hedgewars/VGSHandlers.inc
branchwebgl
changeset 8330 aaefa587e277
parent 8026 4a4f21070479
parent 8204 9a6030d96273
child 8446 c18ba8726f5a
--- a/hedgewars/VGSHandlers.inc	Sun Dec 02 00:03:16 2012 +0100
+++ b/hedgewars/VGSHandlers.inc	Tue Dec 25 04:45:22 2012 +0100
@@ -60,8 +60,8 @@
     else
         if Angle < - 360 then
             Angle:= Angle + 360;
-    
-  
+
+
     if (round(X) >= cLeftScreenBorder)
     and (round(X) <= cRightScreenBorder)
     and (round(Y) - 75 <= LAND_HEIGHT)
@@ -644,10 +644,10 @@
 begin
 gX:= round(Gear^.X);
 gY:= round(Gear^.Y);
-for i:= 0 to 31 do 
+for i:= 0 to 31 do
     begin
     vg:= AddVisualGear(gX, gY, vgtFire);
-    if vg <> nil then 
+    if vg <> nil then
         begin
         vg^.State:= gstTmpFlag;
         inc(vg^.FrameTicks, vg^.FrameTicks)
@@ -688,10 +688,10 @@
 gX:= round(Gear^.X);
 gY:= round(Gear^.Y);
 AddVisualGear(gX, gY, vgtSmokeRing);
-for i:= 0 to 46 do 
+for i:= 0 to 46 do
     begin
     vg:= AddVisualGear(gX, gY, vgtFire);
-    if vg <> nil then 
+    if vg <> nil then
         begin
         vg^.State:= gstTmpFlag;
         inc(vg^.FrameTicks, vg^.FrameTicks)
@@ -704,7 +704,9 @@
 Gear^.doStep:= @doStepBigExplosionWork;
 if Steps > 1 then
     Gear^.doStep(Gear, Steps-1);
-performRumble();
+with mobileRecord do
+    if (performRumble <> nil) and (not fastUntilLag) then
+        performRumble(kSystemSoundID_Vibrate);
 end;
 
 procedure doStepChunk(Gear: PVisualGear; Steps: Longword);
@@ -766,7 +768,7 @@
 procedure doStepSmoothWindBar(Gear: PVisualGear; Steps: Longword);
 begin
 inc(Gear^.Timer, Steps);
-    
+
 while Gear^.Timer >= 10 do
     begin
     dec(Gear^.Timer, 10);
@@ -785,8 +787,8 @@
     cWindspeedf := cWindspeedf + Gear^.Angle*Steps;
     if cWindspeedf > Gear^.dAngle then cWindspeedf:= Gear^.dAngle;
     end;
-        
-if (WindBarWidth = Gear^.Tag) and (cWindspeedf = Gear^.dAngle)  then 
+
+if (WindBarWidth = Gear^.Tag) and (cWindspeedf = Gear^.dAngle)  then
     DeleteVisualGear(Gear)
 end;
 ////////////////////////////////////////////////////////////////////////////////
@@ -800,7 +802,7 @@
 else
     begin
     dec(Gear^.FrameTicks, Steps);
-    if (Gear^.FrameTicks < 501) and (Gear^.FrameTicks mod 5 = 0) then 
+    if (Gear^.FrameTicks < 501) and (Gear^.FrameTicks mod 5 = 0) then
         Gear^.Tint:= (Gear^.Tint and $FFFFFF00) or (((Gear^.Tint and $000000FF) * Gear^.FrameTicks) div 500)
     end
 end;