share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua
branchspacecampaign
changeset 9642 8a691e0f117a
parent 9639 6b2ae2eaf1b2
child 9734 da2cb993fd61
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua	Thu Sep 19 02:33:23 2013 +0300
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua	Thu Sep 19 03:49:29 2013 +0300
@@ -414,12 +414,12 @@
 end
 
 function heroDeath(gear)
-	SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1
-	SendStat('siCustomAchievement', loc("To win the game you have to go next to Thanta")) --11
-	SendStat('siCustomAchievement', loc("Most of the time you'll be able to use only the icegun")) --11
-	SendStat('siCustomAchievement', loc("Use the bazooka and the flying saucer to get the icegun")) --11
-	SendStat('siPlayerKills','1',teamB.name)
-	SendStat('siPlayerKills','0',teamC.name)
+	SendStat(siGameResult, loc("Hog Solo lost, try again!"))
+	SendStat(siCustomAchievement, loc("To win the game you have to go next to Thanta"))
+	SendStat(siCustomAchievement, loc("Most of the time you'll be able to use only the icegun"))
+	SendStat(siCustomAchievement, loc("Use the bazooka and the flying saucer to get the icegun"))
+	SendStat(siPlayerKills,'1',teamB.name)
+	SendStat(siPlayerKills,'0',teamC.name)
 	EndGame()
 end
 
@@ -440,13 +440,13 @@
 end
 
 function thantaDeath(gear)
-	SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1
-	SendStat('siCustomAchievement', loc("Noooo, Thanta has to stay alive!")) --11
-	SendStat('siCustomAchievement', loc("To win the game you have to go next to Thanta")) --11
-	SendStat('siCustomAchievement', loc("Most of the time you'll be able to use only the icegun")) --11
-	SendStat('siCustomAchievement', loc("Use the bazooka and the flying saucer to get the icegun")) --11
-	SendStat('siPlayerKills','1',teamB.name)
-	SendStat('siPlayerKills','0',teamC.name)
+	SendStat(siGameResult, loc("Hog Solo lost, try again!"))
+	SendStat(siCustomAchievement, loc("Noooo, Thanta has to stay alive!"))
+	SendStat(siCustomAchievement, loc("To win the game you have to go next to Thanta"))
+	SendStat(siCustomAchievement, loc("Most of the time you'll be able to use only the icegun"))
+	SendStat(siCustomAchievement, loc("Use the bazooka and the flying saucer to get the icegun"))
+	SendStat(siPlayerKills,'1',teamB.name)
+	SendStat(siPlayerKills,'0',teamC.name)
 	EndGame()
 end
 
@@ -505,10 +505,10 @@
 
 function actionsOnWin()
 	saveCompletedStatus(4)	
-	SendStat('siGameResult', loc("Congratulations, you got the part!")) --1
-	SendStat('siCustomAchievement', loc("At the end of the game your health was ")..GetHealth(hero.gear)) --11
+	SendStat(siGameResult, loc("Congratulations, you got the part!"))
+	SendStat(siCustomAchievement, loc("At the end of the game your health was ")..GetHealth(hero.gear))
 	-- maybe add number of tries for each part?
-	SendStat('siPlayerKills','1',teamC.name)
-	SendStat('siPlayerKills','0',teamB.name)
+	SendStat(siPlayerKills,'1',teamC.name)
+	SendStat(siPlayerKills,'0',teamB.name)
 	EndGame()
 end