QTfrontend/model/gameSchemeModel.cpp
changeset 14521 8a11548cb1d2
parent 14269 47af42f7ca8b
child 14558 90c215f83273
--- a/QTfrontend/model/gameSchemeModel.cpp	Sat Jan 05 21:07:22 2019 +0100
+++ b/QTfrontend/model/gameSchemeModel.cpp	Sat Jan 05 21:52:15 2019 +0100
@@ -89,6 +89,7 @@
                          << "King Mode"
                          << "Mutant"
                          << "Construction Mode"
+                         << "The Specialists"
                          << "Space Invasion"
                          << "HedgeEditor"
                          ;
@@ -671,9 +672,58 @@
             << QVariant("initialenergy=550, energyperround=50, maxenergy=1000, cratesperround=5") // scriptparam    43
             ;
 
+    QList<QVariant> specialists;
+    specialists
+            << predefSchemesNames[12]  // name           0
+            << QVariant(true)          // switchhog      1
+            << QVariant(false)         // team divide    2
+            << QVariant(false)         // solid land     3
+            << QVariant(false)         // border         4
+            << QVariant(false)         // low gravity    5
+            << QVariant(false)         // laser sight    6
+            << QVariant(false)         // invulnerable   7
+            << QVariant(false)         // reset health   8
+            << QVariant(false)         // vampiric       9
+            << QVariant(false)         // karma          10
+            << QVariant(false)         // artillery      11
+            << QVariant(false)         // random order   12
+            << QVariant(false)         // king           13
+            << QVariant(true)          // place hog      14
+            << QVariant(false)         // shared ammo    15
+            << QVariant(false)         // disable girders 16
+            << QVariant(false)         // disable land objects 17
+            << QVariant(false)         // AI survival    18
+            << QVariant(true)          // inf. attack    19
+            << QVariant(true)          // reset weps     20
+            << QVariant(true)          // per hog ammo   21
+            << QVariant(false)         // no wind        22
+            << QVariant(false)         // more wind      23
+            << QVariant(false)         // tag team       24
+            << QVariant(false)         // bottom border  25
+            << QVariant(100)           // damage modfier 26
+            << QVariant(45)            // turn time      27
+            << QVariant(100)           // init health    28
+            << QVariant(15)            // sudden death   29
+            << QVariant(5)             // case prob      30
+            << QVariant(3)             // mines time     31
+            << QVariant(0)             // mines number   32
+            << QVariant(0)             // mine dud pct   33
+            << QVariant(0)             // explosives     34
+            << QVariant(0)             // air mines      35
+            << QVariant(100)           // health case pct 36
+            << QVariant(25)            // health case amt 37
+            << QVariant(47)            // water rise amt 38
+            << QVariant(5)             // health dec amt 39
+            << QVariant(100)           // rope modfier   40
+            << QVariant(100)           // get away time  41
+            << QVariant(0)             // world edge     42
+            // NOTE: If you change this, also change the defaults in the The Specialists script
+            << QVariant("t=SENDIAPL")  // scriptparam    43
+            ;
+
     QList<QVariant> spaceinvasion;
     spaceinvasion
-            << predefSchemesNames[12]  // name           0
+            << predefSchemesNames[13]  // name           0
             << QVariant(false)         // switchhog      1
             << QVariant(false)         // team divide    2
             << QVariant(false)         // solid land     3
@@ -722,7 +772,7 @@
 
     QList<QVariant> hedgeeditor;
     hedgeeditor
-            << predefSchemesNames[13]  // name           0
+            << predefSchemesNames[14]  // name           0
             << QVariant(false)         // switchhog      1
             << QVariant(false)         // team divide    2
             << QVariant(false)         // solid land     3
@@ -782,6 +832,7 @@
     schemes.append(kingmode);
     schemes.append(mutant);
     schemes.append(construction);
+    schemes.append(specialists);
     schemes.append(spaceinvasion);
     schemes.append(hedgeeditor);