMutableArray *statsArray;
+    NSString *savePath;
+    NSDictionary *gameConfig;
+
+    NSInteger ipcPort;              // Port on which engine will listen
+    TCPsocket csd;                  // Client socket descriptor
+}
+
+@property (nonatomic,retain) NSMutableArray *statsArray;
+@property (nonatomic,retain) NSString *savePath;
+@property (nonatomic,retain) NSDictionary *gameConfig;
+@property (assign) NSInteger ipcPort;
+@property (assign) TCPsocket csd;
+
+
+-(id)   init;
+-(void) engineProtocol;
+-(void) spawnThreadOnPort:(NSInteger) port;
+-(int)  sendToEngine:(NSString *)string;
+-(int)  sendToEngineNoSave:(NSString *)string;
+-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor;
+-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams;
+-(NSInteger) provideScheme:(NSString *)schemeName;
+
+@end