project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m
changeset 5154 851f36579ed4
child 5155 f2165724605c
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m	Sun Apr 17 20:52:56 2011 +0200
@@ -0,0 +1,187 @@
+/*
+ * Hedgewars-iOS, a Hedgewars port for iOS devices
+ * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; version 2 of the License
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * File created on 18/04/2011.
+ */
+
+
+#import "GameInterfaceBridge.h"
+#import "PascalImports.h"
+#import "EngineProtocolNetwork.h"
+#import "OverlayViewController.h"
+
+#define BUFFER_SIZE 255     // like in original frontend
+
+@implementation GameInterfaceBridge
+@synthesize parentController, systemSettings, savePath, overlayController, ipcPort, gameType, engineProtocol;
+
+-(id) initWithController:(id) viewController {
+    if (self = [super init]) {
+        self.parentController = (UIViewController *)viewController;
+        self.engineProtocol = [[EngineProtocolNetwork alloc] init];
+;
+        self.savePath = nil;
+
+        self.systemSettings = [NSDictionary dictionaryWithContentsOfFile:SETTINGS_FILE()];
+        self.overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil];
+        self.ipcPort = randomPort();
+
+        self.gameType = gtNone;
+    }
+    return self;
+}
+
+-(void) dealloc {
+    releaseAndNil(parentController);
+    releaseAndNil(engineProtocol);
+    releaseAndNil(systemSettings);
+    releaseAndNil(savePath);
+    releaseAndNil(overlayController);
+    [super dealloc];
+}
+
+#pragma mark -
+// overlay with controls, become visible later, with a transparency effect since the sdlwindow is not yet created
+-(void) displayOverlayLater:(id) object {
+    NSDictionary *dict = (NSDictionary *)object;
+
+    [self.overlayController setUseClassicMenu:[[dict objectForKey:@"menu"] boolValue]];
+    [self.overlayController setInitialOrientation:[[dict objectForKey:@"orientation"] intValue]];
+
+    UIWindow *gameWindow = (IS_DUALHEAD() ? [HedgewarsAppDelegate sharedAppDelegate].uiwindow : [[UIApplication sharedApplication] keyWindow]);
+    [gameWindow addSubview:self.overlayController.view];
+}
+
+// main routine for calling the actual game engine
+-(void) startGameEngine {
+    self.parentController.view.opaque = YES;
+    self.parentController.view.backgroundColor = [UIColor blackColor];
+    self.parentController.view.alpha = 0;
+
+    [UIView beginAnimations:@"fade out to black" context:NULL];
+    [UIView setAnimationDuration:1];
+    self.parentController.view.alpha = 1;
+    [UIView commitAnimations];
+
+    self.engineProtocol.savePath = self.savePath;
+    [self.engineProtocol spawnThreadOnPort:self.ipcPort];
+
+    NSDictionary *overlayOptions = [[NSDictionary alloc] initWithObjectsAndKeys:
+                                    [NSNumber numberWithInt:self.parentController.interfaceOrientation],@"orientation",
+                                    [self.systemSettings objectForKey:@"menu"],@"menu",
+                                    nil];
+    [self performSelector:@selector(displayOverlayLater:) withObject:overlayOptions afterDelay:1];
+    [overlayOptions release];
+
+    // this is the pascal fuction that starts the game, wrapped around isInGame
+    [HedgewarsAppDelegate sharedAppDelegate].isInGame = YES;
+    Game([self gatherGameSettings]);
+    [HedgewarsAppDelegate sharedAppDelegate].isInGame = NO;
+
+    [UIView beginAnimations:@"fade in" context:NULL];
+    [UIView setAnimationDuration:1];
+    self.parentController.view.alpha = 0;
+    [UIView commitAnimations];
+}
+
+-(void) startLocalGame:(NSDictionary *)withDictionary {
+    self.gameType = gtLocal;
+    [self.engineProtocol setGameConfig:withDictionary];
+    
+    NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init];
+    [outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"];
+    NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]];
+    self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString];
+    [outputFormatter release];
+    
+    [self startGameEngine];
+}
+
+-(void) startSaveGame:(NSString *)atPath {
+    self.gameType = gtSave;
+    self.savePath = atPath;
+    [self.engineProtocol setGameConfig:nil];
+
+    [self startGameEngine];
+}
+
+#pragma mark -
+-(const char **)gatherGameSettings {
+    const char *gameArgs[10];
+    NSInteger width, height, orientation;
+    NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", self.ipcPort];
+    NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]];
+
+    if (IS_DUALHEAD()) {
+        CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds];
+        width = (int) screenBounds.size.width;
+        height = (int) screenBounds.size.height;
+        orientation = 0;
+    } else {
+        CGRect screenBounds = [[UIScreen mainScreen] bounds];
+        width = (int) screenBounds.size.height;
+        height = (int) screenBounds.size.width;
+        orientation = (self.parentController.interfaceOrientation == UIDeviceOrientationLandscapeLeft) ? -90 : 90;
+    }
+
+    NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width];
+    NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height];
+    NSString *rotation = [[NSString alloc] initWithFormat:@"%d", orientation];
+    BOOL enhanced = [[self.systemSettings objectForKey:@"enhanced"] boolValue];
+
+    NSString *modelId = modelType();
+    NSInteger tmpQuality;
+    if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"])     // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G
+        tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040;                 // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes
+    else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"])                                    // = iPhone 3GS or iPod Touch 3G
+        tmpQuality = 0x00000002 | 0x00000040;                                           // rqBlurryLand | rqKillFlakes
+    else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"] || enhanced == NO)                    // = iPad 1G or iPod Touch 4G or not enhanced mode
+        tmpQuality = 0x00000002;                                                        // rqBlurryLand
+    else                                                                                                        // = everything else
+        tmpQuality = 0;                                                                 // full quality
+
+    // disable tooltips on iPhone
+    if (IS_IPAD() == NO)
+        tmpQuality = tmpQuality | 0x00000400;
+
+    // prevents using an empty nickname
+    NSString *username = [self.systemSettings objectForKey:@"username"];
+    if ([username length] == 0)
+        username = [NSString stringWithFormat:@"MobileUser-%@",ipcString];
+
+    gameArgs[ 0] = [ipcString UTF8String];                                                      //ipcPort
+    gameArgs[ 1] = [horizontalSize UTF8String];                                                 //cScreenWidth
+    gameArgs[ 2] = [verticalSize UTF8String];                                                   //cScreenHeight
+    gameArgs[ 3] = [[NSString stringWithFormat:@"%d",tmpQuality] UTF8String];                   //quality
+    gameArgs[ 4] = "en.txt";//[localeString UTF8String];                                        //cLocaleFName
+    gameArgs[ 5] = [username UTF8String];                                                       //UserNick
+    gameArgs[ 6] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String];      //isSoundEnabled
+    gameArgs[ 7] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String];      //isMusicEnabled
+    gameArgs[ 8] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String];  //cAltDamage
+    gameArgs[ 9] = [rotation UTF8String];                                                       //rotateQt
+    gameArgs[10] = (self.gameType == gtSave) ? [self.savePath UTF8String] : NULL;               //recordFileName
+
+    [verticalSize release];
+    [horizontalSize release];
+    [rotation release];
+    [localeString release];
+    [ipcString release];
+    return gameArgs;
+}
+
+
+@end