--- a/gameServer/Actions.hs Sun Jan 30 20:43:18 2011 +0300
+++ b/gameServer/Actions.hs Mon Jan 31 21:40:17 2011 +0300
@@ -36,7 +36,8 @@
| ByeClient B.ByteString
| KickClient ClientIndex
| KickRoomClient ClientIndex
- | BanClient B.ByteString -- nick
+ | BanClient B.ByteString
+ | ChangeMaster
| RemoveClientTeams ClientIndex
| ModifyClient (ClientInfo -> ClientInfo)
| ModifyClient2 ClientIndex (ClientInfo -> ClientInfo)
@@ -179,18 +180,19 @@
(Just ci) <- gets clientIndex
ri <- clientRoomA
rnc <- gets roomsClients
- room <- clientRoomA
+ (gameProgress, playersNum) <- io $ room'sM rnc (\r -> (gameinprogress r, playersIn r)) ri
ready <- client's isReady
master <- client's isMaster
- client <- client's id
+-- client <- client's id
+ clNick <- client's nick
+ chans <- othersChans
if master then
- processAction RemoveRoom
+ if gameProgress && playersNum > 1 then
+ mapM_ processAction [ChangeMaster, AnswerClients chans ["LEFT", clNick, msg], NoticeMessage AdminLeft, RemoveClientTeams ci]
+ else
+ processAction RemoveRoom
else
- do
- clNick <- client's nick
- clChan <- client's sendChan
- chans <- othersChans
mapM_ processAction [AnswerClients chans ["LEFT", clNick, msg], RemoveClientTeams ci]
io $ do
@@ -200,54 +202,17 @@
}) ri
moveClientToLobby rnc ci
-{-
- (_, _, newClients, newRooms) <-
- if isMaster client then
- if (gameinprogress room) && (playersIn room > 1) then
- (changeMaster >>= (\state -> foldM processAction state
- [AnswerOthersInRoom ["LEFT", nick client, msg],
- AnswerOthersInRoom ["WARNING", "Admin left the room"],
- RemoveClientTeams clID]))
- else -- not in game
- processAction (clID, serverInfo, rnc) RemoveRoom
- else -- not master
- foldM
- processAction
- (clID, serverInfo, rnc)
- [AnswerOthersInRoom ["LEFT", nick client, msg],
- RemoveClientTeams clID]
-
-
- return (
- clID,
- serverInfo,
- adjust resetClientFlags clID newClients,
- adjust removeClientFromRoom rID $ adjust insertClientToRoom 0 newRooms
- )
- where
- rID = roomID client
- client = clients ! clID
- room = rooms ! rID
- resetClientFlags cl = cl{roomID = 0, isMaster = False, isReady = False, teamsInGame = undefined}
- removeClientFromRoom r = r{
- playersIDs = otherPlayersSet,
- playersIn = (playersIn r) - 1,
- readyPlayers = if isReady client then (readyPlayers r) - 1 else readyPlayers r
- }
- insertClientToRoom r = r{playersIDs = IntSet.insert clID (playersIDs r)}
- changeMaster = do
- processAction (newMasterId, serverInfo, rnc) $ AnswerThisClient ["ROOM_CONTROL_ACCESS", "1"]
- return (
- clID,
- serverInfo,
- adjust (\cl -> cl{isMaster = True}) newMasterId clients,
- adjust (\r -> r{masterID = newMasterId, name = newRoomName}) rID rooms
- )
- newRoomName = nick newMasterClient
- otherPlayersSet = IntSet.delete clID (playersIDs room)
- newMasterId = IntSet.findMin otherPlayersSet
- newMasterClient = clients ! newMasterId
--}
+processAction ChangeMaster = do
+ ri <- clientRoomA
+ rnc <- gets roomsClients
+ newMasterId <- liftM head . io $ roomClientsIndicesM rnc ri
+ newMaster <- io $ client'sM rnc id newMasterId
+ let newRoomName = nick newMaster
+ mapM_ processAction [
+ ModifyRoom (\r -> r{masterID = newMasterId, name = newRoomName}),
+ ModifyClient2 newMasterId (\c -> c{isMaster = True}),
+ AnswerClients [sendChan newMaster] ["ROOM_CONTROL_ACCESS", "1"]
+ ]
processAction (AddRoom roomName roomPassword) = do
Just clId <- gets clientIndex