hedgewars/uAIMisc.pas
changeset 64 9df467527ae5
parent 53 0e27949850e3
child 66 9643d75baf1e
--- a/hedgewars/uAIMisc.pas	Fri Feb 24 16:06:12 2006 +0000
+++ b/hedgewars/uAIMisc.pas	Wed Jun 14 15:50:22 2006 +0000
@@ -1,93 +1,30 @@
-(*
- * Hedgewars, a worms-like game
- * Copyright (c) 2005 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * Distributed under the terms of the BSD-modified licence:
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * with the Software without restriction, including without limitation the
- * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- * sell copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * 1. Redistributions of source code must retain the above copyright notice,
- *    this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- *    this list of conditions and the following disclaimer in the documentation
- *    and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- *    derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *)
-
 unit uAIMisc;
 interface
-uses uConsts, uGears, SDLh;
-{$INCLUDE options.inc}
+uses SDLh, uConsts;
 
-type TTargets = record
-                Count: integer;
-                ar: array[0..cMaxHHIndex*5] of TPoint;
+type TTarget = record
+               Point: TPoint;
+               Score: integer;
+               end;
+     TTargets = record
+                Count: Longword;
+                ar: array[0..cMaxHHIndex*5] of TTarget;
                 end;
-                
+
 procedure FillTargets(var Targets: TTargets);
-function DxDy2Angle(const _dY, _dX: Extended): integer;
+function DxDy2AttackAngle(const _dY, _dX: Extended): integer;
 function TestColl(x, y, r: integer): boolean;
 function NoMyHHNear(x, y, r: integer): boolean;
-function HHGo(Gear: PGear): boolean;
 
 implementation
-uses uTeams, uStore, uMisc, uLand, uCollisions;
+uses uTeams, uMisc, uLand;
 
 procedure FillTargets(var Targets: TTargets);
 var t: PTeam;
-    i, k: integer;
-    r: integer;
-    MaxHealth: integer;
-    score: array[0..cMaxHHIndex*5] of integer;
-
-  procedure qSort(iLo, iHi: Integer);
-  var
-    Lo, Hi, Mid, T: Integer;
-    P: TPoint;
-  begin
-    Lo := iLo;
-    Hi := iHi;
-    Mid := score[(Lo + Hi) div 2];
-    repeat
-      while score[Lo] > Mid do Inc(Lo);
-      while score[Hi] < Mid do Dec(Hi);
-      if Lo <= Hi then
-      begin
-        T := score[Lo];
-        score[Lo] := score[Hi];
-        score[Hi] := T;
-        P := Targets.ar[Lo];
-        Targets.ar[Lo] := Targets.ar[Hi];
-        Targets.ar[Hi] := P;
-        Inc(Lo);
-        Dec(Hi)
-      end;
-    until Lo > Hi;
-    if Hi > iLo then qSort(iLo, Hi);
-    if Lo < iHi then qSort(Lo, iHi);
-  end;
-
+    i: Longword;
 begin
 Targets.Count:= 0;
 t:= TeamsList;
-MaxHealth:= 0;
 while t <> nil do
       begin
       if t <> CurrentTeam then
@@ -96,44 +33,17 @@
                 begin
                 with Targets.ar[Targets.Count], t.Hedgehogs[i] do
                      begin
-                     X:= Round(Gear.X);
-                     Y:= Round(Gear.Y);
-                     if integer(Gear.Health) > MaxHealth then MaxHealth:= Gear.Health;
-                     score[Targets.Count]:= random(3) - integer(Gear.Health div 5)
+                     Point.X:= Round(Gear.X);
+                     Point.Y:= Round(Gear.Y);
+                     Score:= 100 - Gear.Health
                      end;
                 inc(Targets.Count)
                 end;
       t:= t.Next
-      end;
-// выставляем оценку за попадание в ёжика:
-//  - если есть соседи-противники, то оценка увеличивается
-//  - чем меньше хелса у ёжика, тем больше оценка (код см. выше)
-//  - если есть соседи-"свои", то уменьшается
-with Targets do
-     for i:= 0 to Targets.Count - 1 do
-         begin
-         for k:= Succ(i) to Pred(Targets.Count) do
-             begin
-             r:= 100 - round(sqrt(sqr(ar[i].X - ar[k].X) + sqr(ar[i].Y - ar[k].Y)));
-             if r > 0 then
-                begin
-                inc(score[i], r);
-                inc(score[k], r)
-                end;
-             end;
-         for k:= 0 to cMaxHHIndex do
-             with CurrentTeam.Hedgehogs[k] do
-                  if Gear <> nil then
-                     begin
-                     r:= 100 - round(sqrt(sqr(ar[i].X - round(Gear.X)) + sqr(ar[i].Y - round(Gear.Y))));
-                     if r > 0 then dec(score[i], (r * 3) div 2 + MaxHealth + 5 - integer(Gear.Health));
-                     end;
-         end;
-// сортируем по убыванию согласно оценке
-if Targets.Count >= 2 then qSort(0, Pred(Targets.Count));
+      end
 end;
 
-function DxDy2Angle(const _dY, _dX: Extended): integer;
+function DxDy2AttackAngle(const _dY, _dX: Extended): integer;
 const piDIVMaxAngle: Extended = pi/cMaxAngle;
 asm
         fld     _dY
@@ -175,97 +85,4 @@
 until i > cMaxHHIndex
 end;
 
-function HHGo(Gear: PGear): boolean; // false если нельзя двигаться
-var pX, pY: integer;
-begin
-Result:= false;
-repeat
-pX:= round(Gear.X);
-pY:= round(Gear.Y);
-if pY + cHHRadius >= cWaterLine then exit;
-if (Gear.State and gstFalling) <> 0 then
-   begin
-   Gear.dY:= Gear.dY + cGravity;
-   if Gear.dY > 0.35 then exit;
-   Gear.Y:= Gear.Y + Gear.dY;
-   if HHTestCollisionYwithGear(Gear, 1) then
-      begin
-      Gear.State:= Gear.State and not (gstFalling or gstHHJumping);
-      Gear.dY:= 0
-      end;
-   continue
-   end;
-   {if ((Gear.Message and gm_LJump )<>0) then
-      begin
-      Gear.Message:= 0;
-      if not HHTestCollisionYwithGear(Gear, -1) then
-         if not TestCollisionXwithXYShift(Gear, 0, -2, Sign(Gear.dX)) then Gear.Y:= Gear.Y - 2 else
-         if not TestCollisionXwithXYShift(Gear, 0, -1, Sign(Gear.dX)) then Gear.Y:= Gear.Y - 1;
-      if not (TestCollisionXwithGear(Gear, Sign(Gear.dX))
-         or   HHTestCollisionYwithGear(Gear, -1)) then
-         begin
-         Gear.dY:= -0.15;
-         Gear.dX:= Sign(Gear.dX) * 0.15;
-         Gear.State:= Gear.State or gstFalling or gstHHJumping;
-         exit
-         end;
-      end;}
-   if (Gear.Message and gm_Left  )<>0 then Gear.dX:= -1.0 else
-   if (Gear.Message and gm_Right )<>0 then Gear.dX:=  1.0 else exit;
-   if TestCollisionXwithGear(Gear, Sign(Gear.dX)) then
-      begin
-      if not (TestCollisionXwithXYShift(Gear, 0, -6, Sign(Gear.dX))
-         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
-      if not (TestCollisionXwithXYShift(Gear, 0, -5, Sign(Gear.dX))
-         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
-      if not (TestCollisionXwithXYShift(Gear, 0, -4, Sign(Gear.dX))
-         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
-      if not (TestCollisionXwithXYShift(Gear, 0, -3, Sign(Gear.dX))
-         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
-      if not (TestCollisionXwithXYShift(Gear, 0, -2, Sign(Gear.dX))
-         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
-      if not (TestCollisionXwithXYShift(Gear, 0, -1, Sign(Gear.dX))
-         or HHTestCollisionYwithGear(Gear, -1)) then Gear.Y:= Gear.Y - 1;
-      end;
-
-   if not TestCollisionXwithGear(Gear, Sign(Gear.dX)) then Gear.X:= Gear.X + Gear.dX;
-   if not HHTestCollisionYwithGear(Gear, 1) then
-   begin
-   Gear.Y:= Gear.Y + 1;
-   if not HHTestCollisionYwithGear(Gear, 1) then
-   begin
-   Gear.Y:= Gear.Y + 1;
-   if not HHTestCollisionYwithGear(Gear, 1) then
-   begin
-   Gear.Y:= Gear.Y + 1;
-   if not HHTestCollisionYwithGear(Gear, 1) then
-   begin
-   Gear.Y:= Gear.Y + 1;
-   if not HHTestCollisionYwithGear(Gear, 1) then
-   begin
-   Gear.Y:= Gear.Y + 1;
-   if not HHTestCollisionYwithGear(Gear, 1) then
-   begin
-   Gear.Y:= Gear.Y + 1;
-   if not HHTestCollisionYwithGear(Gear, 1) then
-      begin
-      Gear.Y:= Gear.Y - 6;
-      Gear.dY:= 0;
-      Gear.dX:= 0.0000001 * Sign(Gear.dX);
-      Gear.State:= Gear.State or gstFalling
-      end
-   end
-   end
-   end
-   end
-   end
-   end;
-if (pX <> round(Gear.X))and ((Gear.State and gstFalling) = 0) then
-   begin
-   Result:= true;
-   exit
-   end;
-until (pX = round(Gear.X)) and (pY = round(Gear.Y)) and ((Gear.State and gstFalling) = 0);
-end;
-
 end.