--- a/QTfrontend/ammoSchemeModel.cpp Fri Nov 12 23:29:11 2010 -0500
+++ b/QTfrontend/ammoSchemeModel.cpp Sat Nov 13 00:47:48 2010 -0500
@@ -46,19 +46,20 @@
<< QVariant(false) // reset weps 20
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
- << QVariant(100) // damage modfier 23
- << QVariant(45) // turn time 24
- << QVariant(100) // init health 25
- << QVariant(15) // sudden death 26
- << QVariant(5) // case prob 27
- << QVariant(3) // mines time 28
- << QVariant(4) // mines number 29
- << QVariant(0) // mine dud pct 30
- << QVariant(2) // explosives 31
- << QVariant(35) // health case pct 32
- << QVariant(25) // health case amt 33
- << QVariant(47) // water rise amt 34
- << QVariant(5) // health dec amt 35
+ << QVariant(false) // more wind 23
+ << QVariant(100) // damage modfier 24
+ << QVariant(45) // turn time 25
+ << QVariant(100) // init health 26
+ << QVariant(15) // sudden death 27
+ << QVariant(5) // case prob 28
+ << QVariant(3) // mines time 29
+ << QVariant(4) // mines number 30
+ << QVariant(0) // mine dud pct 31
+ << QVariant(2) // explosives 32
+ << QVariant(35) // health case pct 33
+ << QVariant(25) // health case amt 34
+ << QVariant(47) // water rise amt 35
+ << QVariant(5) // health dec amt 36
;
AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) :
@@ -105,19 +106,20 @@
<< "resetweps" // 20
<< "perhogammo" // 21
<< "disablewind" // 22
- << "damagefactor" // 22
- << "turntime" // 23
- << "health" // 24
- << "suddendeath" // 25
- << "caseprobability" // 26
- << "minestime" // 27
- << "minesnum" // 28
- << "minedudpct" // 29
- << "explosives" // 30
- << "healthprobability" // 31
- << "healthcaseamount" // 32
- << "waterrise" // 33
- << "healthdecrease" // 34
+ << "morewind" // 23
+ << "damagefactor" // 24
+ << "turntime" // 25
+ << "health" // 26
+ << "suddendeath" // 27
+ << "caseprobability" // 28
+ << "minestime" // 29
+ << "minesnum" // 30
+ << "minedudpct" // 31
+ << "explosives" // 32
+ << "healthprobability" // 33
+ << "healthcaseamount" // 34
+ << "waterrise" // 35
+ << "healthdecrease" // 36
;
QList<QVariant> proMode;
@@ -145,19 +147,20 @@
<< QVariant(false) // reset weps 20
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
- << QVariant(100) // damage modfier 23
- << QVariant(15) // turn time 24
- << QVariant(100) // init health 25
- << QVariant(15) // sudden death 26
- << QVariant(0) // case prob 27
- << QVariant(3) // mines time 28
- << QVariant(0) // mines number 29
- << QVariant(0) // mine dud pct 30
- << QVariant(2) // explosives 31
- << QVariant(35) // health case pct 32
- << QVariant(25) // health case amt 33
- << QVariant(47) // water rise amt 34
- << QVariant(5) // health dec amt 35
+ << QVariant(false) // more wind 23
+ << QVariant(100) // damage modfier 24
+ << QVariant(15) // turn time 25
+ << QVariant(100) // init health 26
+ << QVariant(15) // sudden death 27
+ << QVariant(0) // case prob 28
+ << QVariant(3) // mines time 29
+ << QVariant(0) // mines number 30
+ << QVariant(0) // mine dud pct 31
+ << QVariant(2) // explosives 32
+ << QVariant(35) // health case pct 33
+ << QVariant(25) // health case amt 34
+ << QVariant(47) // water rise amt 35
+ << QVariant(5) // health dec amt 36
;
QList<QVariant> shoppa;
@@ -185,19 +188,20 @@
<< QVariant(false) // reset weps 20
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
- << QVariant(100) // damage modfier 23
- << QVariant(30) // turn time 24
- << QVariant(100) // init health 25
- << QVariant(50) // sudden death 26
- << QVariant(1) // case prob 27
- << QVariant(3) // mines time 28
- << QVariant(0) // mines number 29
- << QVariant(0) // mine dud pct 30
- << QVariant(0) // explosives 31
- << QVariant(0) // health case pct 32
- << QVariant(25) // health case amt 33
- << QVariant(47) // water rise amt 34
- << QVariant(5) // health dec amt 35
+ << QVariant(false) // more wind 23
+ << QVariant(100) // damage modfier 24
+ << QVariant(30) // turn time 25
+ << QVariant(100) // init health 26
+ << QVariant(50) // sudden death 27
+ << QVariant(1) // case prob 28
+ << QVariant(3) // mines time 29
+ << QVariant(0) // mines number 30
+ << QVariant(0) // mine dud pct 31
+ << QVariant(0) // explosives 32
+ << QVariant(0) // health case pct 33
+ << QVariant(25) // health case amt 34
+ << QVariant(47) // water rise amt 35
+ << QVariant(5) // health dec amt 36
;
QList<QVariant> cleanslate;
@@ -225,19 +229,20 @@
<< QVariant(true) // reset weps 20
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
- << QVariant(100) // damage modfier 23
- << QVariant(45) // turn time 24
- << QVariant(100) // init health 25
- << QVariant(15) // sudden death 26
- << QVariant(5) // case prob 27
- << QVariant(3) // mines time 28
- << QVariant(4) // mines number 29
- << QVariant(0) // mine dud pct 30
- << QVariant(2) // explosives 31
- << QVariant(35) // health case pct 32
- << QVariant(25) // health case amt 33
- << QVariant(47) // water rise amt 34
- << QVariant(5) // health dec amt 35
+ << QVariant(false) // more wind 23
+ << QVariant(100) // damage modfier 24
+ << QVariant(45) // turn time 25
+ << QVariant(100) // init health 26
+ << QVariant(15) // sudden death 27
+ << QVariant(5) // case prob 28
+ << QVariant(3) // mines time 29
+ << QVariant(4) // mines number 30
+ << QVariant(0) // mine dud pct 31
+ << QVariant(2) // explosives 32
+ << QVariant(35) // health case pct 33
+ << QVariant(25) // health case amt 34
+ << QVariant(47) // water rise amt 35
+ << QVariant(5) // health dec amt 36
;
QList<QVariant> minefield;
@@ -265,19 +270,20 @@
<< QVariant(false) // reset weps 20
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
- << QVariant(150) // damage modfier 23
- << QVariant(30) // turn time 24
- << QVariant(50) // init health 25
- << QVariant(15) // sudden death 26
- << QVariant(0) // case prob 27
- << QVariant(0) // mines time 28
- << QVariant(80) // mines number 29
- << QVariant(0) // mine dud pct 30
- << QVariant(0) // explosives 31
- << QVariant(35) // health case pct 32
- << QVariant(25) // health case amt 33
- << QVariant(47) // water rise amt 34
- << QVariant(5) // health dec amt 35
+ << QVariant(false) // more wind 23
+ << QVariant(150) // damage modfier 24
+ << QVariant(30) // turn time 25
+ << QVariant(50) // init health 26
+ << QVariant(15) // sudden death 27
+ << QVariant(0) // case prob 28
+ << QVariant(0) // mines time 29
+ << QVariant(80) // mines number 30
+ << QVariant(0) // mine dud pct 31
+ << QVariant(0) // explosives 32
+ << QVariant(35) // health case pct 33
+ << QVariant(25) // health case amt 34
+ << QVariant(47) // water rise amt 35
+ << QVariant(5) // health dec amt 36
;
QList<QVariant> barrelmayhem;
@@ -305,19 +311,20 @@
<< QVariant(false) // reset weps 20
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
- << QVariant(100) // damage modfier 23
- << QVariant(30) // turn time 24
- << QVariant(100) // init health 25
- << QVariant(15) // sudden death 26
- << QVariant(0) // case prob 27
- << QVariant(0) // mines time 28
- << QVariant(0) // mines number 29
- << QVariant(0) // mine dud pct 30
- << QVariant(80) // explosives 31
- << QVariant(35) // health case pct 32
- << QVariant(25) // health case amt 33
- << QVariant(47) // water rise amt 34
- << QVariant(5) // health dec amt 35
+ << QVariant(false) // more wind 23
+ << QVariant(100) // damage modfier 24
+ << QVariant(30) // turn time 25
+ << QVariant(100) // init health 26
+ << QVariant(15) // sudden death 27
+ << QVariant(0) // case prob 28
+ << QVariant(0) // mines time 29
+ << QVariant(0) // mines number 30
+ << QVariant(0) // mine dud pct 31
+ << QVariant(80) // explosives 32
+ << QVariant(35) // health case pct 33
+ << QVariant(25) // health case amt 34
+ << QVariant(47) // water rise amt 35
+ << QVariant(5) // health dec amt 36
;
QList<QVariant> tunnelhogs;
@@ -345,19 +352,20 @@
<< QVariant(false) // reset weps 20
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
- << QVariant(100) // damage modfier 23
- << QVariant(30) // turn time 24
- << QVariant(100) // init health 25
- << QVariant(15) // sudden death 26
- << QVariant(5) // case prob 27
- << QVariant(3) // mines time 28
- << QVariant(10) // mines number 29
- << QVariant(10) // mine dud pct 30
- << QVariant(10) // explosives 31
- << QVariant(35) // health case pct 32
- << QVariant(25) // health case amt 33
- << QVariant(47) // water rise amt 34
- << QVariant(5) // health dec amt 35
+ << QVariant(false) // more wind 23
+ << QVariant(100) // damage modfier 24
+ << QVariant(30) // turn time 25
+ << QVariant(100) // init health 26
+ << QVariant(15) // sudden death 27
+ << QVariant(5) // case prob 28
+ << QVariant(3) // mines time 29
+ << QVariant(10) // mines number 30
+ << QVariant(10) // mine dud pct 31
+ << QVariant(10) // explosives 32
+ << QVariant(35) // health case pct 33
+ << QVariant(25) // health case amt 34
+ << QVariant(47) // water rise amt 35
+ << QVariant(5) // health dec amt 36
;
QList<QVariant> forts;
@@ -385,19 +393,20 @@
<< QVariant(false) // reset weps 20
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
- << QVariant(100) // damage modfier 23
- << QVariant(45) // turn time 24
- << QVariant(100) // init health 25
- << QVariant(15) // sudden death 26
- << QVariant(5) // case prob 27
- << QVariant(3) // mines time 28
- << QVariant(0) // mines number 29
- << QVariant(0) // mine dud pct 30
- << QVariant(0) // explosives 31
- << QVariant(35) // health case pct 32
- << QVariant(25) // health case amt 33
- << QVariant(47) // water rise amt 34
- << QVariant(5) // health dec amt 35
+ << QVariant(false) // more wind 23
+ << QVariant(100) // damage modfier 24
+ << QVariant(45) // turn time 25
+ << QVariant(100) // init health 26
+ << QVariant(15) // sudden death 27
+ << QVariant(5) // case prob 28
+ << QVariant(3) // mines time 29
+ << QVariant(0) // mines number 30
+ << QVariant(0) // mine dud pct 31
+ << QVariant(0) // explosives 32
+ << QVariant(35) // health case pct 33
+ << QVariant(25) // health case amt 34
+ << QVariant(47) // water rise amt 35
+ << QVariant(5) // health dec amt 36
;
QList<QVariant> timeless;
@@ -425,19 +434,20 @@
<< QVariant(false) // reset weps 20
<< QVariant(true) // per hog ammo 21
<< QVariant(false) // no wind 22
- << QVariant(100) // damage modfier 23
- << QVariant(9999) // turn time 24
- << QVariant(100) // init health 25
- << QVariant(15) // sudden death 26
- << QVariant(5) // case prob 27
- << QVariant(3) // mines time 28
- << QVariant(5) // mines number 29
- << QVariant(10) // mine dud pct 30
- << QVariant(2) // explosives 31
- << QVariant(35) // health case pct 32
- << QVariant(30) // health case amt 33
- << QVariant(0) // water rise amt 34
- << QVariant(0) // health dec amt 35
+ << QVariant(false) // more wind 23
+ << QVariant(100) // damage modfier 24
+ << QVariant(9999) // turn time 25
+ << QVariant(100) // init health 26
+ << QVariant(15) // sudden death 27
+ << QVariant(5) // case prob 28
+ << QVariant(3) // mines time 29
+ << QVariant(5) // mines number 30
+ << QVariant(10) // mine dud pct 31
+ << QVariant(2) // explosives 32
+ << QVariant(35) // health case pct 33
+ << QVariant(30) // health case amt 34
+ << QVariant(0) // water rise amt 35
+ << QVariant(0) // health dec amt 36
;
QList<QVariant> thinkingportals;
@@ -465,19 +475,20 @@
<< QVariant(false) // reset weps 20
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
- << QVariant(100) // damage modfier 23
- << QVariant(45) // turn time 24
- << QVariant(100) // init health 25
- << QVariant(15) // sudden death 26
- << QVariant(2) // case prob 27
- << QVariant(3) // mines time 28
- << QVariant(5) // mines number 29
- << QVariant(0) // mine dud pct 30
- << QVariant(5) // explosives 31
- << QVariant(25) // health case pct 32
- << QVariant(25) // health case amt 33
- << QVariant(47) // water rise amt 34
- << QVariant(5) // health dec amt 35
+ << QVariant(false) // more wind 23
+ << QVariant(100) // damage modfier 24
+ << QVariant(45) // turn time 25
+ << QVariant(100) // init health 26
+ << QVariant(15) // sudden death 27
+ << QVariant(2) // case prob 28
+ << QVariant(3) // mines time 29
+ << QVariant(5) // mines number 30
+ << QVariant(0) // mine dud pct 31
+ << QVariant(5) // explosives 32
+ << QVariant(25) // health case pct 33
+ << QVariant(25) // health case amt 34
+ << QVariant(47) // water rise amt 35
+ << QVariant(5) // health dec amt 36
;
QList<QVariant> kingmode;
@@ -505,19 +516,20 @@
<< QVariant(false) // reset weps 20
<< QVariant(false) // per hog ammo 21
<< QVariant(false) // no wind 22
- << QVariant(100) // damage modfier 23
- << QVariant(45) // turn time 24
- << QVariant(100) // init health 25
- << QVariant(15) // sudden death 26
- << QVariant(5) // case prob 27
- << QVariant(3) // mines time 28
- << QVariant(3) // mines number 29
- << QVariant(20) // mine dud pct 30
- << QVariant(3) // explosives 31
- << QVariant(35) // health case pct 32
- << QVariant(30) // health case amt 33
- << QVariant(30) // water rise amt 34
- << QVariant(5) // health dec amt 35
+ << QVariant(false) // more wind 23
+ << QVariant(100) // damage modfier 24
+ << QVariant(45) // turn time 25
+ << QVariant(100) // init health 26
+ << QVariant(15) // sudden death 27
+ << QVariant(5) // case prob 28
+ << QVariant(3) // mines time 29
+ << QVariant(3) // mines number 30
+ << QVariant(20) // mine dud pct 31
+ << QVariant(3) // explosives 32
+ << QVariant(35) // health case pct 33
+ << QVariant(30) // health case amt 34
+ << QVariant(30) // water rise amt 35
+ << QVariant(5) // health dec amt 36
;