project_files/frontlib/net/netconn_internal.h
branchwebgl
changeset 8330 aaefa587e277
parent 8262 f01702bfb764
child 10015 4feced261c68
--- a/project_files/frontlib/net/netconn_internal.h	Sun Dec 02 00:03:16 2012 +0100
+++ b/project_files/frontlib/net/netconn_internal.h	Tue Dec 25 04:45:22 2012 +0100
@@ -1,151 +1,151 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- */
-
-/**
- * Common definitions needed by netconn functions, to allow splitting them into several files.
- */
-
-#ifndef NETCONN_INTERNAL_H_
-#define NETCONN_INTERNAL_H_
-
-#include "netconn.h"
-#include "netbase.h"
-#include "../model/map.h"
-#include "../model/team.h"
-#include "../model/weapon.h"
-#include "../model/room.h"
-
-#include <stdbool.h>
-#include <stdint.h>
-#include <stddef.h>
-
-struct _flib_netconn {
-	flib_netbase *netBase;
-	char *playerName;
-	char *dataDirPath;
-
-	int netconnState;			// One of the NETCONN_STATE constants
-
-	bool isChief;				// Player can modify the current room
-	flib_map *map;
-	flib_teamlist pendingTeamlist;
-	flib_teamlist teamlist;
-	flib_scheme *scheme;
-	char *style;
-	flib_weaponset *weaponset;
-
-	void (*onMessageCb)(void *context, int msgtype, const char *msg);
-	void *onMessageCtx;
-
-	void (*onConnectedCb)(void *context);
-	void *onConnectedCtx;
-
-	void (*onDisconnectedCb)(void *context, int reason, const char *message);
-	void *onDisconnectedCtx;
-
-	void (*onRoomlistCb)(void *context, const flib_room **rooms, int roomCount);
-	void *onRoomlistCtx;
-
-	void (*onRoomAddCb)(void *context, const flib_room *room);
-	void *onRoomAddCtx;
-
-	void (*onRoomDeleteCb)(void *context, const char *name);
-	void *onRoomDeleteCtx;
-
-	void (*onRoomUpdateCb)(void *context, const char *oldName, const flib_room *room);
-	void *onRoomUpdateCtx;
-
-	void (*onClientFlagsCb)(void *context, const char *nick, const char *flags, bool newFlagState);
-	void *onClientFlagsCtx;
-
-	void (*onChatCb)(void *context, const char *nick, const char *msg);
-	void *onChatCtx;
-
-	void (*onLobbyJoinCb)(void *context, const char *nick);
-	void *onLobbyJoinCtx;
-
-	void (*onLobbyLeaveCb)(void *context, const char *nick, const char *partMessage);
-	void *onLobbyLeaveCtx;
-
-	void (*onRoomJoinCb)(void *context, const char *nick);
-	void *onRoomJoinCtx;
-
-	void (*onRoomLeaveCb)(void *context, const char *nick, const char *partMessage);
-	void *onRoomLeaveCtx;
-
-	void (*onNickTakenCb)(void *context, const char *nick);
-	void *onNickTakenCtx;
-
-	void (*onPasswordRequestCb)(void *context, const char *nick);
-	void *onPasswordRequestCtx;
-
-	void (*onEnterRoomCb)(void *context, bool chief);
-	void *onEnterRoomCtx;
-
-	void (*onLeaveRoomCb)(void *context, int reason, const char *message);
-	void *onLeaveRoomCtx;
-
-	void (*onTeamAddCb)(void *context, const flib_team *team);
-	void *onTeamAddCtx;
-
-	void (*onTeamDeleteCb)(void *context, const char *teamname);
-	void *onTeamDeleteCtx;
-
-	void (*onRunGameCb)(void *context);
-	void *onRunGameCtx;
-
-	void (*onTeamAcceptedCb)(void *context, const char *teamName);
-	void *onTeamAcceptedCtx;
-
-	void (*onHogCountChangedCb)(void *context, const char *teamName, int hogs);
-	void *onHogCountChangedCtx;
-
-	void (*onTeamColorChangedCb)(void *context, const char *teamName, int colorIndex);
-	void *onTeamColorChangedCtx;
-
-	void (*onEngineMessageCb)(void *context, const uint8_t *message, size_t size);
-	void *onEngineMessageCtx;
-
-	void (*onSchemeChangedCb)(void *context, const flib_scheme *scheme);
-	void *onSchemeChangedCtx;
-
-	void (*onMapChangedCb)(void *context, const flib_map *map, int changetype);
-	void *onMapChangedCtx;
-
-	void (*onScriptChangedCb)(void *context, const char *script);
-	void *onScriptChangedCtx;
-
-	void (*onWeaponsetChangedCb)(void *context, const flib_weaponset *weaponset);
-	void *onWeaponsetChangedCtx;
-
-	void (*onServerVarCb)(void *context, const char *name, const char *value);
-	void *onServerVarCtx;
-
-	bool running;
-	bool destroyRequested;
-};
-
-void netconn_clearCallbacks(flib_netconn *conn);
-void netconn_leaveRoom(flib_netconn *conn);
-void netconn_setMap(flib_netconn *conn, const flib_map *map);
-void netconn_setWeaponset(flib_netconn *conn, const flib_weaponset *weaponset);
-void netconn_setScript(flib_netconn *conn, const char *script);
-void netconn_setScheme(flib_netconn *conn, const flib_scheme *scheme);
-
-#endif
+/*
+ * Hedgewars, a free turn based strategy game
+ * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ */
+
+/**
+ * Common definitions needed by netconn functions, to allow splitting them into several files.
+ */
+
+#ifndef NETCONN_INTERNAL_H_
+#define NETCONN_INTERNAL_H_
+
+#include "netconn.h"
+#include "netbase.h"
+#include "../model/map.h"
+#include "../model/team.h"
+#include "../model/weapon.h"
+#include "../model/room.h"
+
+#include <stdbool.h>
+#include <stdint.h>
+#include <stddef.h>
+
+struct _flib_netconn {
+    flib_netbase *netBase;
+    char *playerName;
+    char *dataDirPath;
+
+    int netconnState;           //!< One of the NETCONN_STATE constants
+
+    bool isChief;               //!< Player can modify the current room
+    flib_map *map;
+    flib_teamlist pendingTeamlist;
+    flib_teamlist teamlist;
+    flib_scheme *scheme;
+    char *style;
+    flib_weaponset *weaponset;
+
+    void (*onMessageCb)(void *context, int msgtype, const char *msg);
+    void *onMessageCtx;
+
+    void (*onConnectedCb)(void *context);
+    void *onConnectedCtx;
+
+    void (*onDisconnectedCb)(void *context, int reason, const char *message);
+    void *onDisconnectedCtx;
+
+    void (*onRoomlistCb)(void *context, const flib_room **rooms, int roomCount);
+    void *onRoomlistCtx;
+
+    void (*onRoomAddCb)(void *context, const flib_room *room);
+    void *onRoomAddCtx;
+
+    void (*onRoomDeleteCb)(void *context, const char *name);
+    void *onRoomDeleteCtx;
+
+    void (*onRoomUpdateCb)(void *context, const char *oldName, const flib_room *room);
+    void *onRoomUpdateCtx;
+
+    void (*onClientFlagsCb)(void *context, const char *nick, const char *flags, bool newFlagState);
+    void *onClientFlagsCtx;
+
+    void (*onChatCb)(void *context, const char *nick, const char *msg);
+    void *onChatCtx;
+
+    void (*onLobbyJoinCb)(void *context, const char *nick);
+    void *onLobbyJoinCtx;
+
+    void (*onLobbyLeaveCb)(void *context, const char *nick, const char *partMessage);
+    void *onLobbyLeaveCtx;
+
+    void (*onRoomJoinCb)(void *context, const char *nick);
+    void *onRoomJoinCtx;
+
+    void (*onRoomLeaveCb)(void *context, const char *nick, const char *partMessage);
+    void *onRoomLeaveCtx;
+
+    void (*onNickTakenCb)(void *context, const char *nick);
+    void *onNickTakenCtx;
+
+    void (*onPasswordRequestCb)(void *context, const char *nick);
+    void *onPasswordRequestCtx;
+
+    void (*onEnterRoomCb)(void *context, bool chief);
+    void *onEnterRoomCtx;
+
+    void (*onLeaveRoomCb)(void *context, int reason, const char *message);
+    void *onLeaveRoomCtx;
+
+    void (*onTeamAddCb)(void *context, const flib_team *team);
+    void *onTeamAddCtx;
+
+    void (*onTeamDeleteCb)(void *context, const char *teamname);
+    void *onTeamDeleteCtx;
+
+    void (*onRunGameCb)(void *context);
+    void *onRunGameCtx;
+
+    void (*onTeamAcceptedCb)(void *context, const char *teamName);
+    void *onTeamAcceptedCtx;
+
+    void (*onHogCountChangedCb)(void *context, const char *teamName, int hogs);
+    void *onHogCountChangedCtx;
+
+    void (*onTeamColorChangedCb)(void *context, const char *teamName, int colorIndex);
+    void *onTeamColorChangedCtx;
+
+    void (*onEngineMessageCb)(void *context, const uint8_t *message, size_t size);
+    void *onEngineMessageCtx;
+
+    void (*onSchemeChangedCb)(void *context, const flib_scheme *scheme);
+    void *onSchemeChangedCtx;
+
+    void (*onMapChangedCb)(void *context, const flib_map *map, int changetype);
+    void *onMapChangedCtx;
+
+    void (*onScriptChangedCb)(void *context, const char *script);
+    void *onScriptChangedCtx;
+
+    void (*onWeaponsetChangedCb)(void *context, const flib_weaponset *weaponset);
+    void *onWeaponsetChangedCtx;
+
+    void (*onServerVarCb)(void *context, const char *name, const char *value);
+    void *onServerVarCtx;
+
+    bool running;
+    bool destroyRequested;
+};
+
+void netconn_clearCallbacks(flib_netconn *conn);
+void netconn_leaveRoom(flib_netconn *conn);
+void netconn_setMap(flib_netconn *conn, const flib_map *map);
+void netconn_setWeaponset(flib_netconn *conn, const flib_weaponset *weaponset);
+void netconn_setScript(flib_netconn *conn, const char *script);
+void netconn_setScheme(flib_netconn *conn, const flib_scheme *scheme);
+
+#endif